[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"RenderTexture: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; " string; " m_Name; iú; i; i€S; ;i;i;T; " Array; " Array; iú; i; i@S; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; "int; " m_Width; i ; i ; iS; ;i;i;F; "int; " m_Height; i ; i ; iS; ;i;i;F; "int; "m_DepthFormat; i ; i ; iS; ;i;i;F; "int; "m_ColorFormat; i ; i ; iS; ;i;i;F; " bool; "m_IsPowerOfTwo; i; i; iS; ;i;i;F; " bool; "m_IsCubemap; i; i; iS; ;i;i;F; " bool; " m_MipMap; i; i; i@S; ;i;i;F; "GLTextureSettings; "m_TextureSettings; i; i; iS; ;i;i;F; "int; "m_FilterMode; i ; i; iS; ;i;i;F; "int; " m_Aniso; i ; i; iS; ;i;i;F; " float; "m_MipBias; i ; i; iS; ;i;i;F; "int; "m_WrapMode; i ; i; i