module Linotype class Game attr_accessor :moves attr_reader :current_player, :players def initialize(args={}) args = { player_one: Player.new, player_two: Player.new }.merge(args) @board = Board.new(self, tiles: create_tile_letter_array(args[:tiles])) @players = [args[:player_one], args[:player_two]] @current_player = @players[0] @moves = [] end def create_tile_letter_array(letter_arg) case letter_arg when nil Board.new_random_letters when Array letter_arg when String square_size = Math.sqrt(letter_arg.length).ceil letter_array = [[]] letter_arg.each_char do |letter| letter_array << [] if letter_array.last.size == square_size letter_array.last << letter.upcase end letter_array end end def play(*tile_coordinates) tiles = find_tiles(tile_coordinates) Move.new(self, @current_player, tiles).valid? end def every_play_for_word(word) tiles_per_letter = {} word.chars.to_a.uniq.each do |unique_letter| tiles_per_letter[unique_letter] = [] tile_rows.flatten.select { |tile| tile.letter == unique_letter }.each do |matching_tile| tiles_per_letter[unique_letter] << matching_tile end end variations = tiles_per_letter.values.inject(1) { |vars, tiles| tiles.count * vars } plays = [] v = 0 variations.times { plays << []; v += 1 } word.chars.each do |letter| play_number = 0 repetitions = variations / tiles_per_letter[letter].count tiles_per_letter[letter].each do |tile| repetitions.times do plays[play_number] << tile play_number += 1 end end end plays.select { |play| play.uniq.count == play.count } end def test_potential_plays potential_moves = [] potential_plays.each do |word_to_test| every_play_for_word(word_to_test).each do |tiles| move = Move.new(self, @current_player, tiles) potential_moves << move move.undo! end end potential_moves end def valid_potential_plays test_potential_plays.select { |potential_play| potential_play.valid? } end def best_next_play valid_potential_plays.sort do |a, b| current_player.strategy.score(b) <=> current_player.strategy.score(a) end.first end def over? uncovered_tiles.empty? || two_passes_in_a_row? end def winner scores.inject(nil) { |winner, p| p[1] > winner.to_i ? p[0] : winner } if over? end def scores @players.inject({}) { |scores, player| scores[player_number(player)] = score(player); scores } end def board tile_rows.collect { |row| row.collect { |tile| tile.to_hash } } end def player_number(player) @players.index(player) + 1 end def score(player) covered_tiles(player).count end def potential_plays(remaining_letters=letters) @potential_plays ||= calc_potential_plays(remaining_letters) end def calc_potential_plays(remaining_letters) plays = [] letter_group = letters.group_by { |l| l } dictionary.words.each do |word| if word_match(letter_group, word) plays << word end end plays end def word_match(letter_group, word) word_letter_group = word.chars.to_a.group_by { |c| c } word.each_char do |letter| return false unless (letter_group[letter] && letter_group[letter].count >= word_letter_group[letter].count) end true end def valid_moves @moves.select(&:valid?) end def invalid_moves @moves.select(&:invalid?) end def dictionary Linotype::Dictionary.loaded end def tile_rows @board.tiles end def all_tiles tile_rows.flatten end def letters @board.tiles.flatten.collect(&:letter) end def other_player @players.index(@current_player) == 0 ? @players[1] : @players[0] end def find_tiles(tile_coordinates) return [] if tile_coordinates.empty? tile_coordinates.collect do |tile_coordinate| tile = tile_rows[tile_coordinate[0]][tile_coordinate[1]] raise ArgumentError, "The board does not have a tile at that location" unless tile tile end end private :find_tiles def toggle_current_player @current_player = other_player end def uncovered_tiles all_tiles.select { |tile| !tile.covered_by } end def defended_tiles(player) tile_rows.flatten.select { |tile| player && tile.covered_by == player && tile.defended? } end def covered_tiles(player) tile_rows.flatten.select { |tile| player && tile.covered_by == player } end def edge_tiles(player) tile_rows.flatten.select { |tile| player && tile.edge? && tile.covered_by == player } end def corner_tiles(player) tile_rows.flatten.select { |tile| player && tile.corner? && tile.covered_by == player } end def two_passes_in_a_row? valid_moves.count >= 2 && valid_moves[-2,2].select { |move| move.pass? }.count == 2 end private :two_passes_in_a_row? def print_board tile_rows.each do |row| r = "" row.each do |tile| r << "#{tile.letter}#{tile.covered_by ? player_number(tile.covered_by) : ' '} " end puts r end end def print_scores players.each { |player| puts "Player #{player_number(player)}: #{covered_tiles(player).count}" } end end end