// > Enforces the notion of 'classes' as a structure, maintains simple inheritance, and allows for super method calling. // // [http://ejohn.org/blog/simple-javascript-inheritance/](http://ejohn.org/blog/simple-javascript-inheritance/) (function(){ var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; // The base Class implementation (does nothing) this.Class = function(){}; // Create a new Class that inherits from this class Class.extend = function() { var _super = this.prototype; // Instantiate a base class (but only create the instance, // don't run the initialize constructor) initializing = true; var prototype = new this(); initializing = false; // Copy the properties over onto the new prototype for (var i=0; i < arguments.length; i++) { var prop = arguments[i]; for (var name in prop) { // Check if we're overwriting an existing function prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; // Add a new ._super() method that is the same method // but on the super-class this._super = _super[name]; // The method only need to be bound temporarily, so we // remove it when we're done executing var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } } // The dummy class constructor function Class() { // All construction is actually done in the initialize method if ( !initializing && this.initialize ) this.initialize.apply(this, arguments); } // Populate our constructed prototype object Class.prototype = prototype; // Enforce the constructor to be what we expect Class.constructor = Class; // And make this class extendable Class.extend = arguments.callee; return Class; }; })();