[/S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Light: name" Base: sizei: indexi: flagsi€S; ;i;i;F; " UInt32; "m_ObjectHideFlags; i ; i; i S; ;i;i;F; "PPtr; "m_ExtensionPtr; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iaS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; "int; " m_Type; i ; i; iS; ;i;i;F; "ColorRGBA; " m_Color; i; i; i(S; ;i;i;F; " float; "r; i ; i; i(S; ;i;i;F; " float; "g; i ; i; i(S; ;i;i;F; " float; "b; i ; i; i(S; ;i;i;F; " float; "a; i ; i; i(S; ;i;i;F; " float; "m_Intensity; i ; i; iS; ;i;i;F; " float; " m_Range; i ; i; iS; ;i;i;F; " float; "m_SpotAngle; i ; i; iS; ;i;i;F; " float; "m_CookieSize; i ; i; iS; ;i;i;F; "ShadowSettings; "m_Shadows; i; i; iS; ;i;i;F; "int; " m_Type; i ; i; iS; ;i;i;F; "int; "m_Resolution; i ; i; iS; ;i;i;F; " float; "m_Strength; i ; i; iS; ;i;i;F; " float; " m_Bias; i ; i; iS; ;i;i;F; " float; "m_Softness; i ; i; iS; ;i;i;F; " float; "m_SoftnessFade; i ; i; iS; ;i;i;F; "PPtr; " m_Cookie; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i!; iS; ;i;i;F; " bool; "m_DrawHalo; i; i"; iS; ;i;i;F; " bool; "m_ActuallyLightmapped; i; i#; i@S; ;i;i;F; "PPtr; " m_Flare; i ; i$; iS; ;i;i;F; " SInt32; " m_FileID; i ; i%; iS; ;i;i;F; " SInt32; " m_PathID; i ; i&; iS; ;i;i;F; "int; "m_RenderMode; i ; i'; iS; ;i;i;F; " BitField; "m_CullingMask; i ; i(; iS; ;i;i;F; " UInt32; " m_Bits; i ; i); iS; ;i;i;F; "int; "m_Lightmapping; i ; i*; iS; ;i;i;F; "int; "m_ShadowSamples; i ; i+; iS; ;i;i;F; " float; "m_ShadowRadius; i ; i,; iS; ;i;i;F; " float; "m_ShadowAngle; i ; i-; iS; ;i;i;F; " float; "m_IndirectIntensity; i ; i.; i