require "opal" require "fileutils" class AuthorEngine class OpalExporter def initialize(project_file:) @project_file = project_file save(export) end def project_name name = File.basename(@project_file, ".authorengine") return name.split("_").map {|n| n.capitalize}.join(" ") end def stylesheet %{ @font-face { font-family: Connection; src: url('fonts/Connection.otf'); } @font-face { font-family: ConnectionBold; src: url('fonts/ConnectionBold.otf'); } body { margin: 0; padding: 0; background: #222; } #canvas { display: block; margin: 0 auto; cursor: none; } #loading { font-family: Connection, sans serif; color: white; text-align: center; position: absolute; top: 0; bottom: 0; left: 0; right: 0; width: 50%; height: 30%; margin: auto; } } end def project %{ var projectString = `#{File.open(@project_file).read}`; } end def game_runtime program = %{ require "opal" require "opal-parser" require "author_engine/opal" `var callback = function(){ \#{AuthorEngine::GameRunner.new(`projectString`).show} }; if ( document.readyState === "complete" || (document.readyState !== "loading" && !document.documentElement.doScroll) ) { callback(); } else { document.addEventListener("DOMContentLoaded", callback); }` } builder = Opal::Builder.new base_path = File.expand_path("../../../..", __FILE__) builder.append_paths("#{base_path}") puts "Transpiling to JavaScript using Opal..." builder.build("opal") builder.build("opal-parser") builder.build_require("author_engine/opal") builder.build_str(program, "(inline)").to_s end def template %{ #{project_name} | AuthorEngine

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} end def export template end def save(string) filename = File.basename(@project_file) directory = File.expand_path(@project_file.sub(filename, '')) name = filename.sub(".authorengine", "") export_path = "#{directory}/#{name}" unless File.exists?(export_path) Dir.mkdir(export_path) unless File.exists?("#{export_path}/fonts") Dir.mkdir("#{export_path}/fonts") end end puts "Saving to \"#{export_path}\"" File.open("#{export_path}/#{name}.html", "w") do |file| file.write(string) end File.open("#{export_path}/application.js", "w") do |file| file.write(project) file.write("\n\n\n") file.write(game_runtime) end fonts_path = "#{File.expand_path("../../../../../", __FILE__)}/assets/fonts" font_files = Dir.glob("#{fonts_path}/*") font_files.each do |file| FileUtils.cp(file, "#{export_path}/fonts/#{File.basename(file)}") end puts "Saved." end end end