(function (global, factory) { if (typeof define === "function" && define.amd) { define(["exports", "three", "./Pass.js", "../shaders/DigitalGlitch.js"], factory); } else if (typeof exports !== "undefined") { factory(exports, require("three"), require("./Pass.js"), require("../shaders/DigitalGlitch.js")); } else { var mod = { exports: {} }; factory(mod.exports, global.three, global.Pass, global.DigitalGlitch); global.GlitchPass = mod.exports; } })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _Pass2, _DigitalGlitch) { "use strict"; Object.defineProperty(_exports, "__esModule", { value: true }); _exports.GlitchPass = void 0; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } var GlitchPass = /*#__PURE__*/function (_Pass) { _inherits(GlitchPass, _Pass); var _super = _createSuper(GlitchPass); function GlitchPass() { var _this; var dt_size = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 64; _classCallCheck(this, GlitchPass); _this = _super.call(this); if (_DigitalGlitch.DigitalGlitch === undefined) console.error('THREE.GlitchPass relies on DigitalGlitch'); var shader = _DigitalGlitch.DigitalGlitch; _this.uniforms = _three.UniformsUtils.clone(shader.uniforms); _this.uniforms['tDisp'].value = _this.generateHeightmap(dt_size); _this.material = new _three.ShaderMaterial({ uniforms: _this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }); _this.fsQuad = new _Pass2.FullScreenQuad(_this.material); _this.goWild = false; _this.curF = 0; _this.generateTrigger(); return _this; } _createClass(GlitchPass, [{ key: "render", value: function render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { this.uniforms['tDiffuse'].value = readBuffer.texture; this.uniforms['seed'].value = Math.random(); //default seeding this.uniforms['byp'].value = 0; if (this.curF % this.randX == 0 || this.goWild == true) { this.uniforms['amount'].value = Math.random() / 30; this.uniforms['angle'].value = _three.MathUtils.randFloat(-Math.PI, Math.PI); this.uniforms['seed_x'].value = _three.MathUtils.randFloat(-1, 1); this.uniforms['seed_y'].value = _three.MathUtils.randFloat(-1, 1); this.uniforms['distortion_x'].value = _three.MathUtils.randFloat(0, 1); this.uniforms['distortion_y'].value = _three.MathUtils.randFloat(0, 1); this.curF = 0; this.generateTrigger(); } else if (this.curF % this.randX < this.randX / 5) { this.uniforms['amount'].value = Math.random() / 90; this.uniforms['angle'].value = _three.MathUtils.randFloat(-Math.PI, Math.PI); this.uniforms['distortion_x'].value = _three.MathUtils.randFloat(0, 1); this.uniforms['distortion_y'].value = _three.MathUtils.randFloat(0, 1); this.uniforms['seed_x'].value = _three.MathUtils.randFloat(-0.3, 0.3); this.uniforms['seed_y'].value = _three.MathUtils.randFloat(-0.3, 0.3); } else if (this.goWild == false) { this.uniforms['byp'].value = 1; } this.curF++; if (this.renderToScreen) { renderer.setRenderTarget(null); this.fsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); } } }, { key: "generateTrigger", value: function generateTrigger() { this.randX = _three.MathUtils.randInt(120, 240); } }, { key: "generateHeightmap", value: function generateHeightmap(dt_size) { var data_arr = new Float32Array(dt_size * dt_size * 3); var length = dt_size * dt_size; for (var i = 0; i < length; i++) { var val = _three.MathUtils.randFloat(0, 1); data_arr[i * 3 + 0] = val; data_arr[i * 3 + 1] = val; data_arr[i * 3 + 2] = val; } return new _three.DataTexture(data_arr, dt_size, dt_size, _three.RGBFormat, _three.FloatType); } }]); return GlitchPass; }(_Pass2.Pass); _exports.GlitchPass = GlitchPass; });