######################## BEGIN LICENSE BLOCK ######################## # The Original Code is Mozilla Universal charset detector code. # # The Initial Developer of the Original Code is # Shy Shalom # Portions created by the Initial Developer are Copyright (C) 2005 # the Initial Developer. All Rights Reserved. # # Contributor(s): # Jeff Hodges - port to Ruby # Mark Pilgrim - port to Python # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA # 02110-1301 USA ######################### END LICENSE BLOCK ######################### # This prober doesn't actually recognize a language or a charset. # It is a helper prober for the use of the Hebrew model probers ### General ideas of the Hebrew charset recognition ### # # Four main charsets exist in Hebrew: # "ISO-8859-8" - Visual Hebrew # "windows-1255" - Logical Hebrew # "ISO-8859-8-I" - Logical Hebrew # "x-mac-hebrew" - ?? Logical Hebrew ?? # # Both "ISO" charsets use a completely identical set of code points, whereas # "windows-1255" and "x-mac-hebrew" are two different proper supersets of # these code points. windows-1255 defines additional characters in the range # 0x80-0x9F as some misc punctuation marks as well as some Hebrew-specific # diacritics and additional 'Yiddish' ligature letters in the range 0xc0-0xd6. # x-mac-hebrew defines similar additional code points but with a different # mapping. # # As far as an average Hebrew text with no diacritics is concerned, all four # charsets are identical with respect to code points. Meaning that for the # main Hebrew alphabet, all four map the same values to all 27 Hebrew letters # (including final letters). # # The dominant difference between these charsets is their directionality. # "Visual" directionality means that the text is ordered as if the renderer is # not aware of a BIDI rendering algorithm. The renderer sees the text and # draws it from left to right. The text itself when ordered naturally is read # backwards. A buffer of Visual Hebrew generally looks like so: # "[last word of first line spelled backwards] [whole line ordered backwards # and spelled backwards] [first word of first line spelled backwards] # [end of line] [last word of second line] ... etc' " # adding punctuation marks, numbers and English text to visual text is # naturally also "visual" and from left to right. # # "Logical" directionality means the text is ordered "naturally" according to # the order it is read. It is the responsibility of the renderer to display # the text from right to left. A BIDI algorithm is used to place general # punctuation marks, numbers and English text in the text. # # Texts in x-mac-hebrew are almost impossible to find on the Internet. From # what little evidence I could find, it seems that its general directionality # is Logical. # # To sum up all of the above, the Hebrew probing mechanism knows about two # charsets: # Visual Hebrew - "ISO-8859-8" - backwards text - Words and sentences are # backwards while line order is natural. For charset recognition purposes # the line order is unimportant (In fact, for this implementation, even # word order is unimportant). # Logical Hebrew - "windows-1255" - normal, naturally ordered text. # # "ISO-8859-8-I" is a subset of windows-1255 and doesn't need to be # specifically identified. # "x-mac-hebrew" is also identified as windows-1255. A text in x-mac-hebrew # that contain special punctuation marks or diacritics is displayed with # some unconverted characters showing as question marks. This problem might # be corrected using another model prober for x-mac-hebrew. Due to the fact # that x-mac-hebrew texts are so rare, writing another model prober isn't # worth the effort and performance hit. # #### The Prober #### # # The prober is divided between two SBCharSetProbers and a HebrewProber, # all of which are managed, created, fed data, inquired and deleted by the # SBCSGroupProber. The two SBCharSetProbers identify that the text is in # fact some kind of Hebrew, Logical or Visual. The final decision about which # one is it is made by the HebrewProber by combining final-letter scores # with the scores of the two SBCharSetProbers to produce a final answer. # # The SBCSGroupProber is responsible for stripping the original text of HTML # tags, English characters, numbers, low-ASCII punctuation characters, spaces # and new lines. It reduces any sequence of such characters to a single space. # The buffer fed to each prober in the SBCS group prober is pure text in # high-ASCII. # The two SBCharSetProbers (model probers) share the same language model: # Win1255Model. # The first SBCharSetProber uses the model normally as any other # SBCharSetProber does, to recognize windows-1255, upon which this model was # built. The second SBCharSetProber is told to make the pair-of-letter # lookup in the language model backwards. This in practice exactly simulates # a visual Hebrew model using the windows-1255 logical Hebrew model. # # The HebrewProber is not using any language model. All it does is look for # final-letter evidence suggesting the text is either logical Hebrew or visual # Hebrew. Disjointed from the model probers, the results of the HebrewProber # alone are meaningless. HebrewProber always returns 0.00 as confidence # since it never identifies a charset by itself. Instead, the pointer to the # HebrewProber is passed to the model probers as a helper "Name Prober". # When the Group prober receives a positive identification from any prober, # it asks for the name of the charset identified. If the prober queried is a # Hebrew model prober, the model prober forwards the call to the # HebrewProber to make the final decision. In the HebrewProber, the # decision is made according to the final-letters scores maintained and Both # model probers scores. The answer is returned in the form of the name of the # charset identified, either "windows-1255" or "ISO-8859-8". # windows-1255 / ISO-8859-8 code points of interest module CharDet FINAL_KAF = "\xea" NORMAL_KAF = "\xeb" FINAL_MEM = "\xed" NORMAL_MEM = "\xee" FINAL_NUN = "\xef" NORMAL_NUN = "\xf0" FINAL_PE = "\xf3" NORMAL_PE = "\xf4" FINAL_TSADI = "\xf5" NORMAL_TSADI = "\xf6" # Minimum Visual vs Logical final letter score difference. # If the difference is below this, don't rely solely on the final letter score distance. MIN_FINAL_CHAR_DISTANCE = 5 # Minimum Visual vs Logical model score difference. # If the difference is below this, don't rely at all on the model score distance. MIN_MODEL_DISTANCE = 0.01 VISUAL_HEBREW_NAME = "ISO-8859-8" LOGICAL_HEBREW_NAME = "windows-1255" class HebrewProber < CharSetProber def initialize super() @_mLogicalProber = nil @_mVisualProber = nil reset() end def reset @_mFinalCharLogicalScore = 0 @_mFinalCharVisualScore = 0 # The two last characters seen in the previous buffer, # mPrev and mBeforePrev are initialized to space in order to simulate a word # delimiter at the beginning of the data @_mPrev = ' ' @_mBeforePrev = ' ' # These probers are owned by the group prober. end def set_model_probers(logicalProber, visualProber) @_mLogicalProber = logicalProber @_mVisualProber = visualProber end def is_final(c) return [FINAL_KAF, FINAL_MEM, FINAL_NUN, FINAL_PE, FINAL_TSADI].include?(c) end def is_non_final(c) # The normal Tsadi is not a good Non-Final letter due to words like # 'lechotet' (to chat) containing an apostrophe after the tsadi. This # apostrophe is converted to a space in FilterWithoutEnglishLetters causing # the Non-Final tsadi to appear at an end of a word even though this is not # the case in the original text. # The letters Pe and Kaf rarely display a related behavior of not being a # good Non-Final letter. Words like 'Pop', 'Winamp' and 'Mubarak' for # example legally end with a Non-Final Pe or Kaf. However, the benefit of # these letters as Non-Final letters outweighs the damage since these words # are quite rare. return [NORMAL_KAF, NORMAL_MEM, NORMAL_NUN, NORMAL_PE].include?(c) end def feed(aBuf) # Final letter analysis for logical-visual decision. # Look for evidence that the received buffer is either logical Hebrew or # visual Hebrew. # The following cases are checked: # 1) A word longer than 1 letter, ending with a final letter. This is an # indication that the text is laid out "naturally" since the final letter # really appears at the end. +1 for logical score. # 2) A word longer than 1 letter, ending with a Non-Final letter. In normal # Hebrew, words ending with Kaf, Mem, Nun, Pe or Tsadi, should not end with # the Non-Final form of that letter. Exceptions to this rule are mentioned # above in isNonFinal(). This is an indication that the text is laid out # backwards. +1 for visual score # 3) A word longer than 1 letter, starting with a final letter. Final letters # should not appear at the beginning of a word. This is an indication that # the text is laid out backwards. +1 for visual score. # # The visual score and logical score are accumulated throughout the text and # are finally checked against each other in GetCharSetName(). # No checking for final letters in the middle of words is done since that case # is not an indication for either Logical or Visual text. # # We automatically filter out all 7-bit characters (replace them with spaces) # so the word boundary detection works properly. [MAP] if get_state() == ENotMe # Both model probers say it's not them. No reason to continue. return ENotMe end aBuf = filter_high_bit_only(aBuf) for cur in aBuf.split(' ') if cur == ' ' # We stand on a space - a word just ended if @_mBeforePrev != ' ' # next-to-last char was not a space so self._mPrev is not a 1 letter word if is_final(@_mPrev) # case (1) [-2:not space][-1:final letter][cur:space] @_mFinalCharLogicalScore += 1 elsif is_non_final(@_mPrev) # case (2) [-2:not space][-1:Non-Final letter][cur:space] @_mFinalCharVisualScore += 1 end end else # Not standing on a space if (@_mBeforePrev == ' ') and (is_final(@_mPrev)) and (cur != ' ') # case (3) [-2:space][-1:final letter][cur:not space] @_mFinalCharVisualScore += 1 end end @_mBeforePrev = @_mPrev @_mPrev = cur end # Forever detecting, till the end or until both model probers return eNotMe (handled above) return EDetecting end def get_charset_name # Make the decision: is it Logical or Visual? # If the final letter score distance is dominant enough, rely on it. finalsub = @_mFinalCharLogicalScore - @_mFinalCharVisualScore if finalsub >= MIN_FINAL_CHAR_DISTANCE return LOGICAL_HEBREW_NAME end if finalsub <= -MIN_FINAL_CHAR_DISTANCE return VISUAL_HEBREW_NAME end # It's not dominant enough, try to rely on the model scores instead. modelsub = @_mLogicalProber.get_confidence() - @_mVisualProber.get_confidence() if modelsub > MIN_MODEL_DISTANCE return LOGICAL_HEBREW_NAME end if modelsub < -MIN_MODEL_DISTANCE return VISUAL_HEBREW_NAME end # Still no good, back to final letter distance, maybe it'll save the day. if finalsub < 0.0 return VISUAL_HEBREW_NAME end # (finalsub > 0 - Logical) or (don't know what to do) default to Logical. return LOGICAL_HEBREW_NAME end def get_state # Remain active as long as any of the model probers are active. if (@_mLogicalProber.get_state() == ENotMe) and (@_mVisualProber.get_state() == ENotMe) return ENotMe end return EDetecting end end end