---
data:
  class RPG::Map:
    bgm:
      class RPG::AudioFile:
        volume: 100
        name: ''
        pitch: 100
    events:
      5:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 480
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 4
                  self_switch_valid: false
                  variable_id: 3
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 566
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: exit
          "y": 4
          x: 12
          id: 5
      6:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 3
                  self_switch_valid: false
                  variable_id: 3
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 481
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 4
                  self_switch_valid: false
                  variable_id: 3
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 567
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: exit
          "y": 4
          x: 13
          id: 6
      1:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: bed
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 1
                  self_switch_valid: false
                  variable_id: 3
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: bed
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: "!bed"
          "y": 6
          x: 3
          id: 1
      7:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 472
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 4
                  self_switch_valid: false
                  variable_id: 3
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 558
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: exit
          "y": 3
          x: 12
          id: 7
      2:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters:
                      - 24
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: items_tut
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 3
                  self_switch_valid: false
                  variable_id: 3
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: oil
          "y": 5
          x: 7
          id: 2
      8:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 473
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 4
                  self_switch_valid: false
                  variable_id: 3
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 559
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: exit
          "y": 3
          x: 13
          id: 8
      3:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - ambient -100, -100, -100
                  indent: 0
                  code: 355
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 20
                  - 0
                  - 0
                  - 0
                  - 0
                  - 200
                  - 200
                  - 0
                  - 0
                  indent: 0
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 235
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  - 20
                  - 0
                  indent: 0
                  code: 121
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 126
              - class RPG::EventCommand:
                  parameters:
                  - 24
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 126
              - class RPG::EventCommand:
                  parameters:
                  - 41
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 126
              - class RPG::EventCommand:
                  parameters:
                  - 3
                  - 3
                  - 1
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 0
                  - 1
                  indent: 0
                  code: 129
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - niko_bulb
                  - 0
                  - ''
                  - 0
                  indent: 0
                  code: 322
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters:
                          - 2
                          code: 29
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 3
                      - class RPG::MoveCommand:
                          parameters:
                          - 40
                          code: 15
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 16
                      - class RPG::MoveCommand:
                          parameters:
                          - 40
                          code: 15
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters:
                      - 2
                      code: 29
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters:
                      - 40
                      code: 15
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 16
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters:
                      - 40
                      code: 15
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 210
              - class RPG::EventCommand:
                  parameters:
                  - "@niko \\p? Are you there?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - ''
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - - 'Yes'
                    - 'No'
                    - That's not my name
                  - 2
                  indent: 0
                  code: 102
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 'Yes'
                  indent: 0
                  code: 402
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Ah, me too!"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko ...I mean... I'm awake now."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 'No'
                  indent: 0
                  code: 402
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed \\p... I know you're here..."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - That's not my name
                  indent: 0
                  code: 402
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak ...Oh."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed I'm sorry, I'm a little confused... I just woke
                    up..."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Can you tell me your name again?"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - enter_name
                  indent: 1
                  code: 355
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 404
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed ..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed I had another bad dream."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko I know I have nothing to worry about with you here, but..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Can I really save everyone with this lightbulb?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed ..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko ...Let's get going now."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 3
                  - 3
                  - 1
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 2
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 2
                  self_switch_valid: false
                  variable_id: 3
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: intro
          "y": 0
          x: 0
          id: 3
      9:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: donut leave
          "y": 10
          x: 3
          id: 9
      4:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 3
                  - 0
                  - 4
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - cg_red
                  - 0
                  - 0
                  - -1160
                  - 0
                  - 200
                  - 200
                  - 0
                  - 0
                  indent: 1
                  code: 231
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - - 255.0
                    - 255.0
                    - 255.0
                    - 0.0
                  - 0
                  indent: 1
                  code: 234
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 1
                  code: 242
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 30
                  - 0
                  - 0
                  - -1160
                  - 0
                  - 200
                  - 200
                  - 255
                  - 0
                  indent: 1
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 60
                  indent: 1
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: OnLittleCatFeet
                      pitch: 100
                  indent: 1
                  code: 241
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - - 0.0
                    - 0.0
                    - 0.0
                    - 0.0
                  - 30
                  indent: 1
                  code: 234
              - class RPG::EventCommand:
                  parameters:
                  - 60
                  indent: 1
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 47
                  - 102
                  - 45
                  - 4
                  - 1
                  indent: 1
                  code: 201
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 180
                  - 0
                  - 0
                  - -200
                  - 0
                  - 200
                  - 200
                  - 255
                  - 0
                  indent: 1
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 180
                  indent: 1
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 60
                  - 0
                  - 0
                  - 0
                  - 0
                  - 200
                  - 200
                  - 0
                  - 0
                  indent: 1
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 60
                  indent: 1
                  code: 106
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 1
                  - 0
                  - 42
                  - 0
                  indent: 1
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 1
                  - 0
                  - 0
                  - 0
                  indent: 2
                  code: 122
              - class RPG::EventCommand:
                  parameters:
                  - "@niko These vines look tough, but I think I can manage to cut
                    them!"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 2
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: clippers
                      pitch: 100
                  indent: 2
                  code: 250
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  indent: 2
                  code: 242
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - black
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 0
                  - 0
                  indent: 2
                  code: 231
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 30
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 255
                  - 0
                  indent: 2
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 60
                  indent: 2
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 3
                  - 3
                  - 1
                  - 0
                  - 1
                  indent: 2
                  code: 122
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 30
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 0
                  - 0
                  indent: 2
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 30
                  indent: 2
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 2
                  code: 235
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak That did it!"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Ready to go, \\p?"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 42
                  - 1
                  - 0
                  - 1
                  indent: 2
                  code: 126
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 1
                  - 0
                  - 41
                  - 0
                  indent: 2
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko The clipper handles won't budge..."
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko ...It's not broken, is it?"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 3
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko There are some really tangled-up vines in the way."
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 3
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 1
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It looks like an oil can..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko This might be useful. I'll take it with me."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: item_get
                      pitch: 100
                  indent: 0
                  code: 250
              - class RPG::EventCommand:
                  parameters:
                  - 3
                  - 3
                  - 1
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters:
                  - 43
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 126
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 16
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 16
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - 2
                  indent: 0
                  code: 207
              - class RPG::EventCommand:
                  parameters:
                  - 30
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "@niko I think I might be carrying something else I can use this
                    with already."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Maybe I should check my pockets again?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 2
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko I don't think we need to go that way..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 3
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: Map Events
          "y": 4
          x: 15
          id: 4
      10:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: donut leave
          "y": 10
          x: 4
          id: 10
    tileset_id: 5
    bgs:
      class RPG::AudioFile:
        volume: 80
        name: ''
        pitch: 100
    autoplay_bgm: false
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version: '1.3'