# Sprockets Rails Provides Sprockets implementation for Rails 4.x (and beyond) Asset Pipeline. ## Installation ``` ruby gem 'sprockets-rails', :require => 'sprockets/railtie' ``` Or alternatively `require 'sprockets/railtie'` in your `config/application.rb` if you have Bundler auto-require disabled. ## Usage ### Rake task **`rake assets:precompile`** Deployment task that compiles any assets listed in `config.assets.precompile` to `public/assets`. **`rake assets:clean`** Only removes old assets (keeps the most recent 3 copies) from `public/assets`. Useful when doing rolling deploys that may still be serving old assets while the new ones are being compiled. **`rake assets:clobber`** Nuke `public/assets`. #### Customize If the basic tasks don't do all that you need, it's straight forward to redefine them and replace them with something more specific to your app. You can also redefine the task with the built in task generator. ``` ruby require 'sprockets/rails/task' Sprockets::Rails::Task.new(Rails.application) do |t| t.environment = lambda { Rails.application.assets } t.assets = %w( application.js application.css ) t.keep = 5 end ``` Each asset task will invoke `assets:environment` first. By default this loads the Rails environment. You can override this task to add or remove dependencies for your specific compilation environment. Also see [Sprockets::Rails::Task](https://github.com/rails/sprockets-rails/blob/master/lib/sprockets/rails/task.rb) and [Rake::SprocketsTask](https://github.com/rails/sprockets/blob/master/lib/rake/sprocketstask.rb). ### Initializer options **`config.assets.unknown_asset_fallback`** When set to a truthy value, a result will be returned even if the requested asset is not found in the asset pipeline. When set to a falsey value it will raise an error when no asset is found in the pipeline. Defaults to `true`. **`config.assets.precompile`** Add additional assets to compile on deploy. Defaults to `application.js`, `application.css` and any other non-js/css file under `app/assets`. **`config.assets.paths`** Add additional load paths to this Array. Rails includes `app/assets`, `lib/assets` and `vendor/assets` for you already. Plugins might want to add their custom paths to this. **`config.assets.quiet`** Suppresses logger output for asset requests. Uses the `config.assets.prefix` path to match asset requests. Defaults to `false`. **`config.assets.version`** Set a custom cache buster string. Changing it will cause all assets to recompile on the next build. ``` ruby config.assets.version = 'v1' # after installing a new plugin, change loads paths config.assets.version = 'v2' ``` **`config.assets.prefix`** Defaults to `/assets`. Changes the directory to compile assets to. **`config.assets.digest`** When enabled, fingerprints will be added to asset filenames. **`config.assets.debug`** Enable expanded asset debugging mode. Individual files will be served to make referencing filenames in the web console easier. This feature will eventually be deprecated and replaced by Source Maps in Sprockets 3.x. **`config.assets.compile`** Enables Sprockets compile environment. If disabled, `Rails.application.assets` will be `nil` to prevent inadvertent compilation calls. View helpers will depend on assets being precompiled to `public/assets` in order to link to them. Initializers expecting `Rails.application.assets` during boot should be accessing the environment in a `config.assets.configure` block. See below. **`config.assets.configure`** Invokes block with environment when the environment is initialized. Allows direct access to the environment instance and lets you lazily load libraries only needed for asset compiling. ``` ruby config.assets.configure do |env| env.js_compressor = :uglifier # or :closure, :yui env.css_compressor = :sass # or :yui require 'my_processor' env.register_preprocessor 'application/javascript', MyProcessor env.logger = Rails.logger end ``` **`config.assets.resolve_with`** A list of `:environment` and `:manifest` symbols that defines the order that we try to find assets: manifest first, environment second? Manifest only? By default, we check the manifest first if asset digests are enabled and debug is not enabled, then we check the environment if compiling is enabled: ``` # Dev where debug is true, or digests are disabled %i[ environment ] # Dev default, or production with compile enabled. %i[ manifest environment ] # Production default. %i[ manifest ] ``` If the resolver list is empty (e.g. if debug is true and compile is false), the standard rails public path resolution will be used. **`config.assets.check_precompiled_asset`** When enabled, an exception is raised for missing assets. This option is enabled by default. ## Complementary plugins The following plugins provide some extras for the Sprockets Asset Pipeline. * [coffee-rails](https://github.com/rails/coffee-rails) * [sass-rails](https://github.com/rails/sass-rails) **NOTE** That these plugins are optional. The core coffee-script, sass, less, uglify, (any many more) features are built into Sprockets itself. Many of these plugins only provide generators and extra helpers. You can probably get by without them. ## Changes from Rails 3.x * Only compiles digest filenames. Static non-digest assets should simply live in public/. * Unmanaged asset paths and urls fallback to linking to public/. This should make it easier to work with both compiled assets and simple static assets. As a side effect, there will never be any "asset not precompiled errors" when linking to missing assets. They will just link to a public file which may or may not exist. * JS and CSS compressors must be explicitly set. Magic detection has been removed to avoid loading compressors in environments where you want to avoid loading any of the asset libraries. Assign `config.assets.js_compressor = :uglifier` or `config.assets.css_compressor = :sass` for the standard compressors. * The manifest file is now in a JSON format. Since it lives in public/ by default, the initial filename is also randomized to obfuscate public access to the resource. * `config.assets.manifest` (if used) must now include the manifest filename, e.g. `Rails.root.join('config/manifest.json')`. It cannot be a directory. * Two cleanup tasks: `rake assets:clean` is now a safe cleanup that only removes older assets that are no longer used, while `rake assets:clobber` nukes the entire `public/assets` directory. The clean task allows for rolling deploys that may still be linking to an old asset while the new assets are being built. ## Experimental ### [SRI](http://www.w3.org/TR/SRI/) support Sprockets 3.x adds experimental support for subresource integrity checks. The spec is still evolving and the API may change in backwards incompatible ways. ``` ruby javascript_include_tag :application, integrity: true # => "" ``` Note that sprockets-rails only adds integrity hashes to assets when served in a secure context (over an HTTPS connection or localhost). ## Contributing to Sprockets Rails Sprockets Rails is work of many contributors. You're encouraged to submit pull requests, propose features and discuss issues. See [CONTRIBUTING](CONTRIBUTING.md). ## Releases sprockets-rails 3.x will primarily target sprockets 3.x. And future versions will target the corresponding sprockets release line. The minor and patch version will be updated according to [semver](http://semver.org/). * Any new APIs or config options that don't break compatibility will be in a minor release * Any time the sprockets dependency is bumped, there will be a new minor release * Simple bug fixes will be patch releases ## License Sprockets Rails is released under the [MIT License](MIT-LICENSE). ## Code Status * [![Travis CI](https://travis-ci.org/rails/sprockets-rails.svg?branch=master)](http://travis-ci.org/rails/sprockets-rails) * [![Gem Version](https://badge.fury.io/rb/sprockets-rails.svg)](http://badge.fury.io/rb/sprockets-rails) * [![Dependencies](https://gemnasium.com/rails/sprockets-rails.svg)](https://gemnasium.com/rails/sprockets-rails)