require 'state_machine/assertions' require 'state_machine/condition_proxy' module StateMachine # A state defines a value that an attribute can be in after being transitioned # 0 or more times. States can represent a value of any type in Ruby, though # the most common (and default) type is String. # # In addition to defining the machine's value, a state can also define a # behavioral context for an object when that object is in the state. See # StateMachine::Machine#state for more information about how state-driven # behavior can be utilized. class State include Assertions # The state machine for which this state is defined attr_accessor :machine # The unique identifier for the state used in event and callback definitions attr_reader :name # The fully-qualified identifier for the state, scoped by the machine's # namespace attr_reader :qualified_name # The value that is written to a machine's attribute when an object # transitions into this state attr_writer :value # Whether or not this state is the initial state to use for new objects attr_accessor :initial alias_method :initial?, :initial # A custom lambda block for determining whether a given value matches this # state attr_accessor :matcher # Tracks all of the methods that have been defined for the machine's owner # class when objects are in this state. # # Maps :method_name => UnboundMethod attr_reader :methods # Creates a new state within the context of the given machine. # # Configuration options: # * :initial - Whether this state is the beginning state for the # machine. Default is false. # * :value - The value to store when an object transitions to this # state. Default is the name (stringified). # * :if - Determines whether a value matches this state # (e.g. :value => lambda {Time.now}, :if => lambda {|state| !state.nil?}). # By default, the configured value is matched. def initialize(machine, name, options = {}) #:nodoc: assert_valid_keys(options, :initial, :value, :if) @machine = machine @name = name @qualified_name = name && machine.namespace ? :"#{machine.namespace}_#{name}" : name @value = options.include?(:value) ? options[:value] : name && name.to_s @matcher = options[:if] @methods = {} @initial = options[:initial] == true add_predicate end # Creates a copy of this state in addition to the list of associated # methods to prevent conflicts across different states. def initialize_copy(orig) #:nodoc: super @methods = methods.dup end # Determines whether there are any states that can be transitioned to from # this state. If there are none, then this state is considered *final*. # Any objects in a final state will remain so forever given the current # machine's definition. def final? !machine.events.any? do |event| event.guards.any? do |guard| guard.state_requirements.any? do |requirement| requirement[:from].matches?(name) && !requirement[:to].matches?(name, :from => name) end end end end # Generates a human-readable description of this state's name / value: # # For example, # # State.new(machine, :parked).description # => "parked" # State.new(machine, :parked, :value => :parked).description # => "parked" # State.new(machine, :parked, :value => nil).description # => "parked (nil)" # State.new(machine, :parked, :value => 1).description # => "parked (1)" # State.new(machine, :parked, :value => lambda {Time.now}).description # => "parked (*) def description description = name ? name.to_s : name.inspect description << " (#{@value.is_a?(Proc) ? '*' : @value.inspect})" unless name.to_s == @value.to_s description end # The value that represents this state. If the value is a lambda block, # then it will be evaluated at this time. Otherwise, the static value is # returned. # # For example, # # State.new(machine, :parked, :value => 1).value # => 1 # State.new(machine, :parked, :value => lambda {Time.now}).value # => Tue Jan 01 00:00:00 UTC 2008 def value @value.is_a?(Proc) ? @value.call : @value end # Determines whether this state matches the given value. If no matcher is # configured, then this will check whether the values are equivalent. # Otherwise, the matcher will determine the result. # # For example, # # # Without a matcher # state = State.new(machine, :parked, :value => 1) # state.matches?(1) # => true # state.matches?(2) # => false # # # With a matcher # state = State.new(machine, :parked, :value => lambda {Time.now}, :if => lambda {|value| !value.nil?}) # state.matches?(nil) # => false # state.matches?(Time.now) # => true def matches?(other_value) matcher ? matcher.call(other_value) : other_value == value end # Defines a context for the state which will be enabled on instances of # the owner class when the machine is in this state. # # This can be called multiple times. Each time a new context is created, # a new module will be included in the owner class. def context(&block) owner_class = machine.owner_class attribute = machine.attribute name = self.name # Evaluate the method definitions context = ConditionProxy.new(owner_class, lambda {|object| object.send("#{attribute}_name") == name}) context.class_eval(&block) context.instance_methods.each do |method| methods[method.to_sym] = context.instance_method(method) # Calls the method defined by the current state of the machine context.class_eval <<-end_eval, __FILE__, __LINE__ def #{method}(*args, &block) self.class.state_machine(#{attribute.inspect}).states.match!(self).call(self, #{method.inspect}, *args, &block) end end_eval end # Include the context so that it can be bound to the owner class (the # context is considered an ancestor, so it's allowed to be bound) owner_class.class_eval { include context } context end # Calls a method defined in this state's context on the given object. All # arguments and any block will be passed into the method defined. # # If the method has never been defined for this state, then a NoMethodError # will be raised. def call(object, method, *args, &block) if context_method = methods[method.to_sym] # Method is defined by the state: proxy it through context_method.bind(object).call(*args, &block) else # Raise exception as if the method never existed on the original object raise NoMethodError, "undefined method '#{method}' for #{object} in state #{machine.states.match(object).name.inspect}" end end # Draws a representation of this state on the given machine. This will # create a new node on the graph with the following properties: # * +label+ - The human-friendly description of the state. # * +width+ - The width of the node. Always 1. # * +height+ - The height of the node. Always 1. # * +shape+ - The actual shape of the node. If the state is a final # state, then "doublecircle", otherwise "ellipse". # # The actual node generated on the graph will be returned. def draw(graph) node = graph.add_node(name ? name.to_s : 'nil', :label => description, :width => '1', :height => '1', :shape => final? ? 'doublecircle' : 'ellipse' ) # Add open arrow for initial state graph.add_edge(graph.add_node('starting_state', :shape => 'point'), node) if initial? node end # Generates a nicely formatted description of this state's contents. # # For example, # # state = StateMachine::State.new(machine, :parked, :value => 1, :initial => true) # state # => # def inspect attributes = [[:name, name], [:value, @value], [:initial, initial?], [:context, methods.keys]] "#<#{self.class} #{attributes.map {|attr, value| "#{attr}=#{value.inspect}"} * ' '}>" end private # Adds a predicate method to the owner class so long as a name has # actually been configured for the state def add_predicate return unless name # Checks whether the current value matches this state machine.define_instance_method("#{qualified_name}?") do |machine, object| machine.states.matches?(object, name) end end end end