/* Riassence Framework * Copyright 2006 Riassence Inc. * http://riassence.com/ * * You should have received a copy of the GNU General Public License along * with this software package. If not, contact licensing@riassence.com */ /** = Description * The extended object model. * * HClass is the foundation class of all other classes. It implements * a proper object oriented environment in Javascript. It supports * inheritance (HClass.extend), superclass invocation ( this.base ), * interfaces (HClass.implement) and such. * * It's derived from and backwards compatible with Dean Edward's Base.js, * so you can mix and match code written against Base.js. * * It is intended for the following main purposes: * * To easily create classes without the MyClass.prototype cruft * * Method overriding with intuitive access to the overridden method (like Ruby's super) * * To avoid calling a class' constructor function during the prototyping phase * * To easily add static (class) properties and methods * * To achieve the above without resorting to global functions to build prototype chains * * To achieve the above without affecting Object.prototype * * The HClass class extends the 'Object' object by adding one instance method (base) * and two class methods (extend, implement). Instance method extend can be also called directly. * * == Example: * MyClass = HClass.extend({ * constructor: function( foo ){ * this.setFoo( foo ); * }, * setFoo: function( foo ){ * this.foo = foo; * } * }); * * myClassInstance1 = MyClass.nu( 'rabbids' ); * myClassInstance2 = new MyClass( 'ribbit' ); * * MyEqualsClass = MyClass.extend({ * testFoo: function( that ){ * return this.foo === that.foo; * } * }); * myEqualsClassInstance1 = MyEqualsClass.nu( 'woof' ); * equals1 = myEqualsClassInstance1.testFoo( myClassIntance1 ); * myClassInstance2.setFoo( myEqualsClassInstance1.foo ); * equals2 = myEqualsClassInstance1.testFoo( myClassIntance2 ); * **/ HClass = function() { if ( arguments.length ) { if (this === window) { HClass.prototype.extend.call( arguments[0], arguments.callee.prototype ); } else { this.extend( arguments[0] ); } } }; HClass.prototype = { /* The property copying method. */ extend: function(_source, _value) { var _extend = HClass.prototype.extend, _ancestor, _method, _previous, _returnValue, i, _name, _prototype, _protected; if (arguments.length === 2) { _ancestor = this[_source]; // only methods are inherited if ((_ancestor instanceof Function) && (_value instanceof Function) && _ancestor.valueOf() !== _value.valueOf() && (/\bbase\b/).test(_value)) { _method = _value; _value = function() { // saves the this.base that is the this.base method of this child _previous = this.base; // copies previous this.base from the direction from HClass this.base = _ancestor; // current class's method is called // now inside the function when called this.base points to parent method _returnValue = _method.apply(this, arguments); // then because event this function can be called from child method // resets the base to as is was before calling this function this.base = _previous; return _returnValue; }; _value.valueOf = function() { return _method; }; _value.toString = function() { return String(_method); }; } return this[_source] = _value; // this is called when called by HClass.extend } else if (_source) { _prototype = {toSource: null}; _protected = ["toString", "valueOf"]; // we want default constructor function if (HClass._prototyping) { // 3. index _protected.push("constructor"); } for (i = 0; (_name = _protected[i]); i++) { if (_source[_name] !== _prototype[_name]) { _extend.call(this, _name, _source[_name]); } } for (_name in _source) { if (!_prototype[_name]) { _extend.call(this, _name, _source[_name]); } } } // alternative constructor (use instead of the new keywoard) this.nu = function() { return new ( this.extend( { constructor: function( args ){ this.base.apply( this, args ); } } ) )( arguments ); }; return this; }, /** = Description * If a method has been overridden then the base method provides access to the overridden method. * Call this method from any other method to invoke that method's ancestor. * It is also possible to call the base method from within a constructor function. * **/ base: function() { // this method can be called from any other method to invoke that method's parent } }; /** = Description * The class method method to create a new extended class. * * If the method name constructor is defined null as the +_instance+ parameter, * it will return a single instance. * * = Parameters: * +_instance+:: An object that has properties and methods of inherited class. * +_static+:: An object that has properties and methods of inherited class's * class methods if the method named constructor is defined null * in _instance parameter. * * = Returns: * Returns the extended class object. * * = Usage: * Point = HClass.extend({ * constructor: function(x, y) { * this.x = x; * this.y = y; * } * }); * Rectangle = Point.extend({ * constructor: function(x, y, width, height) { * this.base(x, y); * this.width = width; * this.height = height; * }, * getWidth: function() { * return this.width; * }, * getHeight: function() { * return this.height; * } * }, * { * // class methods * description: "this is a Rectangle", * getClass: function() { * return this; * } * }); * **/ HClass.extend = function(_instance, _static) { // reference to HClass's prototype extend method (HClass's class structure extend method) var _extend = HClass.prototype.extend, _prototype, _constructor, _klass, _object; // if _instance is undefined,null,"" etc. creates object so that code below works if (!_instance) { _instance = {}; } HClass._prototyping = true; // this is base for single instance or prototype (class structure) for object that are created // from this class _prototype = new this; // copies properties and methods from _instance to _prototype (class structure) _extend.call(_prototype, _instance); // this constructor came from _instance _constructor = _prototype.constructor; _prototype.constructor = this; delete HClass._prototyping; _klass = function() { if (!HClass._prototyping) { _constructor.apply(this, arguments); } this.constructor = _klass; }; // this is the new class's prototype (class structure) _klass.prototype = _prototype; // copies static method (class method) // acts like HClass.extend _klass.extend = this.extend; // copies static method (class method) // acts like HClass.implement _klass.implement = this.implement; _klass.toString = function() { return String(_constructor); }; // copies properties and methods from _static directly to statc methods (class methods) // of new class _extend.call(_klass, _static); // if _constructor is marked as null returns the created instance (that is also class structure for // instances if class is returned _object = (_constructor !== null) ? _klass : _prototype; if (_object.init instanceof Function) { _object.init(); } return _object; }; /** = Description * Copies the prototype properties and methods from _interface or if it is an object it's properties and functions * to HClass or class inherited from HClass. Mimics the interface behaviour of ordinary programming languages. * * = Usage: * Defines an interface: * * AreaInterface = HClass.extend({ * constructor: null, * // implement * // don't define here * //getWidth: function() {}, * //getHeight: function() {}, * area: function() { * return this.getWidth() * this.getHeight(); * } * }); * * Rectangle = HClass.extend({ * constructor: function(x, y, width, height) { * this.x = x; * this.y = y; * this.width = width; * this.height = height; * }, * getWidth: function() { * return this.width; * }, * getHeight: function() { * return this.height; * } * }); * * Rectangle.implement(AreaInterface); * **/ HClass.implement = function(_interface) { // copies prototype fields and methods (class structures properties and methods) if (_interface instanceof Function) { _interface = _interface.prototype; } this.prototype.extend(_interface); }; var Base = HClass; // Array fix if ([]['indexOf']===undefined) { // Object.extend = function(_destination, _source) { // for (var _property in _source) { // _destination[_property] = _source[_property]; // } // return _destination; // }; // Object.extend(Array.prototype, { Array.prototype.indexOf = function(_anObject){ var i = 0, l = this.length; for (; i < l; i++) { if (this[i] === _anObject) { return i; } } return -1; }; } // ff version 3.0.3 fails on this, when firebug installed: try/catch block try { // console.log surrogate for browsers without a console if(window['console']===undefined){ window.console = { log: function(){ } }; } } catch(e) {}