Implicit Animations

Implicit Animations — Simple implicit animations

Synopsis

                    ClutterAnimation;
struct              ClutterAnimationClass;
ClutterAnimation *  clutter_animation_new               (void);
void                clutter_animation_set_object        (ClutterAnimation *animation,
                                                         GObject *object);
GObject *           clutter_animation_get_object        (ClutterAnimation *animation);
void                clutter_animation_set_mode          (ClutterAnimation *animation,
                                                         gulong mode);
gulong              clutter_animation_get_mode          (ClutterAnimation *animation);
void                clutter_animation_set_duration      (ClutterAnimation *animation,
                                                         guint msecs);
guint               clutter_animation_get_duration      (ClutterAnimation *animation);
void                clutter_animation_set_loop          (ClutterAnimation *animation,
                                                         gboolean loop);
gboolean            clutter_animation_get_loop          (ClutterAnimation *animation);
void                clutter_animation_set_timeline      (ClutterAnimation *animation,
                                                         ClutterTimeline *timeline);
ClutterTimeline *   clutter_animation_get_timeline      (ClutterAnimation *animation);
void                clutter_animation_set_alpha         (ClutterAnimation *animation,
                                                         ClutterAlpha *alpha);
ClutterAlpha *      clutter_animation_get_alpha         (ClutterAnimation *animation);
void                clutter_animation_completed         (ClutterAnimation *animation);

ClutterAnimation *  clutter_animation_bind              (ClutterAnimation *animation,
                                                         const gchar *property_name,
                                                         const GValue *final);
ClutterAnimation *  clutter_animation_bind_interval     (ClutterAnimation *animation,
                                                         const gchar *property_name,
                                                         ClutterInterval *interval);
ClutterAnimation *  clutter_animation_update            (ClutterAnimation *animation,
                                                         const gchar *property_name,
                                                         const GValue *final);
void                clutter_animation_update_interval   (ClutterAnimation *animation,
                                                         const gchar *property_name,
                                                         ClutterInterval *interval);
gboolean            clutter_animation_has_property      (ClutterAnimation *animation,
                                                         const gchar *property_name);
void                clutter_animation_unbind_property   (ClutterAnimation *animation,
                                                         const gchar *property_name);
ClutterInterval *   clutter_animation_get_interval      (ClutterAnimation *animation,
                                                         const gchar *property_name);

ClutterAnimation *  clutter_actor_animate               (ClutterActor *actor,
                                                         gulong mode,
                                                         guint duration,
                                                         const gchar *first_property_name,
                                                         ...);
ClutterAnimation *  clutter_actor_animate_with_timeline (ClutterActor *actor,
                                                         gulong mode,
                                                         ClutterTimeline *timeline,
                                                         const gchar *first_property_name,
                                                         ...);
ClutterAnimation *  clutter_actor_animate_with_alpha    (ClutterActor *actor,
                                                         ClutterAlpha *alpha,
                                                         const gchar *first_property_name,
                                                         ...);
ClutterAnimation *  clutter_actor_animatev              (ClutterActor *actor,
                                                         gulong mode,
                                                         guint duration,
                                                         gint n_properties,
                                                         const gchar * const properties[],
                                                         const GValue *values);
ClutterAnimation *  clutter_actor_animate_with_timelinev
                                                        (ClutterActor *actor,
                                                         gulong mode,
                                                         ClutterTimeline *timeline,
                                                         gint n_properties,
                                                         const gchar * const properties[],
                                                         const GValue *values);
ClutterAnimation *  clutter_actor_animate_with_alphav   (ClutterActor *actor,
                                                         ClutterAlpha *alpha,
                                                         gint n_properties,
                                                         const gchar * const properties[],
                                                         const GValue *values);
ClutterAnimation *  clutter_actor_get_animation         (ClutterActor *actor);
void                clutter_actor_detach_animation      (ClutterActor *actor);

Object Hierarchy

  GObject
   +----ClutterAnimation

Implemented Interfaces

ClutterAnimation implements ClutterScriptable.

Properties

  "alpha"                    ClutterAlpha*         : Read / Write
  "duration"                 guint                 : Read / Write
  "loop"                     gboolean              : Read / Write
  "mode"                     gulong                : Read / Write
  "object"                   GObject*              : Read / Write
  "timeline"                 ClutterTimeline*      : Read / Write

Signals

  "completed"                                      : Run Last
  "started"                                        : Run Last

Description

ClutterAnimation is an object providing simple, implicit animations for GObjects.

ClutterAnimation instances will bind one or more GObject properties belonging to a GObject to a ClutterInterval, and will then use a ClutterAlpha to interpolate the property between the initial and final values of the interval.

The duration of the animation is set using clutter_animation_set_duration(). The easing mode of the animation is set using clutter_animation_set_mode().

If you want to control the animation you should retrieve the ClutterTimeline using clutter_animation_get_timeline() and then use ClutterTimeline functions like clutter_timeline_start(), clutter_timeline_pause() or clutter_timeline_stop().

A ClutterAnimation will emit the "completed" signal when the ClutterTimeline used by the animation is completed; unlike ClutterTimeline, though, the "completed" will not be emitted if "loop" is set to TRUE - that is, a looping animation never completes.

If your animation depends on user control you can force its completion using clutter_animation_completed().

If the GObject instance bound to a ClutterAnimation implements the ClutterAnimatable interface it is possible for that instance to control the way the initial and final states are interpolated.

ClutterAnimations are distinguished from ClutterBehaviours because the former can only control GObject properties of a single GObject instance, while the latter can control multiple properties using accessor functions inside the ClutterBehaviour alpha_notify virtual function, and can control multiple ClutterActors as well.

For convenience, it is possible to use the clutter_actor_animate() function call which will take care of setting up and tearing down a ClutterAnimation instance and animate an actor between its current state and the specified final state.

Defining ClutterAnimationMode inside ClutterScript

When defining a ClutterAnimation inside a ClutterScript file or string the "mode" can be defined either using the ClutterAnimationMode enumeration values through their "nick" (the short string used inside GEnumValue), their numeric id, or using the following strings:

easeInQuad, easeOutQuad, easeInOutQuad

Corresponding to the quadratic easing modes

easeInCubic, easeOutCubic, easeInOutCubic

Corresponding to the cubic easing modes

easeInQuart, easeOutQuart, easeInOutQuart

Corresponding to the quartic easing modes

easeInQuint, easeOutQuint, easeInOutQuint

Corresponding to the quintic easing modes

easeInSine, easeOutSine, easeInOutSine

Corresponding to the sine easing modes

easeInExpo, easeOutExpo, easeInOutExpo

Corresponding to the exponential easing modes

easeInCirc, easeOutCirc, easeInOutCirc

Corresponding to the circular easing modes

easeInElastic, easeOutElastic, easeInOutElastic

Corresponding to the overshooting elastic easing modes

easeInBack, easeOutBack, easeInOutBack

Corresponding to the overshooting cubic easing modes

easeInBounce, easeOutBounce, easeInOutBounce

Corresponding to the bouncing easing modes

Example 21. Tweening using clutter_actor_animate()

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#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>

/* all the easing modes provided by Clutter */
static const struct {
  const gchar *name;
  ClutterAnimationMode mode;
} easing_modes[] = {
  { "linear", CLUTTER_LINEAR },
  { "easeInQuad", CLUTTER_EASE_IN_QUAD },
  { "easeOutQuad", CLUTTER_EASE_OUT_QUAD },
  { "easeInOutQuad", CLUTTER_EASE_IN_OUT_QUAD },
  { "easeInCubic", CLUTTER_EASE_IN_CUBIC },
  { "easeOutCubic", CLUTTER_EASE_OUT_CUBIC },
  { "easeInOutCubic", CLUTTER_EASE_IN_OUT_CUBIC },
  { "easeInQuart", CLUTTER_EASE_IN_QUART },
  { "easeOutQuart", CLUTTER_EASE_OUT_QUART },
  { "easeInOutQuart", CLUTTER_EASE_IN_OUT_QUART },
  { "easeInQuint", CLUTTER_EASE_IN_QUINT },
  { "easeOutQuint", CLUTTER_EASE_OUT_QUINT },
  { "easeInOutQuint", CLUTTER_EASE_IN_OUT_QUINT },
  { "easeInSine", CLUTTER_EASE_IN_SINE },
  { "easeOutSine", CLUTTER_EASE_OUT_SINE },
  { "easeInOutSine", CLUTTER_EASE_IN_OUT_SINE },
  { "easeInExpo", CLUTTER_EASE_IN_EXPO },
  { "easeOutExpo", CLUTTER_EASE_OUT_EXPO },
  { "easeInOutExpo", CLUTTER_EASE_IN_OUT_EXPO },
  { "easeInCirc", CLUTTER_EASE_IN_CIRC },
  { "easeOutCirc", CLUTTER_EASE_OUT_CIRC },
  { "easeInOutCirc", CLUTTER_EASE_IN_OUT_CIRC },
  { "easeInElastic", CLUTTER_EASE_IN_ELASTIC },
  { "easeOutElastic", CLUTTER_EASE_OUT_ELASTIC },
  { "easeInOutElastic", CLUTTER_EASE_IN_OUT_ELASTIC },
  { "easeInBack", CLUTTER_EASE_IN_BACK },
  { "easeOutBack", CLUTTER_EASE_OUT_BACK },
  { "easeInOutBack", CLUTTER_EASE_IN_OUT_BACK },
  { "easeInBounce", CLUTTER_EASE_IN_BOUNCE },
  { "easeOutBounce", CLUTTER_EASE_OUT_BOUNCE },
  { "easeInOutBounce", CLUTTER_EASE_IN_OUT_BOUNCE },
};

#define HELP_TEXT       "Easing mode: %s (%d of %d)\n" \
                        "Left click to tween\n" \
                        "Right click to change the easing mode"

static const gint n_easing_modes = G_N_ELEMENTS (easing_modes);
static gint current_mode = 0;

static gint duration = 1;
static gboolean recenter = FALSE;

static ClutterActor *main_stage = NULL;
static ClutterActor *easing_mode_label = NULL;

static ClutterAnimation *last_animation = NULL;

/* recenter_bouncer:
 *
 * repositions (through an animation) the bouncer at the center of the stage
 */
static void
recenter_bouncer (ClutterAnimation *animation,
                  ClutterActor     *rectangle)
{
  gfloat base_x, base_y;
  gint cur_mode;

  base_x = clutter_actor_get_width (main_stage) / 2;
  base_y = clutter_actor_get_height (main_stage) / 2;

  cur_mode = easing_modes[current_mode].mode;

  clutter_actor_animate (rectangle, cur_mode, 250,
                         "x", base_x,
                         "y", base_y,
                         NULL);
}

static gboolean
on_button_press (ClutterActor       *actor,
                 ClutterButtonEvent *event,
                 ClutterActor       *rectangle)
{
  if (event->button == CLUTTER_BUTTON_SECONDARY)
    {
      gchar *text;

      /* cycle through the various easing modes */
      current_mode = (current_mode + 1 < n_easing_modes)
                   ? current_mode + 1
                   : 0;

      /* update the text of the label */
      text = g_strdup_printf (HELP_TEXT,
                              easing_modes[current_mode].name,
                              current_mode + 1,
                              n_easing_modes);

      clutter_text_set_text (CLUTTER_TEXT (easing_mode_label), text);
      g_free (text);
    }
  else if (event->button == CLUTTER_BUTTON_PRIMARY)
    {
      ClutterAnimation *animation;
      ClutterAnimationMode cur_mode;

      cur_mode = easing_modes[current_mode].mode;

      /* tween the actor using the current easing mode */
      animation =
        clutter_actor_animate (rectangle, cur_mode, duration * 1000,
                               "x", event->x,
                               "y", event->y,
                               NULL);

      /* if we were asked to, recenter the bouncer at the end of the
       * animation. we keep track of the animation to avoid connecting
       * the signal handler to the same Animation twice.
       */
      if (recenter && last_animation != animation)
        g_signal_connect_after (animation, "completed",
                                G_CALLBACK (recenter_bouncer),
                                rectangle);

      last_animation = animation;
    }

  return TRUE;
}

static gboolean
draw_bouncer (ClutterCairoTexture *texture,
              cairo_t             *cr)
{
  const ClutterColor *bouncer_color;
  cairo_pattern_t *pattern;
  guint width, height;
  float radius;

  clutter_cairo_texture_get_surface_size (texture, &width, &height);

  radius = MAX (width, height);

  clutter_cairo_texture_clear (texture);

  cairo_arc (cr, radius / 2, radius / 2, radius / 2, 0.0, 2.0 * G_PI);

  bouncer_color = CLUTTER_COLOR_DarkScarletRed;

  pattern = cairo_pattern_create_radial (radius / 2, radius / 2, 0,
                                         radius, radius, radius);
  cairo_pattern_add_color_stop_rgba (pattern,
                                     0,
                                     bouncer_color->red / 255.0,
                                     bouncer_color->green / 255.0,
                                     bouncer_color->blue / 255.0,
                                     bouncer_color->alpha / 255.0);
  cairo_pattern_add_color_stop_rgba (pattern,
                                     0.85,
                                     bouncer_color->red / 255.0,
                                     bouncer_color->green / 255.0,
                                     bouncer_color->blue / 255.0,
                                     0.25);

  cairo_set_source (cr, pattern);
  cairo_fill_preserve (cr);

  cairo_pattern_destroy (pattern);

  return TRUE;
}

static ClutterActor *
make_bouncer (gfloat width,
              gfloat height)
{
  ClutterActor *retval;

  retval = clutter_cairo_texture_new (width, height);
  g_signal_connect (retval, "draw", G_CALLBACK (draw_bouncer), NULL);

  clutter_actor_set_name (retval, "bouncer");
  clutter_actor_set_size (retval, width, height);
  clutter_actor_set_anchor_point (retval, width / 2, height / 2);
  clutter_actor_set_reactive (retval, TRUE);

  /* make sure we draw the bouncer immediately */
  clutter_cairo_texture_invalidate (CLUTTER_CAIRO_TEXTURE (retval));

  return retval;
}

static GOptionEntry test_easing_entries[] = {
  {
    "re-center", 'r',
    0,
    G_OPTION_ARG_NONE, &recenter,
    "Re-center the actor when the animation ends",
    NULL
  },
  {
    "duration", 'd',
    0,
    G_OPTION_ARG_INT, &duration,
    "Duration of the animation",
    "SECONDS"
  },

  { NULL }
};

G_MODULE_EXPORT int
test_easing_main (int argc, char *argv[])
{
  ClutterActor *stage, *rect, *label;
  gchar *text;
  gfloat stage_width, stage_height;
  GError *error = NULL;

  if (clutter_init_with_args (&argc, &argv,
                              NULL,
                              test_easing_entries,
                              NULL,
                              &error) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Easing Modes");
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  main_stage = stage;

  clutter_actor_get_size (stage, &stage_width, &stage_height);

  /* create the actor that we want to tween */
  rect = make_bouncer (50, 50);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
  clutter_actor_set_position (rect, stage_width / 2, stage_height / 2);

  text = g_strdup_printf (HELP_TEXT,
                          easing_modes[current_mode].name,
                          current_mode + 1,
                          n_easing_modes);

  label = clutter_text_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
  clutter_text_set_text (CLUTTER_TEXT (label), text);
  clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.95));
  clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.95));
  easing_mode_label = label;

  g_free (text);

  g_signal_connect (stage,
                    "button-press-event", G_CALLBACK (on_button_press),
                    rect);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}

G_MODULE_EXPORT const char *
test_easing_describe (void)
{
  return "Visualize all easing modes provided by Clutter";
}


ClutterAnimation is available since Clutter 1.0.

ClutterAnimation has been deprecated in Clutter 1.12.

Details

ClutterAnimation

typedef struct _ClutterAnimation ClutterAnimation;

The ClutterAnimation structure contains only private data and should be accessed using the provided functions.

Since 1.0


struct ClutterAnimationClass

struct ClutterAnimationClass {
  void (* started)   (ClutterAnimation *animation);
  void (* completed) (ClutterAnimation *animation);
};

The ClutterAnimationClass structure contains only private data and should be accessed using the provided functions.

started ()

class handler for the "started" signal

completed ()

class handler for the "completed" signal

Since 1.0


clutter_animation_new ()

ClutterAnimation *  clutter_animation_new               (void);

Warning

clutter_animation_new has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Creates a new ClutterAnimation instance. You should set the GObject to be animated using clutter_animation_set_object(), set the duration with clutter_animation_set_duration() and the easing mode using clutter_animation_set_mode().

Use clutter_animation_bind() or clutter_animation_bind_interval() to define the properties to be animated. The interval and the animated properties can be updated at runtime.

The clutter_actor_animate() and relative family of functions provide an easy way to animate a ClutterActor and automatically manage the lifetime of a ClutterAnimation instance, so you should consider using those functions instead of manually creating an animation.

Returns :

the newly created ClutterAnimation. Use g_object_unref() to release the associated resources

Since 1.0


clutter_animation_set_object ()

void                clutter_animation_set_object        (ClutterAnimation *animation,
                                                         GObject *object);

Warning

clutter_animation_set_object has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Attaches animation to object. The ClutterAnimation will take a reference on object.

animation :

a ClutterAnimation

object :

a GObject

Since 1.0


clutter_animation_get_object ()

GObject *           clutter_animation_get_object        (ClutterAnimation *animation);

Warning

clutter_animation_get_object has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Retrieves the GObject attached to animation.

animation :

a ClutterAnimation

Returns :

a GObject. [transfer none]

Since 1.0


clutter_animation_set_mode ()

void                clutter_animation_set_mode          (ClutterAnimation *animation,
                                                         gulong mode);

Warning

clutter_animation_set_mode has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Sets the animation mode of animation. The animation mode is a logical id, either coming from the ClutterAnimationMode enumeration or the return value of clutter_alpha_register_func().

This function will also set "alpha" if needed.

animation :

a ClutterAnimation

mode :

an animation mode logical id

Since 1.0


clutter_animation_get_mode ()

gulong              clutter_animation_get_mode          (ClutterAnimation *animation);

Warning

clutter_animation_get_mode has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Retrieves the animation mode of animation, as set by clutter_animation_set_mode().

animation :

a ClutterAnimation

Returns :

the mode for the animation

Since 1.0


clutter_animation_set_duration ()

void                clutter_animation_set_duration      (ClutterAnimation *animation,
                                                         guint msecs);

Warning

clutter_animation_set_duration has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Sets the duration of animation in milliseconds.

This function will set "alpha" and "timeline" if needed.

animation :

a ClutterAnimation

msecs :

the duration in milliseconds

Since 1.0


clutter_animation_get_duration ()

guint               clutter_animation_get_duration      (ClutterAnimation *animation);

Warning

clutter_animation_get_duration has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Retrieves the duration of animation, in milliseconds.

animation :

a ClutterAnimation

Returns :

the duration of the animation

Since 1.0


clutter_animation_set_loop ()

void                clutter_animation_set_loop          (ClutterAnimation *animation,
                                                         gboolean loop);

Warning

clutter_animation_set_loop has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Sets whether animation should loop over itself once finished.

A looping ClutterAnimation will not emit the "completed" signal when finished.

This function will set "alpha" and "timeline" if needed.

animation :

a ClutterAnimation

loop :

TRUE if the animation should loop

Since 1.0


clutter_animation_get_loop ()

gboolean            clutter_animation_get_loop          (ClutterAnimation *animation);

Warning

clutter_animation_get_loop has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Retrieves whether animation is looping.

animation :

a ClutterAnimation

Returns :

TRUE if the animation is looping

Since 1.0


clutter_animation_set_timeline ()

void                clutter_animation_set_timeline      (ClutterAnimation *animation,
                                                         ClutterTimeline *timeline);

Warning

clutter_animation_set_timeline has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Sets the ClutterTimeline used by animation.

This function will take a reference on the passed timeline.

animation :

a ClutterAnimation

timeline :

a ClutterTimeline, or NULL to unset the current ClutterTimeline. [allow-none]

Since 1.0


clutter_animation_get_timeline ()

ClutterTimeline *   clutter_animation_get_timeline      (ClutterAnimation *animation);

Warning

clutter_animation_get_timeline has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Retrieves the ClutterTimeline used by animation

animation :

a ClutterAnimation

Returns :

the timeline used by the animation. [transfer none]

Since 1.0


clutter_animation_set_alpha ()

void                clutter_animation_set_alpha         (ClutterAnimation *animation,
                                                         ClutterAlpha *alpha);

Warning

clutter_animation_set_alpha has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_animation_get_timeline() and clutter_timeline_set_progress_mode() instead.

Sets alpha as the ClutterAlpha used by animation.

If alpha is not NULL, the ClutterAnimation will take ownership of the ClutterAlpha instance.

animation :

a ClutterAnimation

alpha :

a ClutterAlpha, or NULL to unset the current ClutterAlpha

Since 1.0


clutter_animation_get_alpha ()

ClutterAlpha *      clutter_animation_get_alpha         (ClutterAnimation *animation);

Warning

clutter_animation_get_alpha has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_animation_get_timeline() and clutter_timeline_get_progress_mode() instead.

Retrieves the ClutterAlpha used by animation.

animation :

a ClutterAnimation

Returns :

the alpha object used by the animation. [transfer none]

Since 1.0


clutter_animation_completed ()

void                clutter_animation_completed         (ClutterAnimation *animation);

Warning

clutter_animation_completed has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Emits the ::completed signal on animation

When using this function with a ClutterAnimation created by the clutter_actor_animate() family of functions, animation will be unreferenced and it will not be valid anymore, unless g_object_ref() was called before calling this function or unless a reference was taken inside a handler for the "completed" signal

animation :

a ClutterAnimation

Since 1.0


clutter_animation_bind ()

ClutterAnimation *  clutter_animation_bind              (ClutterAnimation *animation,
                                                         const gchar *property_name,
                                                         const GValue *final);

Warning

clutter_animation_bind has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Adds a single property with name property_name to the animation animation. For more information about animations, see clutter_actor_animate().

This method returns the animation primarily to make chained calls convenient in language bindings.

animation :

a ClutterAnimation

property_name :

the property to control

final :

The final value of the property

Returns :

The animation itself. [transfer none]

Since 1.0


clutter_animation_bind_interval ()

ClutterAnimation *  clutter_animation_bind_interval     (ClutterAnimation *animation,
                                                         const gchar *property_name,
                                                         ClutterInterval *interval);

Warning

clutter_animation_bind_interval has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Binds interval to the property_name of the GObject attached to animation. The ClutterAnimation will take ownership of the passed ClutterInterval. For more information about animations, see clutter_actor_animate().

If you need to update the interval instance use clutter_animation_update_interval() instead.

animation :

a ClutterAnimation

property_name :

the property to control

interval :

a ClutterInterval. [transfer full]

Returns :

The animation itself. [transfer none]

Since 1.0


clutter_animation_update ()

ClutterAnimation *  clutter_animation_update            (ClutterAnimation *animation,
                                                         const gchar *property_name,
                                                         const GValue *final);

Warning

clutter_animation_update has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Updates the final value of the interval for property_name

animation :

a ClutterAnimation

property_name :

name of the property

final :

The final value of the property

Returns :

The animation itself. [transfer none]

Since 1.0


clutter_animation_update_interval ()

void                clutter_animation_update_interval   (ClutterAnimation *animation,
                                                         const gchar *property_name,
                                                         ClutterInterval *interval);

Warning

clutter_animation_update_interval has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Changes the interval for property_name. The ClutterAnimation will take ownership of the passed ClutterInterval.

animation :

a ClutterAnimation

property_name :

name of the property

interval :

a ClutterInterval

Since 1.0


clutter_animation_has_property ()

gboolean            clutter_animation_has_property      (ClutterAnimation *animation,
                                                         const gchar *property_name);

Warning

clutter_animation_has_property has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Checks whether animation is controlling property_name.

animation :

a ClutterAnimation

property_name :

name of the property

Returns :

TRUE if the property is animated by the ClutterAnimation, FALSE otherwise

Since 1.0


clutter_animation_unbind_property ()

void                clutter_animation_unbind_property   (ClutterAnimation *animation,
                                                         const gchar *property_name);

Warning

clutter_animation_unbind_property has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Removes property_name from the list of animated properties.

animation :

a ClutterAnimation

property_name :

name of the property

Since 1.0


clutter_animation_get_interval ()

ClutterInterval *   clutter_animation_get_interval      (ClutterAnimation *animation,
                                                         const gchar *property_name);

Warning

clutter_animation_get_interval has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Retrieves the ClutterInterval associated to property_name inside animation.

animation :

a ClutterAnimation

property_name :

name of the property

Returns :

a ClutterInterval or NULL if no property with the same name was found. The returned interval is owned by the ClutterAnimation and should not be unreferenced. [transfer none]

Since 1.0


clutter_actor_animate ()

ClutterAnimation *  clutter_actor_animate               (ClutterActor *actor,
                                                         gulong mode,
                                                         guint duration,
                                                         const gchar *first_property_name,
                                                         ...);

Warning

clutter_actor_animate has been deprecated since version 1.12 and should not be used in newly-written code. Use the implicit transition for animatable properties in ClutterActor instead.

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration and a speed given by the mode.

For example, this:

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clutter_actor_animate (rectangle, CLUTTER_LINEAR, 250,
                       "width", 100.0,
                       "height", 100.0,
                       NULL);

will make width and height properties of the ClutterActor "rectangle" grow linearly between the current value and 100 pixels, in 250 milliseconds.

The animation mode is a logical id, either from the ClutterAnimationMode enumeration of from clutter_alpha_register_func().

All the properties specified will be animated between the current value and the final value. If a property should be set at the beginning of the animation but not updated during the animation, it should be prefixed by the "fixed::" string, for instance:

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clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 100,
                       "rotation-angle-z", 360.0,
                       "fixed::rotation-center-z", &center,
                       NULL);

Will animate the "rotation-angle-z" property between the current value and 360 degrees, and set the "rotation-center-z" property to the fixed value of the ClutterVertex "center".

This function will implicitly create a ClutterAnimation object which will be assigned to the actor and will be returned to the developer to control the animation or to know when the animation has been completed.

If a name argument starts with "signal::", "signal-after::", "signal-swapped::" or "signal-swapped-after::" the two following arguments are used as callback function and data for a signal handler installed on the ClutterAnimation object for the specified signal name, for instance:

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static void
on_animation_completed (ClutterAnimation *animation,
                        ClutterActor     *actor)
{
  clutter_actor_hide (actor);
}

clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 100,
                       "opacity", 0,
                       "signal::completed", on_animation_completed, actor,
                       NULL);

or, to automatically destroy an actor at the end of the animation:

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clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 100,
                       "opacity", 0,
                       "signal-swapped-after::completed",
                         clutter_actor_destroy,
                         actor,
                       NULL);

The "signal::" modifier is the equivalent of using g_signal_connect(); the "signal-after::" modifier is the equivalent of using g_signal_connect_after() or g_signal_connect_data() with the G_CONNECT_AFTER; the "signal-swapped::" modifier is the equivalent of using g_signal_connect_swapped() or g_signal_connect_data() with the G_CONNECT_SWAPPED flah; finally, the "signal-swapped-after::" modifier is the equivalent of using g_signal_connect_data() with both the G_CONNECT_AFTER and G_CONNECT_SWAPPED flags. The clutter_actor_animate() function will not keep track of multiple connections to the same signal, so it is your responsability to avoid them when calling clutter_actor_animate() multiple times on the same actor.

Calling this function on an actor that is already being animated will cause the current animation to change with the new final values, the new easing mode and the new duration - that is, this code:

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clutter_actor_animate (actor, CLUTTER_LINEAR, 250,
                       "width", 100.0,
                       "height", 100.0,
                       NULL);
clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500,
                       "x", 100.0,
                       "y", 100.0,
                       "width", 200.0,
                       NULL);

is the equivalent of:

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clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500,
                       "x", 100.0,
                       "y", 100.0,
                       "width", 200.0,
                       "height", 100.0,
                       NULL);

Note

Unless the animation is looping, the ClutterAnimation created by clutter_actor_animate() will become invalid as soon as it is complete.

Since the created ClutterAnimation instance attached to actor is guaranteed to be valid throughout the "completed" signal emission chain, you will not be able to create a new animation using clutter_actor_animate() on the same actor from within the "completed" signal handler unless you use g_signal_connect_after() to connect the callback function, for instance:

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static void
on_animation_completed (ClutterAnimation *animation,
                        ClutterActor     *actor)
{
  clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 250,
                         "x", 500.0,
                         "y", 500.0,
                         NULL);
}

  ...
  animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 250,
                                     "x", 100.0,
                                     "y", 100.0,
                                     NULL);
  g_signal_connect (animation, "completed",
                    G_CALLBACK (on_animation_completed),
                    actor);
  ...

actor :

a ClutterActor

mode :

an animation mode logical id

duration :

duration of the animation, in milliseconds

first_property_name :

the name of a property

... :

a NULL terminated list of property names and property values

Returns :

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref(). [transfer none]

Since 1.0


clutter_actor_animate_with_timeline ()

ClutterAnimation *  clutter_actor_animate_with_timeline (ClutterActor *actor,
                                                         gulong mode,
                                                         ClutterTimeline *timeline,
                                                         const gchar *first_property_name,
                                                         ...);

Warning

clutter_actor_animate_with_timeline has been deprecated since version 1.12 and should not be used in newly-written code. Use the implicit transition for animatable properties in ClutterActor instead.

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration given by timeline and a speed given by the mode.

See clutter_actor_animate() for further details.

This function is useful if you want to use an existing timeline to animate actor.

actor :

a ClutterActor

mode :

an animation mode logical id

timeline :

a ClutterTimeline

first_property_name :

the name of a property

... :

a NULL terminated list of property names and property values

Returns :

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref(). [transfer none]

Since 1.0


clutter_actor_animate_with_alpha ()

ClutterAnimation *  clutter_actor_animate_with_alpha    (ClutterActor *actor,
                                                         ClutterAlpha *alpha,
                                                         const gchar *first_property_name,
                                                         ...);

Warning

clutter_actor_animate_with_alpha has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_animate_with_timeline() instead

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite behaviour given by the passed alpha.

See clutter_actor_animate() for further details.

This function is useful if you want to use an existing ClutterAlpha to animate actor.

actor :

a ClutterActor

alpha :

a ClutterAlpha

first_property_name :

the name of a property

... :

a NULL terminated list of property names and property values

Returns :

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref(). [transfer none]

Since 1.0


clutter_actor_animatev ()

ClutterAnimation *  clutter_actor_animatev              (ClutterActor *actor,
                                                         gulong mode,
                                                         guint duration,
                                                         gint n_properties,
                                                         const gchar * const properties[],
                                                         const GValue *values);

Warning

clutter_actor_animatev has been deprecated since version 1.12 and should not be used in newly-written code. Use the implicit transition for animatable properties in ClutterActor instead.

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration and a speed given by the mode.

This is the vector-based variant of clutter_actor_animate(), useful for language bindings.

Warning

Unlike clutter_actor_animate(), this function will not allow you to specify "signal::" names and callbacks.

actor :

a ClutterActor

mode :

an animation mode logical id

duration :

duration of the animation, in milliseconds

n_properties :

number of property names and values

properties :

a vector containing the property names to set. [array length=n_properties][element-type utf8]

values :

a vector containing the property values to set. [array length=n_properties]

Returns :

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref(). [transfer none]

Since 1.0


clutter_actor_animate_with_timelinev ()

ClutterAnimation *  clutter_actor_animate_with_timelinev
                                                        (ClutterActor *actor,
                                                         gulong mode,
                                                         ClutterTimeline *timeline,
                                                         gint n_properties,
                                                         const gchar * const properties[],
                                                         const GValue *values);

Warning

clutter_actor_animate_with_timelinev has been deprecated since version 1.12 and should not be used in newly-written code. Use the implicit transition for animatable properties in ClutterActor instead.

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration given by timeline and a speed given by the mode.

See clutter_actor_animate() for further details.

This function is useful if you want to use an existing timeline to animate actor.

This is the vector-based variant of clutter_actor_animate_with_timeline(), useful for language bindings.

Warning

Unlike clutter_actor_animate_with_timeline(), this function will not allow you to specify "signal::" names and callbacks.

actor :

a ClutterActor

mode :

an animation mode logical id

timeline :

a ClutterTimeline

n_properties :

number of property names and values

properties :

a vector containing the property names to set. [array length=n_properties][element-type utf8]

values :

a vector containing the property values to set. [array length=n_properties]

Returns :

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref(). [transfer none]

Since 1.0


clutter_actor_animate_with_alphav ()

ClutterAnimation *  clutter_actor_animate_with_alphav   (ClutterActor *actor,
                                                         ClutterAlpha *alpha,
                                                         gint n_properties,
                                                         const gchar * const properties[],
                                                         const GValue *values);

Warning

clutter_actor_animate_with_alphav has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_animate_with_timelinev() instead

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite behaviour given by the passed alpha.

See clutter_actor_animate() for further details.

This function is useful if you want to use an existing ClutterAlpha to animate actor.

This is the vector-based variant of clutter_actor_animate_with_alpha(), useful for language bindings.

Warning

Unlike clutter_actor_animate_with_alpha(), this function will not allow you to specify "signal::" names and callbacks.

actor :

a ClutterActor

alpha :

a ClutterAlpha

n_properties :

number of property names and values

properties :

a vector containing the property names to set. [array length=n_properties][element-type utf8]

values :

a vector containing the property values to set. [array length=n_properties]

Returns :

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref(). [transfer none]

Since 1.0


clutter_actor_get_animation ()

ClutterAnimation *  clutter_actor_get_animation         (ClutterActor *actor);

Warning

clutter_actor_get_animation has been deprecated since version 1.12 and should not be used in newly-written code. Use the implicit transition for animatable properties in ClutterActor instead, and clutter_actor_get_transition() to retrieve the transition.

Retrieves the ClutterAnimation used by actor, if clutter_actor_animate() has been called on actor.

actor :

a ClutterActor

Returns :

a ClutterAnimation, or NULL. [transfer none]

Since 1.0


clutter_actor_detach_animation ()

void                clutter_actor_detach_animation      (ClutterActor *actor);

Warning

clutter_actor_detach_animation has been deprecated since version 1.12 and should not be used in newly-written code. Use the implicit transition for animatable properties in ClutterActor instead, and clutter_actor_remove_transition() to remove the transition.

Detaches the ClutterAnimation used by actor, if clutter_actor_animate() has been called on actor.

Once the animation has been detached, it loses a reference. If it was the only reference then the ClutterAnimation becomes invalid.

The "completed" signal will not be emitted.

actor :

a ClutterActor

Since 1.4

Property Details

The "alpha" property

  "alpha"                    ClutterAlpha*         : Read / Write

Warning

ClutterAnimation:alpha has been deprecated since version 1.10 and should not be used in newly-written code. Use the "timeline" property and the "progress-mode" property instead.

The ClutterAlpha used by the animation.

Since 1.0


The "duration" property

  "duration"                 guint                 : Read / Write

Warning

ClutterAnimation:duration has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

The duration of the animation, expressed in milliseconds.

Default value: 0

Since 1.0


The "loop" property

  "loop"                     gboolean              : Read / Write

Warning

ClutterAnimation:loop has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

Whether the animation should loop.

Default value: FALSE

Since 1.0


The "mode" property

  "mode"                     gulong                : Read / Write

Warning

ClutterAnimation:mode has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

The animation mode, either a value from ClutterAnimationMode or a value returned by clutter_alpha_register_func(). The default value is CLUTTER_LINEAR.

Since 1.0


The "object" property

  "object"                   GObject*              : Read / Write

Warning

ClutterAnimation:object has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

The GObject to which the animation applies.

Since 1.0


The "timeline" property

  "timeline"                 ClutterTimeline*      : Read / Write

Warning

ClutterAnimation:timeline has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

The ClutterTimeline used by the animation.

Since 1.0

Signal Details

The "completed" signal

void                user_function                      (ClutterAnimation *animation,
                                                        gpointer          user_data)      : Run Last

Warning

ClutterAnimation::completed has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

The ::completed signal is emitted once the animation has been completed.

The animation instance is guaranteed to be valid for the entire duration of the signal emission chain.

animation :

the animation that emitted the signal

user_data :

user data set when the signal handler was connected.

Since 1.0


The "started" signal

void                user_function                      (ClutterAnimation *animation,
                                                        gpointer          user_data)      : Run Last

Warning

ClutterAnimation::started has been deprecated since version 1.12 and should not be used in newly-written code. Use ClutterPropertyTransition instead

The ::started signal is emitted once the animation has been started

animation :

the animation that emitted the signal

user_data :

user data set when the signal handler was connected.

Since 1.0

See Also

ClutterAnimatable, ClutterInterval, ClutterAlpha, ClutterTimeline