#ifndef GOSUIMPL_GRAPHICS_TEXCHUNK_HPP #define GOSUIMPL_GRAPHICS_TEXCHUNK_HPP #include #include #include #include #include #include #include class Gosu::TexChunk : public Gosu::ImageData { Graphics* graphics; Transforms* transforms; DrawOpQueueStack* queues; std::tr1::shared_ptr texture; int x, y, w, h, padding; // Cached for faster access. GLTexInfo info; public: TexChunk(Graphics& graphics, Transforms& transforms, DrawOpQueueStack& queues, std::tr1::shared_ptr texture, int x, int y, int w, int h, int padding); ~TexChunk(); unsigned int width() const { return w; } unsigned int height() const { return h; } GLuint texName() const { return info.texName; } void getCoords(float& left, float& top, float& right, float& bottom) const { left = info.left; top = info.top; right = info.right; bottom = info.bottom; } void draw(double x1, double y1, Color c1, double x2, double y2, Color c2, double x3, double y3, Color c3, double x4, double y4, Color c4, ZPos z, AlphaMode mode) const; const GLTexInfo* glTexInfo() const; Gosu::Bitmap toBitmap() const; void insert(const Bitmap& bitmap, int x, int y); }; #endif