o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1360459622.477721:@value"åC{I" class:EFI"ProcessedAsset; FI"logical_path; FI"jquery.ui.position.js; FI" pathname; FI"x/Users/abalsam/.rvm/gems/ruby-1.9.3-p286/gems/jquery-ui-rails-3.0.1/vendor/assets/javascripts/jquery.ui.position.js; FI"content_type; FI"application/javascript; FI" mtime; FI"2013-02-05T08:12:43+01:00; FI"length; Fi^@I"digest; F"%b1ffbf0f1c65c089ad6dbf2f38b8c85cI"source; FI"^@/*! * jQuery UI Position 1.9.2 * http://jqueryui.com * * Copyright 2012 jQuery Foundation and other contributors * Released under the MIT license. * http://jquery.org/license * * http://api.jqueryui.com/position/ */ (function( $, undefined ) { $.ui = $.ui || {}; var cachedScrollbarWidth, max = Math.max, abs = Math.abs, round = Math.round, rhorizontal = /left|center|right/, rvertical = /top|center|bottom/, roffset = /[\+\-]\d+%?/, rposition = /^\w+/, rpercent = /%$/, _position = $.fn.position; function getOffsets( offsets, width, height ) { return [ parseInt( offsets[ 0 ], 10 ) * ( rpercent.test( offsets[ 0 ] ) ? width / 100 : 1 ), parseInt( offsets[ 1 ], 10 ) * ( rpercent.test( offsets[ 1 ] ) ? height / 100 : 1 ) ]; } function parseCss( element, property ) { return parseInt( $.css( element, property ), 10 ) || 0; } $.position = { scrollbarWidth: function() { if ( cachedScrollbarWidth !== undefined ) { return cachedScrollbarWidth; } var w1, w2, div = $( "
" ), innerDiv = div.children()[0]; $( "body" ).append( div ); w1 = innerDiv.offsetWidth; div.css( "overflow", "scroll" ); w2 = innerDiv.offsetWidth; if ( w1 === w2 ) { w2 = div[0].clientWidth; } div.remove(); return (cachedScrollbarWidth = w1 - w2); }, getScrollInfo: function( within ) { var overflowX = within.isWindow ? "" : within.element.css( "overflow-x" ), overflowY = within.isWindow ? "" : within.element.css( "overflow-y" ), hasOverflowX = overflowX === "scroll" || ( overflowX === "auto" && within.width < within.element[0].scrollWidth ), hasOverflowY = overflowY === "scroll" || ( overflowY === "auto" && within.height < within.element[0].scrollHeight ); return { width: hasOverflowX ? $.position.scrollbarWidth() : 0, height: hasOverflowY ? $.position.scrollbarWidth() : 0 }; }, getWithinInfo: function( element ) { var withinElement = $( element || window ), isWindow = $.isWindow( withinElement[0] ); return { element: withinElement, isWindow: isWindow, offset: withinElement.offset() || { left: 0, top: 0 }, scrollLeft: withinElement.scrollLeft(), scrollTop: withinElement.scrollTop(), width: isWindow ? withinElement.width() : withinElement.outerWidth(), height: isWindow ? withinElement.height() : withinElement.outerHeight() }; } }; $.fn.position = function( options ) { if ( !options || !options.of ) { return _position.apply( this, arguments ); } // make a copy, we don't want to modify arguments options = $.extend( {}, options ); var atOffset, targetWidth, targetHeight, targetOffset, basePosition, target = $( options.of ), within = $.position.getWithinInfo( options.within ), scrollInfo = $.position.getScrollInfo( within ), targetElem = target[0], collision = ( options.collision || "flip" ).split( " " ), offsets = {}; if ( targetElem.nodeType === 9 ) { targetWidth = target.width(); targetHeight = target.height(); targetOffset = { top: 0, left: 0 }; } else if ( $.isWindow( targetElem ) ) { targetWidth = target.width(); targetHeight = target.height(); targetOffset = { top: target.scrollTop(), left: target.scrollLeft() }; } else if ( targetElem.preventDefault ) { // force left top to allow flipping options.at = "left top"; targetWidth = targetHeight = 0; targetOffset = { top: targetElem.pageY, left: targetElem.pageX }; } else { targetWidth = target.outerWidth(); targetHeight = target.outerHeight(); targetOffset = target.offset(); } // clone to reuse original targetOffset later basePosition = $.extend( {}, targetOffset ); // force my and at to have valid horizontal and vertical positions // if a value is missing or invalid, it will be converted to center $.each( [ "my", "at" ], function() { var pos = ( options[ this ] || "" ).split( " " ), horizontalOffset, verticalOffset; if ( pos.length === 1) { pos = rhorizontal.test( pos[ 0 ] ) ? pos.concat( [ "center" ] ) : rvertical.test( pos[ 0 ] ) ? [ "center" ].concat( pos ) : [ "center", "center" ]; } pos[ 0 ] = rhorizontal.test( pos[ 0 ] ) ? pos[ 0 ] : "center"; pos[ 1 ] = rvertical.test( pos[ 1 ] ) ? pos[ 1 ] : "center"; // calculate offsets horizontalOffset = roffset.exec( pos[ 0 ] ); verticalOffset = roffset.exec( pos[ 1 ] ); offsets[ this ] = [ horizontalOffset ? horizontalOffset[ 0 ] : 0, verticalOffset ? verticalOffset[ 0 ] : 0 ]; // reduce to just the positions without the offsets options[ this ] = [ rposition.exec( pos[ 0 ] )[ 0 ], rposition.exec( pos[ 1 ] )[ 0 ] ]; }); // normalize collision option if ( collision.length === 1 ) { collision[ 1 ] = collision[ 0 ]; } if ( options.at[ 0 ] === "right" ) { basePosition.left += targetWidth; } else if ( options.at[ 0 ] === "center" ) { basePosition.left += targetWidth / 2; } if ( options.at[ 1 ] === "bottom" ) { basePosition.top += targetHeight; } else if ( options.at[ 1 ] === "center" ) { basePosition.top += targetHeight / 2; } atOffset = getOffsets( offsets.at, targetWidth, targetHeight ); basePosition.left += atOffset[ 0 ]; basePosition.top += atOffset[ 1 ]; return this.each(function() { var collisionPosition, using, elem = $( this ), elemWidth = elem.outerWidth(), elemHeight = elem.outerHeight(), marginLeft = parseCss( this, "marginLeft" ), marginTop = parseCss( this, "marginTop" ), collisionWidth = elemWidth + marginLeft + parseCss( this, "marginRight" ) + scrollInfo.width, collisionHeight = elemHeight + marginTop + parseCss( this, "marginBottom" ) + scrollInfo.height, position = $.extend( {}, basePosition ), myOffset = getOffsets( offsets.my, elem.outerWidth(), elem.outerHeight() ); if ( options.my[ 0 ] === "right" ) { position.left -= elemWidth; } else if ( options.my[ 0 ] === "center" ) { position.left -= elemWidth / 2; } if ( options.my[ 1 ] === "bottom" ) { position.top -= elemHeight; } else if ( options.my[ 1 ] === "center" ) { position.top -= elemHeight / 2; } position.left += myOffset[ 0 ]; position.top += myOffset[ 1 ]; // if the browser doesn't support fractions, then round for consistent results if ( !$.support.offsetFractions ) { position.left = round( position.left ); position.top = round( position.top ); } collisionPosition = { marginLeft: marginLeft, marginTop: marginTop }; $.each( [ "left", "top" ], function( i, dir ) { if ( $.ui.position[ collision[ i ] ] ) { $.ui.position[ collision[ i ] ][ dir ]( position, { targetWidth: targetWidth, targetHeight: targetHeight, elemWidth: elemWidth, elemHeight: elemHeight, collisionPosition: collisionPosition, collisionWidth: collisionWidth, collisionHeight: collisionHeight, offset: [ atOffset[ 0 ] + myOffset[ 0 ], atOffset [ 1 ] + myOffset[ 1 ] ], my: options.my, at: options.at, within: within, elem : elem }); } }); if ( $.fn.bgiframe ) { elem.bgiframe(); } if ( options.using ) { // adds feedback as second argument to using callback, if present using = function( props ) { var left = targetOffset.left - position.left, right = left + targetWidth - elemWidth, top = targetOffset.top - position.top, bottom = top + targetHeight - elemHeight, feedback = { target: { element: target, left: targetOffset.left, top: targetOffset.top, width: targetWidth, height: targetHeight }, element: { element: elem, left: position.left, top: position.top, width: elemWidth, height: elemHeight }, horizontal: right < 0 ? "left" : left > 0 ? "right" : "center", vertical: bottom < 0 ? "top" : top > 0 ? "bottom" : "middle" }; if ( targetWidth < elemWidth && abs( left + right ) < targetWidth ) { feedback.horizontal = "center"; } if ( targetHeight < elemHeight && abs( top + bottom ) < targetHeight ) { feedback.vertical = "middle"; } if ( max( abs( left ), abs( right ) ) > max( abs( top ), abs( bottom ) ) ) { feedback.important = "horizontal"; } else { feedback.important = "vertical"; } options.using.call( this, props, feedback ); }; } elem.offset( $.extend( position, { using: using } ) ); }); }; $.ui.position = { fit: { left: function( position, data ) { var within = data.within, withinOffset = within.isWindow ? within.scrollLeft : within.offset.left, outerWidth = within.width, collisionPosLeft = position.left - data.collisionPosition.marginLeft, overLeft = withinOffset - collisionPosLeft, overRight = collisionPosLeft + data.collisionWidth - outerWidth - withinOffset, newOverRight; // element is wider than within if ( data.collisionWidth > outerWidth ) { // element is initially over the left side of within if ( overLeft > 0 && overRight <= 0 ) { newOverRight = position.left + overLeft + data.collisionWidth - outerWidth - withinOffset; position.left += overLeft - newOverRight; // element is initially over right side of within } else if ( overRight > 0 && overLeft <= 0 ) { position.left = withinOffset; // element is initially over both left and right sides of within } else { if ( overLeft > overRight ) { position.left = withinOffset + outerWidth - data.collisionWidth; } else { position.left = withinOffset; } } // too far left -> align with left edge } else if ( overLeft > 0 ) { position.left += overLeft; // too far right -> align with right edge } else if ( overRight > 0 ) { position.left -= overRight; // adjust based on position and margin } else { position.left = max( position.left - collisionPosLeft, position.left ); } }, top: function( position, data ) { var within = data.within, withinOffset = within.isWindow ? within.scrollTop : within.offset.top, outerHeight = data.within.height, collisionPosTop = position.top - data.collisionPosition.marginTop, overTop = withinOffset - collisionPosTop, overBottom = collisionPosTop + data.collisionHeight - outerHeight - withinOffset, newOverBottom; // element is taller than within if ( data.collisionHeight > outerHeight ) { // element is initially over the top of within if ( overTop > 0 && overBottom <= 0 ) { newOverBottom = position.top + overTop + data.collisionHeight - outerHeight - withinOffset; position.top += overTop - newOverBottom; // element is initially over bottom of within } else if ( overBottom > 0 && overTop <= 0 ) { position.top = withinOffset; // element is initially over both top and bottom of within } else { if ( overTop > overBottom ) { position.top = withinOffset + outerHeight - data.collisionHeight; } else { position.top = withinOffset; } } // too far up -> align with top } else if ( overTop > 0 ) { position.top += overTop; // too far down -> align with bottom edge } else if ( overBottom > 0 ) { position.top -= overBottom; // adjust based on position and margin } else { position.top = max( position.top - collisionPosTop, position.top ); } } }, flip: { left: function( position, data ) { var within = data.within, withinOffset = within.offset.left + within.scrollLeft, outerWidth = within.width, offsetLeft = within.isWindow ? within.scrollLeft : within.offset.left, collisionPosLeft = position.left - data.collisionPosition.marginLeft, overLeft = collisionPosLeft - offsetLeft, overRight = collisionPosLeft + data.collisionWidth - outerWidth - offsetLeft, myOffset = data.my[ 0 ] === "left" ? -data.elemWidth : data.my[ 0 ] === "right" ? data.elemWidth : 0, atOffset = data.at[ 0 ] === "left" ? data.targetWidth : data.at[ 0 ] === "right" ? -data.targetWidth : 0, offset = -2 * data.offset[ 0 ], newOverRight, newOverLeft; if ( overLeft < 0 ) { newOverRight = position.left + myOffset + atOffset + offset + data.collisionWidth - outerWidth - withinOffset; if ( newOverRight < 0 || newOverRight < abs( overLeft ) ) { position.left += myOffset + atOffset + offset; } } else if ( overRight > 0 ) { newOverLeft = position.left - data.collisionPosition.marginLeft + myOffset + atOffset + offset - offsetLeft; if ( newOverLeft > 0 || abs( newOverLeft ) < overRight ) { position.left += myOffset + atOffset + offset; } } }, top: function( position, data ) { var within = data.within, withinOffset = within.offset.top + within.scrollTop, outerHeight = within.height, offsetTop = within.isWindow ? within.scrollTop : within.offset.top, collisionPosTop = position.top - data.collisionPosition.marginTop, overTop = collisionPosTop - offsetTop, overBottom = collisionPosTop + data.collisionHeight - outerHeight - offsetTop, top = data.my[ 1 ] === "top", myOffset = top ? -data.elemHeight : data.my[ 1 ] === "bottom" ? data.elemHeight : 0, atOffset = data.at[ 1 ] === "top" ? data.targetHeight : data.at[ 1 ] === "bottom" ? -data.targetHeight : 0, offset = -2 * data.offset[ 1 ], newOverTop, newOverBottom; if ( overTop < 0 ) { newOverBottom = position.top + myOffset + atOffset + offset + data.collisionHeight - outerHeight - withinOffset; if ( ( position.top + myOffset + atOffset + offset) > overTop && ( newOverBottom < 0 || newOverBottom < abs( overTop ) ) ) { position.top += myOffset + atOffset + offset; } } else if ( overBottom > 0 ) { newOverTop = position.top - data.collisionPosition.marginTop + myOffset + atOffset + offset - offsetTop; if ( ( position.top + myOffset + atOffset + offset) > overBottom && ( newOverTop > 0 || abs( newOverTop ) < overBottom ) ) { position.top += myOffset + atOffset + offset; } } } }, flipfit: { left: function() { $.ui.position.flip.left.apply( this, arguments ); $.ui.position.fit.left.apply( this, arguments ); }, top: function() { $.ui.position.flip.top.apply( this, arguments ); $.ui.position.fit.top.apply( this, arguments ); } } }; // fraction support test (function () { var testElement, testElementParent, testElementStyle, offsetLeft, i, body = document.getElementsByTagName( "body" )[ 0 ], div = document.createElement( "div" ); //Create a "fake body" for testing based on method used in jQuery.support testElement = document.createElement( body ? 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