--- data: - - class RPG::CommonEvent: name: Use Item list: - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 0 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 20 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko I can't combine those..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 165 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko I can't combine those..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@ed [Those can't be combined.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 5 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@ed Niko dips the branch into the alcohol." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 4 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 5 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 11 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 10 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko Use the screwdriver to...pull the lens out...?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Okay..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Done!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 4 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 9 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 8 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 10 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 13 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko The lens pops right in." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 10 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 12 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 13 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 54 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko I can't use this one, \\p...\\>\\n\\@niko_speak My eyes are closed in it!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 102 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko I don't think we can do anything else here, \\p..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko It feels like we're on the right track, though!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 103 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 20 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I'm not gonna smash the bottle!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@ed [Those can't be combined.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 104 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 20 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_huh \\p!!!\\>\\n\\@niko_eyeclosed I am NOT gonna smash the sun!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@ed [Those can't be combined.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 91 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 14 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Ah, looks like it's already fully charged." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko That was fast..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 13 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 14 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 101 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko I should inject the liquid through the cork, right, \\p?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 12 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak It's like I'm a doctor!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 11 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 60 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 22 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 21 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 16 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko So... I should inject the liquid through the cork, right, \\p?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 12 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak It's like I'm a doctor!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Oh!\\n\\.\\.\\@niko I should probably shake this too." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 50 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 75 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 65 indent: 1 code: 250 - class RPG::EventCommand: parameters: - "@niko_speak ...It changed color!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 15 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 22 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 16 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 17 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko I'm guessing I should pour this onto the " indent: 1 code: 101 - class RPG::EventCommand: parameters: - sponge. indent: 1 code: 401 - class RPG::EventCommand: parameters: - 8 - 48 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - "@niko_speak Good thing I have these gloves!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 60 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak I hope this works..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 20 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 16 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 17 - 0 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 2 code: 249 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko_speak \\.\\.\\...wait! \\.\\. \\@niko Shouldn't I be wearing gloves for this?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Safety first!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot [I Don't Need Gloves, Let Me Handle " indent: 3 code: 101 - class RPG::EventCommand: parameters: - That.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@niko Will your hands be ok?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Yes. It's Not Acidic Enough To Eat " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Through Metal.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak Ok!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 100 indent: 3 code: 250 - class RPG::EventCommand: parameters: - 60 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 20 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - 16 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - 17 - 0 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 3 code: 249 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 30 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko_speak Oh yeah! We can use the feather as a pen!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I saw it in a picture book once." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 130 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 25 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 26 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 30 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 32 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko_speak Oh! Maybe we can make a button out of this!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I can cut out a piece of the can and fold it into a rectangle shape..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Just like arts and crafts!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko Hmm... I don't think it's supposed to be this simple." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak How are we gonna connect it to the elevator?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Well, let's find out!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 38 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 37 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 32 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 33 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko The magnets don't stick to the aluminum, but..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh! What if I just folded the magnets under this edge?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Hmm...\\| It's holding together, if just barely." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I... hope that's good enough?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 32 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 36 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 33 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 100 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko The magnets don't stick to aluminum..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 53 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 85 - 85 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko The back of the photo is covered in glue." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko ...and glitter." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 53 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 44 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 45 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 71 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 80 - 2 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - "@niko The back of the photo is covered in glue." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko ...and glitter." indent: 2 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 2 code: 249 - class RPG::EventCommand: parameters: - 53 - 0 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 44 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 71 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 61 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 72 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - 62 - 1 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 73 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - 63 - 1 - 0 - 1 indent: 5 code: 126 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 74 - 0 indent: 5 code: 111 - class RPG::EventCommand: parameters: - 64 - 1 - 0 - 1 indent: 6 code: 126 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 75 - 0 indent: 6 code: 111 - class RPG::EventCommand: parameters: - 65 - 1 - 0 - 1 indent: 7 code: 126 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 76 - 0 indent: 7 code: 111 - class RPG::EventCommand: parameters: - 66 - 1 - 0 - 1 indent: 8 code: 126 - class RPG::EventCommand: parameters: [] indent: 8 code: 0 - class RPG::EventCommand: parameters: [] indent: 7 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 77 - 0 indent: 8 code: 111 - class RPG::EventCommand: parameters: - 67 - 1 - 0 - 1 indent: 9 code: 126 - class RPG::EventCommand: parameters: [] indent: 9 code: 0 - class RPG::EventCommand: parameters: [] indent: 8 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 78 - 0 indent: 9 code: 111 - class RPG::EventCommand: parameters: - 68 - 1 - 0 - 1 indent: 10 code: 126 - class RPG::EventCommand: parameters: [] indent: 10 code: 0 - class RPG::EventCommand: parameters: [] indent: 9 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 79 - 0 indent: 10 code: 111 - class RPG::EventCommand: parameters: - 69 - 1 - 0 - 1 indent: 11 code: 126 - class RPG::EventCommand: parameters: [] indent: 11 code: 0 - class RPG::EventCommand: parameters: [] indent: 10 code: 411 - class RPG::EventCommand: parameters: - 70 - 1 - 0 - 1 indent: 11 code: 126 - class RPG::EventCommand: parameters: [] indent: 11 code: 0 - class RPG::EventCommand: parameters: [] indent: 10 code: 412 - class RPG::EventCommand: parameters: [] indent: 10 code: 0 - class RPG::EventCommand: parameters: [] indent: 9 code: 412 - class RPG::EventCommand: parameters: [] indent: 9 code: 0 - class RPG::EventCommand: parameters: [] indent: 8 code: 412 - class RPG::EventCommand: parameters: [] indent: 8 code: 0 - class RPG::EventCommand: parameters: [] indent: 7 code: 412 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 412 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 412 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 61 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 70 - 2 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - "@niko The card has my face on it now." indent: 2 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 2 code: 249 - class RPG::EventCommand: parameters: - 51 - 0 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 52 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 61 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 61 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 62 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - 62 - 1 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 63 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - 63 - 1 - 0 - 1 indent: 5 code: 126 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 64 - 0 indent: 5 code: 111 - class RPG::EventCommand: parameters: - 64 - 1 - 0 - 1 indent: 6 code: 126 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 65 - 0 indent: 6 code: 111 - class RPG::EventCommand: parameters: - 65 - 1 - 0 - 1 indent: 7 code: 126 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 66 - 0 indent: 7 code: 111 - class RPG::EventCommand: parameters: - 66 - 1 - 0 - 1 indent: 8 code: 126 - class RPG::EventCommand: parameters: [] indent: 8 code: 0 - class RPG::EventCommand: parameters: [] indent: 7 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 67 - 0 indent: 8 code: 111 - class RPG::EventCommand: parameters: - 67 - 1 - 0 - 1 indent: 9 code: 126 - class RPG::EventCommand: parameters: [] indent: 9 code: 0 - class RPG::EventCommand: parameters: [] indent: 8 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 68 - 0 indent: 9 code: 111 - class RPG::EventCommand: parameters: - 68 - 1 - 0 - 1 indent: 10 code: 126 - class RPG::EventCommand: parameters: [] indent: 10 code: 0 - class RPG::EventCommand: parameters: [] indent: 9 code: 411 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 69 - 0 indent: 10 code: 111 - class RPG::EventCommand: parameters: - 69 - 1 - 0 - 1 indent: 11 code: 126 - class RPG::EventCommand: parameters: [] indent: 11 code: 0 - class RPG::EventCommand: parameters: [] indent: 10 code: 411 - class RPG::EventCommand: parameters: - 70 - 1 - 0 - 1 indent: 11 code: 126 - class RPG::EventCommand: parameters: [] indent: 11 code: 0 - class RPG::EventCommand: parameters: [] indent: 10 code: 412 - class RPG::EventCommand: parameters: [] indent: 10 code: 0 - class RPG::EventCommand: parameters: [] indent: 9 code: 412 - class RPG::EventCommand: parameters: [] indent: 9 code: 0 - class RPG::EventCommand: parameters: [] indent: 8 code: 412 - class RPG::EventCommand: parameters: [] indent: 8 code: 0 - class RPG::EventCommand: parameters: [] indent: 7 code: 412 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 412 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 412 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 52 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko The card is covered in glue." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko ...and glitter." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 52 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 44 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 46 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 51 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko The card has my face on it now." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 51 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 46 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 52 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 45 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 53 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 57 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko_speak So, put the pill in the water?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: dip pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko It dissolved really fast!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 57 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 56 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 27 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 135 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko I should inject it through the cork." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko It turned into this grey liquid." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 89 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 22 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 90 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 136 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko I don't thnk the glue will bond on the metal part, " indent: 1 code: 101 - class RPG::EventCommand: parameters: - "\\p." indent: 1 code: 401 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 137 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko So I should put the glue on the shaft?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: clippers pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko It's really sticky." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 93 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 92 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 95 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 138 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 8 - 85 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - "$scene = Scene_Map.new" indent: 2 code: 355 - class RPG::EventCommand: parameters: - "@niko Okay, so I should stick these together and " indent: 2 code: 101 - class RPG::EventCommand: parameters: - clamp them for 3 minutes? indent: 2 code: 401 - class RPG::EventCommand: parameters: - 60 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko Hey \\p, can we talk to pass time?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 2 code: 104 - class RPG::EventCommand: parameters: - - 'Yes' - 1 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 2 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@niko_smile I'm glad you agree." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko You know, the sun back in my home world " indent: 3 code: 101 - class RPG::EventCommand: parameters: - 'isn''t a lightbulb.\>\n\@niko_speak It''s a big ball of fire ' indent: 3 code: 401 - class RPG::EventCommand: parameters: - in the sky! indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@niko I don't think I would be able to hold it like I do with the sun from your world..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 3 code: 104 - class RPG::EventCommand: parameters: - '' indent: 3 code: 101 - class RPG::EventCommand: parameters: - - This isn't my world. - 0 indent: 3 code: 102 - class RPG::EventCommand: parameters: - 0 - This isn't my world. indent: 3 code: 402 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 404 - class RPG::EventCommand: parameters: - -1 - 1 indent: 3 code: 207 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Huh?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 3 code: 104 - class RPG::EventCommand: parameters: - '' indent: 3 code: 101 - class RPG::EventCommand: parameters: - - This isn't the world I live in. - 0 indent: 3 code: 102 - class RPG::EventCommand: parameters: - 0 - This isn't the world I live in. indent: 3 code: 402 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Really?\\>\\n\\@niko_eyeclosed ...ah, I guess not.\\>\\n\\@niko If you're the god of this world, you wouldn't necessarily be in it." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak What's your home world called?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 3 code: 104 - class RPG::EventCommand: parameters: - '' indent: 3 code: 101 - class RPG::EventCommand: parameters: - - Earth. - That's a secret. - 0 indent: 3 code: 102 - class RPG::EventCommand: parameters: - 0 - Earth. indent: 3 code: 402 - class RPG::EventCommand: parameters: - -1 - 1 indent: 4 code: 207 - class RPG::EventCommand: parameters: - 10 indent: 4 code: 106 - class RPG::EventCommand: parameters: - 2 - 0 indent: 4 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Earth?\\>\\n\\@niko Like, the stuff on the ground?\\>\\n\\@niko_speak ...Wait, do you live underground?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 4 code: 104 - class RPG::EventCommand: parameters: - '' indent: 4 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 2 indent: 4 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 4 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 5 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Wow...\\>\\n\\@niko_eyeclosed I can't imagine what that's like..." indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 4 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 5 code: 104 - class RPG::EventCommand: parameters: - "@niko Ah, neither do we!\\>\\n\\@niko But shrews and field mice and stuff do." indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 404 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: - 1 - That's a secret. indent: 3 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 4 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I see..." indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 404 - class RPG::EventCommand: parameters: - "@niko_speak Does your world have a sun?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 3 code: 104 - class RPG::EventCommand: parameters: - '' indent: 3 code: 101 - class RPG::EventCommand: parameters: - - Yes, it's also a ball of fire. - I can't tell you that. - 0 indent: 3 code: 102 - class RPG::EventCommand: parameters: - 0 - Yes, it's also a ball of fire. indent: 3 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 4 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Really?\\>\\n\\@niko_pancakes Wow!\\>\\n\\@niko Can you hold it?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko ..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...\\nThat was a silly question, wasn't it..." indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: - 1 - I can't tell you that. indent: 3 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 4 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh..." indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 404 - class RPG::EventCommand: parameters: - "@niko The sun in my home world is very bright.\\>\\n\\@niko_speak Warm, too!\\>\\n\\@niko You saw, right?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko But it goes away sometimes, at night.\\>\\n\\@niko_eyeclosed Everything gets dark, kinda like how this world is now." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak But it's okay because the sun always comes back the next day.\\>\\n\\@niko That's good, don't you think?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 3 code: 104 - class RPG::EventCommand: parameters: - '' indent: 3 code: 101 - class RPG::EventCommand: parameters: - - Yeah. - My world is like that too. - 0 indent: 3 code: 102 - class RPG::EventCommand: parameters: - 0 - Yeah. indent: 3 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 4 code: 104 - class RPG::EventCommand: parameters: - "@niko M-hm!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko During the night, people usually go to sleep.\\>\\n\\@niko_speak But some people stay up and use computers!" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: - 1 - My world is like that too. indent: 3 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 4 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Ah!\\>\\nDo you sleep during the night?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko We go to sleep, usually.\\>\\n\\@niko_speak But some people stay up and use computers!" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 404 - class RPG::EventCommand: parameters: - 5 indent: 3 code: 242 - class RPG::EventCommand: parameters: - "@niko I... don't have to explain what they are, do I?\\>\\n\\@niko_speak There's a bunch of them in this world!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak It look's like the shovel finished gluing. " indent: 3 code: 101 - class RPG::EventCommand: parameters: - 94 - 0 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - 95 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - 88 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 3 code: 249 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko2 I don't have anything to clamp these together!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 105 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 8 - 135 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - "@niko So \\. . \\. . \\. . \\| I should inject the liquid through " indent: 2 code: 101 - class RPG::EventCommand: parameters: - the cork, I think. indent: 2 code: 401 - class RPG::EventCommand: parameters: - 12 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak It's like I'm a doctor!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Oh!\\n\\.\\.\\@niko I should probably shake " indent: 2 code: 101 - class RPG::EventCommand: parameters: - this too. indent: 2 code: 401 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 50 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 75 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 65 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "@niko_speak ...It changed color!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 138 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 22 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 16 - 0 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 2 code: 249 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko_speak I need something to cover my eyes!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Safety first!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot [I Can Mix It Without Protection.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak But what if it splashes into your eyes!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_think [I'll Be Fine Because I'm A Robot.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_what Oh right." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_happy [But I Appreciate Your Concern.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 3 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 50 indent: 3 code: 250 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 75 indent: 3 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: dip pitch: 65 indent: 3 code: 250 - class RPG::EventCommand: parameters: - "@niko_speak ...It changed color!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 138 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - 22 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - 16 - 0 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 3 code: 249 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 2 - 0 - 140 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 312 - 312 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - "@niko Oh, I can cut the bindings on this paper." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: branch_snap pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 7 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 105 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 103 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - "@niko_speak Ah, there was a key in it!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 1 switch_id: 1 id: 1 - class RPG::CommonEvent: name: Text list: - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko The jar is full of fireflies." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Coals." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 3 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's some kind of stew." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 4 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a jar full of fireflies." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 5 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 11 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I can't reach the top, \\p..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 60 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I can't reach the top, \\p..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko It's a gas vent." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 6 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 2 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko Small sprouts. \\>\\@niko_speak We gotta be careful we don't step on these!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@alula You got it!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko Small sprouts. \\>\\@niko_speak I gotta be careful I don't step on these!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 7 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a small tree." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 8 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's off." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 9 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a fridge." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 10 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a little plant." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 11 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a trash bin." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 12 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko A bag full of trash." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Gross!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 13 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a bed." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko ...well, more like a mattress." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 14 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Jars of fireflies are placed next to the fields." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 15 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Just a jar." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 16 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Some jars." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 17 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko A streetlamp." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 18 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed More of those squares..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 19 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko3 Those squares again..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 20 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_huh These squares are just everywhere..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 21 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko This looks like an altar..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 22 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak Fish!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 224 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - 12 - 0 - 16 - 1 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 9 - 9 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 115 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - "@alula_speak Fish!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 23 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's clothes!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 224 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - 12 - 0 - 16 - 1 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 252 - 252 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 9 - 9 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 115 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - "@calamus_shame Oh! I should probably take these in soon!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 24 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a big metal box with complicated machinery inside." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 25 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a big metal box with lots of machinery inside. \\.\\.\\@niko_speak This one has a robot in it!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 26 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a bookshelf." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 27 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a shelf full of little machine parts and tools I don't recognize." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 28 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a gravestone." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 29 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko A robot without power." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 30 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's clothes!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 224 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - 12 - 0 - 16 - 1 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 9 - 9 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 115 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - "@calamus_shame Oh! I should probably take these in soon!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@calamus ...wait." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@calamus_sad ...we can't get back into our house..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 31 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's a blanket covered in shiny things." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@magpie_hm Still kinda sad I lost most of my stuff..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 32 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I don't think it's safe to use this again, \\p." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 40 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's a huge crystal!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko This one is green." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 412 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I don't want to touch another " indent: 2 code: 101 - class RPG::EventCommand: parameters: - crystal again... indent: 2 code: 401 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 257 - 257 - 0 - 2 - 0 - 20 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 257 - 0 - 0 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko6 Hmm..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_surprised Ow!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed This crystal is sharp." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 412 - 412 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - Gamejolt.grant_trophy(136492) indent: 3 code: 355 - class RPG::EventCommand: parameters: - Steam.unlock 'POINTY' indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 41 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's a huge crystal!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko This one is pink." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 412 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I don't want to touch another " indent: 2 code: 101 - class RPG::EventCommand: parameters: - crystal again... indent: 2 code: 401 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 257 - 257 - 0 - 2 - 0 - 20 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 257 - 0 - 0 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko6 Hmm..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_surprised Ow!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed This crystal is sharp." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 412 - 412 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - Gamejolt.grant_trophy(136492) indent: 3 code: 355 - class RPG::EventCommand: parameters: - Steam.unlock 'POINTY' indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 42 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's a huge crystal!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko This one is cyan." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 412 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I don't want to touch another " indent: 2 code: 101 - class RPG::EventCommand: parameters: - crystal again... indent: 2 code: 401 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 257 - 257 - 0 - 2 - 0 - 20 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 257 - 0 - 0 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko6 Hmm..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_surprised Ow!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed This crystal is sharp." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 412 - 412 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - Gamejolt.grant_trophy(136492) indent: 3 code: 355 - class RPG::EventCommand: parameters: - Steam.unlock 'POINTY' indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 43 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 448 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko An empty minecart." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Wish I could ride it!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko_distressed A minecart\\..\\..\\.." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 44 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 'Broken robots will remind Niko of Menderbot after ' indent: 1 code: 108 - class RPG::EventCommand: parameters: - witnessing his death indent: 1 code: 408 - class RPG::EventCommand: parameters: - 0 - 504 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 0 - 513 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko_sad A broken robot..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko A broken robot." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko A broken robot." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 9 - 9 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 1 switch_id: 9 id: 2 - class RPG::CommonEvent: name: Text Daemon list: - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 0 - 3 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 9 - 9 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 25 id: 3 - class RPG::CommonEvent: name: Followers list: - class RPG::EventCommand: parameters: - 1 - 67 - 0 - 12 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Menderbot indent: 1 code: 108 - class RPG::EventCommand: parameters: - "----------------------------------------------------------------" indent: 1 code: 108 - class RPG::EventCommand: parameters: - Dialogue while leaving the mines indent: 1 code: 408 - class RPG::EventCommand: parameters: - 0 - 445 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 2 - 0 - 4 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot3 [...We Should Go.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 1 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot2 [...]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 2 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot3 [It's Not Safe Here...]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 3 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_think [Are You Sure This Is The Right " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Way?] indent: 3 code: 401 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 4 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot [...]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - "----------------------------------------------------------------" indent: 1 code: 108 - class RPG::EventCommand: parameters: - Item Dialogue indent: 1 code: 408 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 1 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Sun indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [The Sun.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I Can't Carry It For You.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 133 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Book indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [A Blank Book?]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko It's an English dictionary." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_Think [Looks Blank To Me.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Strange." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 135 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Goggles indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [I Don't Need Eye Protection. My " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Sensors Are Acid Resistant.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot3 [I Appreciate Your Concern Though.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 136 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Keycard indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [Keep The Card For Now, I'll Take It " indent: 2 code: 101 - class RPG::EventCommand: parameters: - When You Depart.] indent: 2 code: 401 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 138 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Gas Bottle indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [The Gas Can Be Mixed With Jelly To " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Make An Acidic Cleaning Solution.] indent: 2 code: 401 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 139 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Empty bottle indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [An Empty Bottle?]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_think [Might Be Used To Store Gas.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 140 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Photo indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@niko_speak You forgot to take your photo!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_sad [Ah\\..\\..\\.. The photo...]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pageflip1 pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed [Thank You Niko.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 140 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 17 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Wet sponge indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot_speak [Careful With That! You Will Hurt " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Yourself If It Touches Your Skin!] indent: 2 code: 401 - class RPG::EventCommand: parameters: - 8 - 48 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's ok! I got the rubber gloves!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_annoyed [Still, Droplets Can Hit Your " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Face If You Wave It Around Too Much.] indent: 3 code: 401 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko_speak It's ok! I'm holding it with the sleeve!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_annoyed [That Will Only Ruin Your " indent: 3 code: 101 - class RPG::EventCommand: parameters: - 'Coat And Soak The Thing In Acid. Please Stop For ' indent: 3 code: 401 - class RPG::EventCommand: parameters: - Your Own Sake.] indent: 3 code: 401 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 48 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Rubber gloves indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [My Hands Are Metal, I Don't Need " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Gloves.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot3 [I Appreciate Your Concern Though.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 20 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Sponge indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [An Industrial Sponge For Industrial " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Cleaning.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot3 [We'll Have To Soak It In Acid To Do " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Any Cleaning.] indent: 2 code: 401 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 21 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Empty syringe indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [Careful With The Syringe, It's Sharp.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot3 [Good For Collecting Jelly Though.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 22 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Filled syringe indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [Gross.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Gross." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 16 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Acid bottle indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@menderbot_speak [Careful With That! I Don't Want " indent: 2 code: 101 - class RPG::EventCommand: parameters: - You Getting Hurt!] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@niko I'm careful." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 'Add events named "follower_dialogue_menderbot" on ' indent: 1 code: 108 - class RPG::EventCommand: parameters: - 'maps where you want map specific dialogue for the ' indent: 1 code: 408 - class RPG::EventCommand: parameters: - Menderbot follower indent: 1 code: 408 - class RPG::EventCommand: parameters: - 'Tuck it in a corner like a common map event, and ' indent: 1 code: 408 - class RPG::EventCommand: parameters: - keep it on "action button" indent: 1 code: 408 - class RPG::EventCommand: parameters: - 12 - call_event("follower_dialogue_menderbot") indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'The called method returns true or false based on ' indent: 2 code: 108 - class RPG::EventCommand: parameters: - whether the event was found or not indent: 2 code: 408 - class RPG::EventCommand: parameters: - So no event = returns false -> use default handling indent: 2 code: 408 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@menderbot2 [Anyways...]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 2 - 0 - 2 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I'm Glad We're Safe Now...]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 1 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot3 [I Do Miss This...]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 2 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_sigh [...It's Been A Long Day.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 164 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 4 - class RPG::CommonEvent: name: Exit North list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 11 - 11 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 5 - class RPG::CommonEvent: name: Exit South list: - class RPG::EventCommand: parameters: - 6 - -1 - 2 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 11 - 11 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 6 - class RPG::CommonEvent: name: Exit West list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 11 - 11 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 7 - class RPG::CommonEvent: name: Exit East list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 11 - 11 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 8 - class RPG::CommonEvent: name: Exit Transition list: - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 0 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - "$game_variables[22] = $game_player.x" indent: 0 code: 355 - class RPG::EventCommand: parameters: - "$game_variables[23] = $game_player.y" indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 - 7 - 0 - 0 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 8 - 0 - 0 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - 6 - 7 - 8 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 23 - 23 - 1 - 1 - 10 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 6 - 7 - 23 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 22 - 22 - 1 - 1 - 9 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 1 - 6 - 22 - 8 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 0 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 11 - 11 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 1 switch_id: 11 id: 9 - class RPG::CommonEvent: name: Exit Reset list: - class RPG::EventCommand: parameters: - 7 - 7 - 0 - 0 - -1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 8 - 8 - 0 - 0 - -1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 10 - class RPG::CommonEvent: name: toggle permadeath list: - class RPG::EventCommand: parameters: - 0 - 495 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 497 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 464 - 464 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_messagebox pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 464 - 464 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 11 - class RPG::CommonEvent: name: Ram Noise list: - class RPG::EventCommand: parameters: - 13 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 12 - class RPG::CommonEvent: name: Ram Noise (NoPause) list: - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 2 - 1 - 7 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: sheep1 pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 2 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: sheep2 pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 3 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: sheep3 pitch: 100 indent: 3 code: 250 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 4 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: sheep4 pitch: 100 indent: 4 code: 250 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 5 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: sheep5 pitch: 100 indent: 5 code: 250 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 6 - 0 indent: 5 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: sheep6 pitch: 100 indent: 6 code: 250 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 7 - 0 indent: 6 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: sheep7 pitch: 100 indent: 7 code: 250 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 412 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 412 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 13 - class RPG::CommonEvent: name: Fast travel explanation list: - class RPG::EventCommand: parameters: [] indent: 0 code: 247 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 85 name: instruction1 pitch: 80 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 1 - instruction3 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 22 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 5 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 248 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 14 - class RPG::CommonEvent: name: Instructions list: - class RPG::EventCommand: parameters: [] indent: 0 code: 247 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: instruction1 pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 1 - instruction1 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 22 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 5 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: instruction2 pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 1 - instruction2 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 22 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 5 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: instruction1 pitch: 120 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 1 - instruction4 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 22 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 5 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 12 - "$game_switches[165] || $game_switches[462] || $game_switches[463]" indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: instruction2 pitch: 120 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 1 - instruction_darklight_1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 112 - class RPG::EventCommand: parameters: - 22 indent: 2 code: 105 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 5 indent: 2 code: 111 - class RPG::EventCommand: parameters: [] indent: 3 code: 113 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 413 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 12 - "$game_switches[462] || $game_switches[463]" indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: instruction_corrupt pitch: 140 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 1 - instruction_darklight_2 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 112 - class RPG::EventCommand: parameters: - 22 indent: 2 code: 105 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 5 indent: 2 code: 111 - class RPG::EventCommand: parameters: [] indent: 3 code: 113 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 413 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 15 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 248 - class RPG::EventCommand: parameters: - 40 - 40 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 1 switch_id: 40 id: 15 - class RPG::CommonEvent: name: Red Film list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - "$scene = Scene_Map.new" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 43 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 12 - "$console" indent: 1 code: 111 - class RPG::EventCommand: parameters: - Graphics.fullscreen = false indent: 2 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - numbersheet_code - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - numbersheet_code - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 12 - "$console" indent: 1 code: 111 - class RPG::EventCommand: parameters: - Graphics.fullscreen = false indent: 2 code: 355 - class RPG::EventCommand: parameters: - film_puzzle_begin indent: 2 code: 655 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 2 - numbersheet - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 1 - numbersheet_code - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 2 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 2 - numbersheet - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 2 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - numbersheet_code - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - film_puzzle_begin indent: 2 code: 355 - class RPG::EventCommand: parameters: - 2 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - Interpreter.take_a_chill_pill indent: 1 code: 355 - class RPG::EventCommand: parameters: - 0 - 43 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 12 - Oneshot.obscured_cleared? indent: 2 code: 111 - class RPG::EventCommand: parameters: - film_puzzle_end indent: 3 code: 355 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_logon pitch: 150 indent: 3 code: 250 - class RPG::EventCommand: parameters: - - 255.0 - 255.0 - 255.0 - 255.0 - 10 indent: 3 code: 224 - class RPG::EventCommand: parameters: - 43 - 43 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 12 - button_pressed? indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: - 12 - "$console" indent: 0 code: 111 - class RPG::EventCommand: parameters: - Graphics.fullscreen = true indent: 1 code: 355 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 0 - 43 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - film_puzzle_end indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 43 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - numbersheet - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - film_puzzle_end indent: 2 code: 355 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 16 - class RPG::CommonEvent: name: Cannot Breathe list: - class RPG::EventCommand: parameters: - 0 - 45 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 20 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak \\p, there's something in the air here..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed It hurts to breathe..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@ed [The air here is unbreathable.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 54 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_gasmask I should be fine with this mask on." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 54 - 54 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 17 - class RPG::CommonEvent: name: Restart game list: - class RPG::EventCommand: parameters: - Start over? indent: 0 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 2 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 0 code: 402 - class RPG::EventCommand: parameters: - "$game_temp.to_title = true" indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 18 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 19 - class RPG::CommonEvent: name: Cat Noise list: - class RPG::EventCommand: parameters: - 21 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 20 - class RPG::CommonEvent: name: Cat Noise (NoPause) list: - class RPG::EventCommand: parameters: - 318 - 318 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 2 - 1 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: cat_1 pitch: 90 indent: 1 code: 250 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 2 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: cat_2 pitch: 110 indent: 2 code: 250 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 3 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: cat_3 pitch: 100 indent: 3 code: 250 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 4 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: cat_purr pitch: 100 indent: 4 code: 250 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 21 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 22 - class RPG::CommonEvent: name: Fade out list: - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 50 - 40 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 23 - class RPG::CommonEvent: name: Fade in list: - class RPG::EventCommand: parameters: - 50 - 40 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 0 code: 235 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 24 - class RPG::CommonEvent: name: Is your elevator running? list: - class RPG::EventCommand: parameters: - 'well then you''d better wait until it reaches your floor ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - so you may board indent: 0 code: 408 - class RPG::EventCommand: parameters: - 1 - 8 - 5 indent: 0 code: 225 - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 58 id: 25 - class RPG::CommonEvent: name: mm reset list: - class RPG::EventCommand: parameters: - 37 - 37 - 0 - 0 - 10 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 32 - 32 - 0 - 2 - 1 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 33 - 33 - 0 - 2 - 1 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 34 - 34 - 0 - 2 - 1 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 35 - 35 - 0 - 2 - 1 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 36 - 36 - 0 - 2 - 1 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 26 - 26 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: gurgle pitch: 70 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 4 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 27 - 27 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: gurgle pitch: 70 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 4 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 28 - 28 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: gurgle pitch: 70 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 4 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 29 - 29 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: gurgle pitch: 70 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 4 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 30 - 30 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: gurgle pitch: 70 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 150 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 26 - 30 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 26 - class RPG::CommonEvent: name: Lens slot 1 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 40 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 38 - 38 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 40 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 41 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 38 - 38 - 0 - 0 - 2 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 41 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 42 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 3 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 38 - 38 - 0 - 0 - 3 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 42 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 43 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 38 - 38 - 0 - 0 - 4 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 43 - 1 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 38 - 0 - 0 - 3 indent: 4 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: take_lens_out pitch: 100 indent: 5 code: 250 - class RPG::EventCommand: parameters: - 38 - 38 - 0 - 0 - 0 indent: 5 code: 122 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - "@niko It's an empty rectangular slot.\\>\\nLooks like something could fit in here..." indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 27 - class RPG::CommonEvent: name: Lens slot 2 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 40 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 39 - 39 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 40 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 41 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 39 - 39 - 0 - 0 - 2 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 41 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 42 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 3 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 39 - 39 - 0 - 0 - 3 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 42 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 43 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 39 - 39 - 0 - 0 - 4 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 43 - 1 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 39 - 0 - 0 - 3 indent: 4 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: take_lens_out pitch: 100 indent: 5 code: 250 - class RPG::EventCommand: parameters: - 39 - 39 - 0 - 0 - 0 indent: 5 code: 122 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - "@niko It's an empty rectangular slot.\\>\\nLooks like something could fit in here..." indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 28 - class RPG::CommonEvent: name: Lens slot 3 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 40 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 40 - 40 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 40 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 41 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 40 - 40 - 0 - 0 - 2 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 41 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 42 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 3 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 40 - 40 - 0 - 0 - 3 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 42 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 43 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 40 - 40 - 0 - 0 - 4 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 43 - 1 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 40 - 0 - 0 - 3 indent: 4 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: take_lens_out pitch: 100 indent: 5 code: 250 - class RPG::EventCommand: parameters: - 40 - 40 - 0 - 0 - 0 indent: 5 code: 122 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - "@niko It's an empty rectangular slot.\\>\\nLooks like something could fit in here..." indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 29 - class RPG::CommonEvent: name: Lens slot 4 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 40 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 41 - 41 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 40 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 41 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 41 - 41 - 0 - 0 - 2 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 41 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 42 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 3 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 41 - 41 - 0 - 0 - 3 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 42 - 1 - 0 - 1 indent: 3 code: 126 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 43 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: lock_into_place pitch: 100 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 41 - 41 - 0 - 0 - 4 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 43 - 1 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 41 - 0 - 0 - 3 indent: 4 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: take_lens_out pitch: 100 indent: 5 code: 250 - class RPG::EventCommand: parameters: - 41 - 41 - 0 - 0 - 0 indent: 5 code: 122 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - "@niko It's an empty rectangular slot.\\>\\nLooks like something could fit in here..." indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 30 - class RPG::CommonEvent: name: Lens puzzle check list: - class RPG::EventCommand: parameters: - 1 - 38 - 0 - 4 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 39 - 0 - 1 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - 40 - 0 - 3 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 1 - 41 - 0 - 2 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - 42 - 42 - 0 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 31 - class RPG::CommonEvent: name: Apartment Bed list: - class RPG::EventCommand: parameters: - "@niko_eyeclosed \\p... someone lives here...\\>\\nWe can't just sleep in their bed." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 32 - class RPG::CommonEvent: name: Sink list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 59 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Right, I can refill this tube with more water here." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 27 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko It's a sink." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 33 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: - Ignore indent: 0 code: 108 - class RPG::EventCommand: parameters: - 75 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 479 id: 34 - class RPG::CommonEvent: name: QUIT GAME list: - class RPG::EventCommand: parameters: - 0 - 99 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 190 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 10 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 10 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - quit_game_bed indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 'EdText.info("This action will save ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - your progress.") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 'EdText.info("Are you sure you want ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - to do this?") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Quit and save? ") indent: 2 code: 111 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 196 - 196 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - quit_game_bed indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 115 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 0 - 196 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Quit? ") indent: 3 code: 111 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - quit_game_bed indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 196 - 196 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 35 - class RPG::CommonEvent: name: QUIT GAME DEATH list: - class RPG::EventCommand: parameters: - 0 - 190 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 10 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 10 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - quit_game_bed indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 43 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 0 - 479 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 317 - 317 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 1 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 1 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 1 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 479 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 84 - 0 - 0 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'EdText.info("This action will ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - temporarily save your progress.") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 'EdText.info("However, this will take ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - a toll on Niko.") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 'EdText.info("Are you sure you want ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - to do this?") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Quit and save? ") indent: 2 code: 111 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 84 - 84 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: - quit_game_bed indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 115 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 84 - 0 - 1 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'EdText.info("There is a chance Niko ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - won't make it.") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 'EdText.info("Are you sure you want ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - to do this?") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Quit? ") indent: 2 code: 111 - class RPG::EventCommand: parameters: - 12 - 'true' indent: 3 code: 111 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 84 - 84 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: - quit_game_bed indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 317 - 317 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 4 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 4 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 4 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 84 - 0 - 2 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'EdText.info("I don''t know how much ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - more Niko can take.") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 'EdText.info("Are you sure you want ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - to do this?") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Quit? ") indent: 2 code: 111 - class RPG::EventCommand: parameters: - 12 - 'true' indent: 3 code: 111 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 84 - 84 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: - quit_game_bed indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 317 - 317 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 4 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 4 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 4 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 84 - 0 - 3 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'EdText.info("\\p, you really should ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - stop soon...") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 'EdText.info("Niko can''t take much ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - more.") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Quit? ") indent: 2 code: 111 - class RPG::EventCommand: parameters: - 12 - 'true' indent: 3 code: 111 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 84 - 84 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: - quit_game_bed indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 317 - 317 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 4 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 4 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 4 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 84 - 0 - 4 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - EdText.info("I...") indent: 2 code: 355 - class RPG::EventCommand: parameters: - EdText.info("This is near murder...") indent: 2 code: 355 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Quit? ") indent: 2 code: 111 - class RPG::EventCommand: parameters: - 12 - 'false' indent: 3 code: 111 - class RPG::EventCommand: parameters: - 84 - 84 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: - quit_game_bed indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 317 - 317 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 4 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 4 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 4 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 84 - 0 - 5 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'EdText.info("\\p, Niko''s odds of ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - 'survival are worse than if ' indent: 2 code: 655 - class RPG::EventCommand: parameters: - 'they were playing a game of Russian ' indent: 2 code: 655 - class RPG::EventCommand: parameters: - Roulette...") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Reconsider? ") indent: 2 code: 111 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 12 - 'false' indent: 3 code: 111 - class RPG::EventCommand: parameters: - 84 - 84 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: - quit_game_bed indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 317 - 317 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 4 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 4 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 4 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 84 - 0 - 6 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - EdText.info("This is lunacy.") indent: 2 code: 355 - class RPG::EventCommand: parameters: - 12 - EdText.yesno(" Reconsider? ") indent: 2 code: 111 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 12 - 'false' indent: 3 code: 111 - class RPG::EventCommand: parameters: - 84 - 84 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 311 - 311 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: - quit_game_bed indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 317 - 317 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 4 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 4 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 4 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 36 - class RPG::CommonEvent: name: use gloves list: - class RPG::EventCommand: parameters: - "@niko I'll wear them when I have to." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 37 - class RPG::CommonEvent: name: use gasmask list: - class RPG::EventCommand: parameters: - 0 - 86 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko I can't take this off here, \\p!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko I'll wear it when I have to." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 38 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 39 - class RPG::CommonEvent: name: debug Add Alula list: - class RPG::EventCommand: parameters: - 2 - 0 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: - 15 - 15 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 1 switch_id: 15 id: 40 - class RPG::CommonEvent: name: DEBUG SAVE list: - class RPG::EventCommand: parameters: - - SAVE? - LOAD - REAL LOAD - 'NO' - 4 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - SAVE? indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 352 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - LOAD indent: 0 code: 402 - class RPG::EventCommand: parameters: - "$scene = Scene_Load.new" indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - REAL LOAD indent: 0 code: 402 - class RPG::EventCommand: parameters: - real_load indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 3 - 'NO' indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 41 - class RPG::CommonEvent: name: LOAD SAVE list: - class RPG::EventCommand: parameters: - Window_Settings.load_settings indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 198 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 198 - 198 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Crystal Caves Dream indent: 0 code: 108 - class RPG::EventCommand: parameters: - 0 - 434 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: '' pitch: 100 indent: 1 code: 245 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 433 - 433 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 434 - 434 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: - Graphics.smooth = true indent: 1 code: 355 - class RPG::EventCommand: parameters: - 1 - cg_dream6_4 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 2 - cg_dream6_3 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 3 - cg_dream6_2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 4 - cg_dream6_1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 4 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 3 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 1 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 255 code: 42 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: - 80 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 0 name: Remember pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: - "@niko_upset2 Why..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset_meow Why does this keep... happening?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset2 What does any of this even mean?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 154 - 0 - 2 - 3 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: step_metal01 pitch: 50 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "@niko_no NO!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_nothappening This cannot be happening." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_no That never happened." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - 152 - 0 - 0 - 3 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko_distressed2 But... did it?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I swear I heard \\p's voice..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko_upset_meow ..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 154 - 0 - 5 - 4 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_upset What if all of this... did?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset_meow What if what you do remember is real?" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 152 - 0 - 0 - 3 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko_less_sad What if... \\.\\@niko2 earlier..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset2 What if that really was \\p?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 1 - 154 - 0 - 0 - 3 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@niko_upset But \\p isn't real..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset \\p is just a dream." indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - "@niko_upset2 How would...\\.\\." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "\\n\\@niko_upset How would \\p be here?" indent: 4 code: 401 - class RPG::EventCommand: parameters: - "@niko_why3 It doesn't make any sense..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 4 code: 106 - class RPG::EventCommand: parameters: - "@niko_upset2 None of this makes any sense." indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - - Niko. - I'm here. - It happened. - I'm real. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Niko. indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - I'm here. indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 2 - It happened. indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 3 - I'm real. indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 1 code: 509 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - "@niko_shock \\p!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 154 - 0 - 2 - 3 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - 152 - 0 - 0 - 3 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko_what Maybe... Maybe \\p is...\\. real?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 152 - 152 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 154 - 154 - 2 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko_no No." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 154 - 0 - 5 - 4 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko It can't be you." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_huh But..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 152 - 152 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko_no My mind is just playing tricks on me." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 154 - 154 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 156 - 156 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 152 - 0 - 0 - 3 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 1 - 154 - 0 - 0 - 3 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@niko_what Yet..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko I just heard \\p..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset2 If \\p really was a dream..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_what How could I still hear them?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - 152 - 152 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 154 - 154 - 2 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - "@niko_upset2 \\p..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset You really are real..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - 152 - 152 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko_what Yet..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko I just heard \\p..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset2 If \\p really was a dream..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_what How could I still hear them?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 152 - 152 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 154 - 154 - 2 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 190 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 55 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 181 - 181 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - Graphics.smooth = true indent: 1 code: 355 - class RPG::EventCommand: parameters: - 0 - 306 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - cg_tower5 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - cg_tower4 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 2 - cg_tower3 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 3 - cg_tower2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 4 - cg_tower1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 0 - 306 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 98 - 98 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - Script.lose_all_items indent: 2 code: 355 - class RPG::EventCommand: parameters: - 0 - 241 - 7 - 73 - 2 - 1 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - Script.lose_all_items indent: 2 code: 355 - class RPG::EventCommand: parameters: - 263 - 263 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 0 - 63 - 51 - 36 - 0 - 1 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 5 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 4 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 3 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 1 code: 355 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 0 - 306 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 2 indent: 2 code: 242 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 306 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: computer_room pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: - 190 - 190 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - -1 - 2 indent: 2 code: 207 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko Where are we...?" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - -1 - 2 indent: 1 code: 207 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko Is this... the inside of the Tower?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko It's...\\.\\.\\@niko_eyeclosed a lot darker than I thought..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko ... wait.\\>\\n\\@niko_shock Where's the sun?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...\\p... Do you know what happened to the sun?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed2 ...\\....\\...." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak ......\\p?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_shock \\p??" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Come on, \\p...\\.\\@niko_distressed Say something!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_surprised \\p!!!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed What's...\\.\\. going on......." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 190 - 190 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 20 - 20 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 101 - 101 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 181 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 0 - 211 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 4 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 5 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 70 name: Phosphor pitch: 50 indent: 2 code: 241 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 2 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: - 60 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 5 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 181 - 181 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 235 - class RPG::EventCommand: parameters: - Graphics.smooth = true indent: 1 code: 355 - class RPG::EventCommand: parameters: - 1 - cg_dream1_4 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 2 - cg_dream1_3 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 3 - cg_dream1_2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 4 - cg_dream1_1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 4 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 3 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 1 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 1 code: 207 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko \\p? Are you still there?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 5 name: IntoTheLight pitch: 90 indent: 1 code: 241 - class RPG::EventCommand: parameters: - Script.fadein_bgm(90,5) indent: 1 code: 355 - class RPG::EventCommand: parameters: - "@niko_speak Ah.\\> I'm awake." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I had a dream just now." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - I saw. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - I saw. indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - "@niko You did?\\>\\n\\@niko_speak Wow!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ....I...\\|I really thought I was back home..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Oh, the sun back in my home world isn't a lightbulb.\\>\\n\\@niko_speak It's a big ball of fire in the sky!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I don't think I would be able to hold it like I do with the sun from your world..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - This isn't my world. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - This isn't my world. indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - -1 - 1 indent: 1 code: 207 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Huh?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - This isn't the world I live in. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - This isn't the world I live in. indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Really?\\>\\n\\@niko_eyeclosed ...ah, I guess not.\\>\\n\\@niko If you're the god of this world, you wouldn't necessarily be in it." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak What's your home world called?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Earth. - That's a secret. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Earth. indent: 1 code: 402 - class RPG::EventCommand: parameters: - -1 - 1 indent: 2 code: 207 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Earth?\\>\\n\\@niko Like, the stuff on the ground?\\>\\n\\@niko_speak ...Wait, do you live underground?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 2 code: 104 - class RPG::EventCommand: parameters: - '' indent: 2 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 2 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 2 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Wow...\\>\\n\\@niko_eyeclosed I can't imagine what that's like..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 2 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@niko Ah, neither do we!\\>\\n\\@niko But shrews and field mice and stuff do." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - That's a secret. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I see..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - "@niko_speak Does your world have a sun?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Yes, it's also a ball of fire. - I can't tell you that. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Yes, it's also a ball of fire. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Really?\\>\\n\\@niko_pancakes Wow!\\>\\n\\@niko Can you hold it?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...\\nThat was a silly question, wasn't it..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - I can't tell you that. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - "@niko The sun in my home world is very bright.\\>\\n\\@niko_speak Warm, too!\\>\\n\\@niko You saw, right?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko But it goes away sometimes, at night.\\>\\n\\@niko_eyeclosed Everything gets dark, kinda like how this world is now." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak But it's okay because the sun always comes back the next day.\\>\\n\\@niko That's good, don't you think?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Yeah. - My world is like that too. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Yeah. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko M-hm!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko During the night, people usually go to sleep.\\>\\n\\@niko_speak But some people stay up and use computers!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - My world is like that too. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Ah!\\>\\nDo you sleep during the night?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko We go to sleep, usually.\\>\\n\\@niko_speak But some people stay up and use computers!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 242 - class RPG::EventCommand: parameters: - "@niko I... don't have to explain what they are, do I?\\>\\n\\@niko_speak There's a bunch of them in this world!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 70 name: Phosphor pitch: 50 indent: 1 code: 241 - class RPG::EventCommand: parameters: - "@niko_eyeclosed An-anyway, we should probably get going..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 51 - 51 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 181 - 181 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 183 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 0 - 211 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 4 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 5 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 6 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 6 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 75 name: ToSleep pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 2 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: - 60 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 6 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 183 - 183 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 235 - class RPG::EventCommand: parameters: - Graphics.smooth = true indent: 1 code: 355 - class RPG::EventCommand: parameters: - 1 - cg_dream2_5 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 2 - cg_dream2_4 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 3 - cg_dream2_3 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 4 - cg_dream2_2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - cg_dream2_1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 6 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 6 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 5 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 4 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 3 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 6 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 6 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 1 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 1 code: 207 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak \\p, I had another dream!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Did you see this one too?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Yeah - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Yeah indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 5 name: IntoTheLight pitch: 90 indent: 1 code: 241 - class RPG::EventCommand: parameters: - Script.fadein_bgm(90,5) indent: 1 code: 355 - class RPG::EventCommand: parameters: - "@niko I was in a big field, like the one in my last dream..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak And... I saw my village!\\>\\n\\@niko_eyeclosed ...but then I woke up." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Sigh..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Ah, I don't think this world has anything like that...\\>\\n\\@niko_speak I mean, big wheat fields!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed The only big plants I've seen here are a bunch of weird trees.\\>\\n\\@niko And those balls of moss floating in the water..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Wait, is moss even a plant...?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko ...\\>\\n\\@niko_speak ...Say, have you seen a wheat field before, \\p?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Yes. - No. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Yes. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Oh!\\>\\n\\@niko They're really pretty, aren't they?" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - No. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko Ah.... well...\\>\\n\\@niko_speak They're really pretty! \\>\\@niko They look like-" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Wait... you just saw one in my dream..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - "@niko_speak The one around my village goes around for miles!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak The plants are really tall, sometimes I can't even see through them!\\>\\n\\@niko When it's windy out, the wind can make waves in it." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko It's like an ocean...\\>\\n\\@niko_speak ...of food!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Oh, wait, but there's food in regular oceans too...\\>\\n\\@niko Like fish, \\@niko_speak or crabs!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I've never actually been to a real ocean until now, actually..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Me neither. - I've been to the ocean. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Me neither. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Oh!\\>\\n\\@niko I guess we have that in common, \\p!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko But you're kind of seeing the ocean now? In this world, anyway." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak As for me, I've seen them on TV before!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - I've been to the ocean. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko That's really cool, \\p!\\>\\n\\@niko I've only seen the ocean on TV before." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - "@niko_pancakes I never thought I'd get to ride a boat through one!\\>\\n\\@niko The water back home doesn't have glowy stuff like how it is here, either!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Ah...but I guess it's because the world is already so dark..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko ...Y'know, I used to be scared of the dark, \\p! \\>\\n\\@niko_eyeclosed It's a little hard to imagine that now, after spending so much time here..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed But not long ago, I couldn't even go to sleep without a lamp..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Me too. - It's good you got over that. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Me too. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Really?\\>\\n\\@niko Even though you're a god?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 2 code: 104 - class RPG::EventCommand: parameters: - '' indent: 2 code: 101 - class RPG::EventCommand: parameters: - - Yeah - 0 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - Yeah indent: 2 code: 402 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I see..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh, but it's a good thing I got over that fear!\\>\\n\\@niko_eyeclosed Otherwise I wouldn't last long here..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - '' indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - It's good you got over that. indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_83c I guess!\\>\\n\\@niko_eyeclosed Otherwise I wouldn't last long here..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - '' indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - "@niko_speak Then again, I've been carrying around the sun, so it's not too bad!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 242 - class RPG::EventCommand: parameters: - "@niko And also, I don't feel scared at all with you guiding me!\\>\\n\\@niko_83c So... thanks for that!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 75 name: ToSleep pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: - "@niko_speak Anyway, maybe we should head out now, \\p..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 184 - 184 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 183 - 183 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 186 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 0 - 211 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 4 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 5 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 6 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 6 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: EleventhHour pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 2 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 2 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: - 60 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 6 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 186 - 186 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 235 - class RPG::EventCommand: parameters: - Graphics.smooth = true indent: 1 code: 355 - class RPG::EventCommand: parameters: - 186 - 186 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 1 - cg_dream3_4 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 2 - cg_dream3_3 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 3 - cg_dream3_2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 4 - cg_dream3_1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 4 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 3 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 1 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 2 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 1 code: 207 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko \\p?\\>\\n\\@niko I had another dream..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Mama was there.\\>\\n\\@niko_speak Did you see her?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 5 name: IntoTheLight pitch: 90 indent: 1 code: 241 - class RPG::EventCommand: parameters: - Script.fadein_bgm(90,3) indent: 1 code: 355 - class RPG::EventCommand: parameters: - "@niko_pancakes She made me pancakes!\\>\\n\\@niko I... think it was my birthday." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Cuz people always get their favorite food on their birthday!\\>\\nA whole lot of it!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Do you have a birthday, too?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Oh!\\>\\n\\@niko Then... what's your favorite food?\\>\\n\\@niko_pancakes Is it pancakes?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Wait, DO you like pancakes?" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I see...\\>\\n\\@niko_speak Makes sense, since you're a god!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko So...\\. do you like pancakes too?" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Me too!\\>\\n\\@niko On my last birthday, I ate ten of them.\\>\\n\\@niko_eyeclosed I was so full I didn't eat anything else that day..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Ah...\\>\\n\\@niko_speak Well, they're tasty!\\>\\n\\@niko Maybe you should give them a chance, y'know?" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - "@niko_speak My mama makes the best pancakes!\\>\\n\\@niko And some of the neighbors make really good noodles." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak And oh! One of our neighbors make a lot of bread.\\>\\n\\@niko Do you have any neighbors?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Oh! Do they share their food with you?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 2 code: 104 - class RPG::EventCommand: parameters: - '' indent: 2 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 0 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 2 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@niko Ours do too!" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 2 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed That's not very nice of them..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 1 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh...\\>\\n\\@niko That sounds a bit lonely." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - "@niko Our neighbors and my mama take turns making food for the whole village each day.\\>\\n\\@niko_speak Everyone also takes turns doing chores and watching the little kids!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I don't need to be watched anymore, though. \\>\\n\\@niko_speak I'm old enough to help out!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...\\>\\n\\@niko I miss everyone." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 242 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I've been gone for a while now, haven't I?\\>\\n\\@niko_speak I wonder if they're worried about me..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: OnLittleCatFeet pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: - "@niko Ah, speaking of helping out, we should probably go now." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 187 - 187 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 186 - 186 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 188 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 80 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 235 - class RPG::EventCommand: parameters: - Graphics.smooth = true indent: 1 code: 355 - class RPG::EventCommand: parameters: - 188 - 188 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 1 - cg_dream4_4 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 2 - cg_dream4_3 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 3 - cg_dream4_2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 4 - cg_dream4_1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 4 - 60 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: Distant pitch: 80 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 70 name: Distant pitch: 80 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 3 - 60 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 50 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 - 2 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: step_metal04 pitch: 50 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 1 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 1 code: 207 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko Hey.... \\p?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I guess...you saw my dream?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - "@niko_distressed It was..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 .\\..\\..\\..\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: LibraryStroll pitch: 65 indent: 1 code: 241 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Come on, let's go..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 68 - 68 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 189 - 189 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 188 - 188 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 193 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - Journal.set 'default' indent: 1 code: 355 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 12 - Journal.active? indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 60 indent: 2 code: 241 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 12 - Wallpaper.set_persistent('save_w32', 0x0) indent: 2 code: 111 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - Script.copy_journal indent: 2 code: 355 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 60 indent: 2 code: 241 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 5 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 5 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 100 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 2 code: 105 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - Wallpaper.reset_persistent indent: 2 code: 355 - class RPG::EventCommand: parameters: - 5 indent: 2 code: 106 - class RPG::EventCommand: parameters: - quit_game_bed indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 60 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 235 - class RPG::EventCommand: parameters: - Graphics.smooth = true indent: 1 code: 355 - class RPG::EventCommand: parameters: - 197 - 197 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 193 - 193 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 1 - cg_dream5_4 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 2 - cg_dream5_3 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 3 - cg_dream5_2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 4 - cg_dream5_1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 5 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Niko. - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Niko. indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 4 - 35 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 63 - 25 - 15 - 0 - 1 indent: 1 code: 201 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 85 name: Distant pitch: 60 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 3 - 35 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 70 name: Distant pitch: 60 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 5 - 50 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - Graphics.smooth = false indent: 1 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 1 code: 207 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 235 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: [] indent: 1 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - "@niko ...Hello?\\>\\@niko_speak ...\\p?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Was that you just now?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I thought I...heard your voice?\\>\\n\\@niko ...in my dream..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko ...\\>\\n\\@niko_eyeclosed ...Ah, guess you're still not there..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed ..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Wait...there's something in my pocket. \\>\\n\\@niko I don't remember putting it there..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 193 - 193 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 58 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Distant pitch: 55 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 99 - 99 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 0 - 20 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@ed [Niko feels uneasy.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 142 - 142 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 142 - 142 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 62 - 62 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 0 - 218 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: [] indent: 2 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 62 - 0 - 1 - 2 indent: 2 code: 111 - class RPG::EventCommand: parameters: - -1 - 2 indent: 3 code: 207 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 3 code: 209 - class RPG::EventCommand: parameters: [] indent: 3 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak ....\\p?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_surprised ......\\p!!! Can you hear me?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 3 code: 104 - class RPG::EventCommand: parameters: - '' indent: 3 code: 101 - class RPG::EventCommand: parameters: - - Yeah - 1 indent: 3 code: 102 - class RPG::EventCommand: parameters: - 0 - Yeah indent: 3 code: 402 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh, phew..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak What happened?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Everything went pitch black for a second..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 62 - 0 - 2 - 2 indent: 3 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 4 code: 209 - class RPG::EventCommand: parameters: [] indent: 4 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 4 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak \\p?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_surprised Are you still there?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 4 code: 104 - class RPG::EventCommand: parameters: - '' indent: 4 code: 101 - class RPG::EventCommand: parameters: - - I'm here. - 1 indent: 4 code: 102 - class RPG::EventCommand: parameters: - 0 - I'm here. indent: 4 code: 402 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 4 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed It happened again..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - 8 - 1 indent: 4 code: 111 - class RPG::EventCommand: parameters: - "@niko_what Everything just went really dark..." indent: 5 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak So dark, the lightbulb doesn't even light it!" indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - "@niko2 Oh, and it's not because I don't have the lightbulb anymore, either!" indent: 5 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed It feels like a different kind of dark..." indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 62 - 0 - 3 - 2 indent: 4 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 5 code: 209 - class RPG::EventCommand: parameters: [] indent: 5 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 5 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed Oh...." indent: 5 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed \\p, let me know when you're back..." indent: 5 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 5 code: 104 - class RPG::EventCommand: parameters: - '' indent: 5 code: 101 - class RPG::EventCommand: parameters: - - I'm back - 1 indent: 5 code: 102 - class RPG::EventCommand: parameters: - 0 - I'm back indent: 5 code: 402 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 5 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I don't know why this keeps happening..." indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - 1 - 62 - 0 - 4 - 2 indent: 5 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 6 code: 209 - class RPG::EventCommand: parameters: [] indent: 6 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 6 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ..." indent: 6 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 6 code: 104 - class RPG::EventCommand: parameters: - '' indent: 6 code: 101 - class RPG::EventCommand: parameters: - - I'm back - 1 indent: 6 code: 102 - class RPG::EventCommand: parameters: - 0 - I'm back indent: 6 code: 402 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 6 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak I don't think anyone else is noticing it, either..." indent: 6 code: 101 - class RPG::EventCommand: parameters: - "@niko_what Am I the only one who's seeing this?" indent: 6 code: 101 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 411 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 6 code: 209 - class RPG::EventCommand: parameters: [] indent: 6 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 6 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 indent: 6 code: 104 - class RPG::EventCommand: parameters: - '' indent: 6 code: 101 - class RPG::EventCommand: parameters: - - Niko, I'm back - 1 indent: 6 code: 102 - class RPG::EventCommand: parameters: - 0 - Niko, I'm back indent: 6 code: 402 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 6 code: 104 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Hey, \\p..." indent: 6 code: 101 - class RPG::EventCommand: parameters: - "@niko Welcome back." indent: 6 code: 101 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 412 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 479 - 479 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 42 - class RPG::CommonEvent: name: checkpoint save list: - class RPG::EventCommand: parameters: - 198 - 198 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - save indent: 0 code: 355 - class RPG::EventCommand: parameters: - 198 - 198 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 43 - class RPG::CommonEvent: name: teleport1 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 221 - class RPG::EventCommand: parameters: - 49 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 12 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 44 - class RPG::CommonEvent: name: teleport2 list: - class RPG::EventCommand: parameters: - mosaic indent: 0 code: 222 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 45 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 46 - class RPG::CommonEvent: name: paperbot list: - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 2 - 1 - 6 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "[EVENING NEWS! EVENING NEWS!]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "[I AM NOT CERTAIN THAT IT IS EVENING.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "[BUT MY LIGHT SENSORS ARE NOT DETECTING DAYLIGHT.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "[I WILL ASSUME IT IS EVENING.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 2 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "[EVENING NEWS! EVENING NEWS!]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "[MAINTENANCE IS STRUGGLING TO FIX THE MAJOR PIPELINE COLLAPSE IN THE NORTH SECTOR.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "[LIKELIHOOD OF AN IMMINENT WATER SHORTAGE IN THE INNER CITY IS NOW 84.2%]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 3 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "[EVENING NEWS! EVENING NEWS!]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "[DISTURBANCE WAS DETECTED FROM THE GROUND ACCESS ELEVATOR ON MAIN STREET.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "[HOWEVER, THE ISSUE QUICKLY RESOLVED ITSELF BEFORE INVESTIGATIONS COULD TAKE PLACE.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 4 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "[EVENING NEWS! EVENING NEWS!]" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "[THE MESSIAH IS CURRENTLY SPEAKING TO NEWSBOT UNIT #28.]" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "[WHICH IS ME.]" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "[HELLO, MESSIAH.]" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Hi!" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 5 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - "[EVENING NEWS! EVENING NEWS!]" indent: 5 code: 101 - class RPG::EventCommand: parameters: - "[STRANGE SOUNDS HAVE BEEN REPORTED FROM THE SLUMS.]" indent: 5 code: 101 - class RPG::EventCommand: parameters: - "[THEIR SOURCE IS UNKNOWN.]" indent: 5 code: 101 - class RPG::EventCommand: parameters: - '[THESE SOUNDS HAVE BEEN DESCRIBED AS "FAINT BLEATING" BY THE AREA''S RESIDENTS.]' indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 6 - 0 indent: 5 code: 111 - class RPG::EventCommand: parameters: - '' indent: 6 code: 101 - class RPG::EventCommand: parameters: - "[EVENING NEWS COMMUNITY BULLETIN]" indent: 6 code: 101 - class RPG::EventCommand: parameters: - "[THE LIBRARY RELEASED SEVERAL NEW BOOKS BY THE ELUSIVE AUTHOR LAST WEEK.]" indent: 6 code: 101 - class RPG::EventCommand: parameters: - "[THE HEAD LIBRARIAN RECOMMENDS THEM.]" indent: 6 code: 101 - class RPG::EventCommand: parameters: - "[THE ASSISTANT LIBRARIAN HAD NO COMMENT AS HE REPORTEDLY FLED THE SCENE SOBBING.]" indent: 6 code: 101 - class RPG::EventCommand: parameters: - "[THE RECEPTIONIST HAD NO COMMENT EITHER BECAUSE THE RECEPTIONIST IS A ROBOT.]" indent: 6 code: 101 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 411 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 412 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 47 - class RPG::CommonEvent: name: EMPTY INVENTORY list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 4 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 5 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 6 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 7 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 8 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 9 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 10 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 11 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 12 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 13 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 14 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 15 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 16 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 17 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 48 - class RPG::CommonEvent: name: teleport noise list: - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 2 - 1 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: teleport pitch: 70 indent: 1 code: 250 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 2 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: teleport pitch: 55 indent: 2 code: 250 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 3 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: teleport pitch: 70 indent: 3 code: 250 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 4 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: teleport pitch: 55 indent: 4 code: 250 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 49 - class RPG::CommonEvent: name: Translated Journal list: - class RPG::EventCommand: parameters: - 124 - 124 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - "$Greetings, \\p.\\nIf you can finally read this, that means you are near the Tower." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$The Tower is the domain of an elusive Entity." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$This being is connected to the world.\\nFor now, you can think of it as the spirit of the world." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$It has no physical form, but it can communicate through computers and other machinery." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$...You know who I am talking about, of course." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$When you first arrived here with our savior, it no doubt contacted you right away." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$Through its own means, the entity will guide the both of you to the Tower." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$The entry room is at the Tower's base.\\nNot only do you need the sun there, but also three pieces of the previous sun." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$The savior will not be able to do anything there.\\nYou, \\p, on the other hand..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$Look at the pattern on the floor. Do as it says.\\nThe window will be gone, so you need to bring it back." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 124 - 124 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 50 - class RPG::CommonEvent: name: prophet explains the world list: - class RPG::EventCommand: parameters: - "@niko I'm not sure where I am, exactly..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I can't see too far off, everything's so dark..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [Our World Was Not Always This Dim.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [Nor Was It So Broken.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_hmm [But Time Waits For Nobody, Not Even Saviors.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [The World Is Divided Into Three Regions.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [You're On The Fringe Right Now, The Barrens.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [That Tower You See In The Distance Once Held Our Sun.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh, so that's what the tall thing was..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [As You Go Further Towards The Center, You Will Cross The Other Regions.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_hmm [There Should Be A Map Still In This Outpost Somewhere...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Ooo..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 51 - class RPG::CommonEvent: name: prophet explains the lightbulb list: - class RPG::EventCommand: parameters: - "@niko I found it in the house I woke up in..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [Within Your Hands Is Our New Sun.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Your... \\.\\.\\@niko_speak sun?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_omg [Yes!]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [Years Ago,\\.\\. Our Previous Sun Sat Atop That Tower And Spilled Its Life Into The Land.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_sigh [But One Day, The Light Went Out.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_sigh [The World Is Still Hanging On By A Thread.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_hmm [The Surface Of This World Is Abundant With An Element Called Phosphor.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_hmm [Fortunately For Us, This Element Stored Light Energy From Our Previous Sun.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_hmm [It's Now Our Only Source Of Illumination, But Its Energy Is Finite.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_sigh [When The Last Of The Light Dies,\\.\\. Our World Will Too.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak ...\\.\\.\\@niko_eyeclosed Ah..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [But Now That You Are Here With The New Sun, All Is Well.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [You Will Need To Restore It To The Tower.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 That looks... pretty far off!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [Yes. So Begins Your Pilgrimage.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_hmm [Also, The Sun Is Fragile, So Be Careful.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_sigh [If The Sun Shatters, The World Will End In An Instant.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko3 Oh..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 52 - class RPG::CommonEvent: name: prophet explains going home list: - class RPG::EventCommand: parameters: - "@niko Oh..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I don't mean to be rude, but I.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I'm... not sure about this." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 I still don't know how I got here!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I was just with my mama a few hours ago..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 And now it feels like I'm in a bad dream..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I just want to go home..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 242 - class RPG::EventCommand: parameters: - "@prophet [...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [Your Mission Is To Save Our World.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_hmm [Just As My Mission Is To Tell You About Our World.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet [I Am Unable To Help You Beyond My Programming.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@prophet_sigh [I Am Sorry.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...oh." indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Phosphor_dark pitch: 50 indent: 0 code: 241 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 53 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 54 - class RPG::CommonEvent: name: rue vision list: - class RPG::EventCommand: parameters: - 1 - vision_rue1 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - vision_rue2 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 3 - vision_rue3 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: tv_static pitch: 120 indent: 0 code: 245 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 246 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 243 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 230 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 217 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 205 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 192 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 180 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 167 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 155 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 142 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 130 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 117 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 105 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 92 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 80 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 67 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 55 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 42 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 30 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 17 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 45 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_shock \\|...\\.\\...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak \\p! Did you see what happened?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - '' indent: 0 code: 101 - class RPG::EventCommand: parameters: - - Yeah? - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Yeah? indent: 0 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - "@niko_eyeclosed My vision went blank for a second...\\>\\n\\@niko_speak And then I saw something?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Like a really short dream..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I wonder what that was about..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: SimpleSecrets pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 109 - 109 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 55 - class RPG::CommonEvent: name: mines vision list: - class RPG::EventCommand: parameters: - 1 - vision_blue1 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - vision_blue2 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 3 - vision_blue3 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: tv_static pitch: 120 indent: 0 code: 245 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 246 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 243 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 230 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 217 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 205 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 192 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 180 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 167 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 155 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 142 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 130 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 117 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 105 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 92 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 80 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 67 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 55 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 42 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 30 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 17 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 235 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 56 - class RPG::CommonEvent: name: birdcourt vision list: - class RPG::EventCommand: parameters: - 1 - vision_green1 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - vision_green2 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 3 - vision_green3 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: tv_static pitch: 120 indent: 0 code: 245 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 246 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 243 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 230 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 217 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 205 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 192 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 180 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 167 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 155 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 142 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 130 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 117 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 105 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 92 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 80 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 67 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 55 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 42 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 30 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 17 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 235 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 57 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 58 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 59 - class RPG::CommonEvent: name: Ed hallway 1 list: - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("So you actually made it ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - here.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("I... guess you win, ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - \\p.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("I''ll tell you how to ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - save the world, then.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("When you reach the ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 'summit, shatter the lightbulb, ' indent: 0 code: 655 - class RPG::EventCommand: parameters: - and...") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 115 - 115 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 60 - class RPG::CommonEvent: name: Ed hallway 2 list: - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("...I''m just humoring ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - you. ") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("I know you''ve been ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 'getting help from a certain ' indent: 0 code: 655 - class RPG::EventCommand: parameters: - someone.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("He already told you ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - about the choice, didn't he?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 116 - 116 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 61 - class RPG::CommonEvent: name: Ed hallway 3 list: - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Are you still planning ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - to save the world, \\p?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Why are you trying so ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - hard for this?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Haven''t you even figured ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - out what this world IS?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("I mean, you even went ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - out of your way to modify it.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 117 - 117 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 62 - class RPG::CommonEvent: name: Ed hallway 4 list: - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("I told you at the ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 'beginning, your mission is to help ' indent: 0 code: 655 - class RPG::EventCommand: parameters: - Niko leave.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Because Niko isn''t part ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - of this world.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Niko is the only thing ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - worth saving here.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - EdText.info(" ... ") indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("...The final choice is ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - up to you.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("I can''t go against my ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - programming.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 118 - 118 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 63 - class RPG::CommonEvent: name: Ed hallway 5 list: - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("You only have one shot, ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - \\p.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("If you choose to smash ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 'the lightbulb, then Niko wakes up ' indent: 0 code: 655 - class RPG::EventCommand: parameters: - back home, like it was all a dream.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("But if you let Niko ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 'return the sun, the child will have ' indent: 0 code: 655 - class RPG::EventCommand: parameters: - 'to bear the weight of this ' indent: 0 code: 655 - class RPG::EventCommand: parameters: - sacrifice.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Niko will stay in this ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - world, forever stuck at the summit.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - EdText.info("They can never leave.") indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Or is that what you ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - want?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - EdText.info("To trap them forever?") indent: 0 code: 355 - class RPG::EventCommand: parameters: - 119 - 119 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 64 - class RPG::CommonEvent: name: Ed hallway 6 list: - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("At least, tell Niko the ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - truth.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("...you do care about ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - Niko, don't you?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Or have you moved ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - beyond that?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("I don''t know how many ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - times we have been though this.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("How many times Niko ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - has been back.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Over and over, in an ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - endless loop.") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - EdText.info("When will it stop?") indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Do you truly care ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - about Niko?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Or are they just ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - another character?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Is this just another ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - game to you?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Like the thousands of ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - others?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - EdText.info(" ... ") indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - EdText.info("I see pieces.") indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - EdText.info("Remnants.") indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 'EdText.info("Will this continue ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - going on?") indent: 0 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 120 - 120 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 65 - class RPG::CommonEvent: name: glowJournal list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - "$scene = Scene_Map.new" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 303 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - pj_portal - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: page pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 12 - 0 - 16 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - pj_2a - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: page pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 2 code: 105 - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 6 - -1 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 23 - 23 - 0 - 6 - -1 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 31 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 1 - 23 - 0 - 7 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - - 255.0 - 255.0 - 255.0 - 255.0 - 10 indent: 4 code: 224 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_logon pitch: 100 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 4 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: fade_in_echo pitch: 150 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 2 - pj_2b - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 4 code: 231 - class RPG::EventCommand: parameters: - 2 - 30 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 4 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 4 code: 106 - class RPG::EventCommand: parameters: - 240 - 240 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 3 - white - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 4 code: 231 - class RPG::EventCommand: parameters: - 3 - 10 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 4 code: 232 - class RPG::EventCommand: parameters: - 10 indent: 4 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 4 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 4 code: 235 - class RPG::EventCommand: parameters: - 3 - 40 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 4 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 4 code: 106 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: - 74 - 1 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 4 code: 122 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - pj_1a - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: page pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 2 code: 105 - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 6 - -1 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 23 - 23 - 0 - 6 - -1 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 35 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 1 - 23 - 0 - 15 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - - 255.0 - 255.0 - 255.0 - 255.0 - 10 indent: 4 code: 224 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_logon pitch: 100 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 4 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: fade_in_echo pitch: 150 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 2 - pj_1b - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 4 code: 231 - class RPG::EventCommand: parameters: - 2 - 30 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 4 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 4 code: 106 - class RPG::EventCommand: parameters: - 208 - 208 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 3 - white - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 4 code: 231 - class RPG::EventCommand: parameters: - 3 - 10 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 4 code: 232 - class RPG::EventCommand: parameters: - 10 indent: 4 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 4 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 4 code: 235 - class RPG::EventCommand: parameters: - 3 - 40 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 4 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 4 code: 106 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: - 74 - 1 - 0 - 99 indent: 4 code: 126 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 4 code: 122 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 0 - 209 - 1 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko2 Oh... I found this page." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko It looks kind of like a drawing of this room." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Maybe it's telling us we should come here?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko Which we did, already." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak So... it looks like we're on the right track!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 209 - 209 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 66 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 67 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 68 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 69 - class RPG::CommonEvent: name: alula helps! list: - class RPG::EventCommand: parameters: - 4 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 2 - 1 - 4 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 1 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 2 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 3 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 4 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - "@alula I'm helping!" indent: 5 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 5 code: 106 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 70 - class RPG::CommonEvent: name: hi silver list: - class RPG::EventCommand: parameters: - 2 - A - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@silver [Hello again.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@Niko Hello." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@Niko Hello." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@silver2 [Do you... need anything?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@Niko Nah." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@silver [Okay.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 71 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: - 495 - 495 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 115 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 497 id: 72 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 73 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 74 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 75 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 76 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 77 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 78 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 79 - class RPG::CommonEvent: name: CREDITS 1 list: - class RPG::EventCommand: parameters: - "@credits Programming\\nEliza Velasquez\\nMichael Shirt" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 80 - class RPG::CommonEvent: name: CREDITS 2 list: - class RPG::EventCommand: parameters: - "@credits Graphics\\nNightmargin (Casey Gu)" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 81 - class RPG::CommonEvent: name: CREDITS 3 list: - class RPG::EventCommand: parameters: - "@credits Character Design\\nNightmargin" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Maize and George's designs\\nEliza Velasquez" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 82 - class RPG::CommonEvent: name: CREDITS 4 list: - class RPG::EventCommand: parameters: - "@credits Soundtrack\\nNightmargin" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Additional tracks\\nEliza Velasquez\\nMichael Shirt" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 83 - class RPG::CommonEvent: name: CREDITS 5 list: - class RPG::EventCommand: parameters: - "@credits Story (Mechanics Concept)\\nEliza Velasquez" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits General Story and Worldbuilding\\nNightmargin\\nEliza Velasquez" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Writing\\nNightmargin\\nEliza Velasquez\\nMichael Shirt" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 84 - class RPG::CommonEvent: name: CREDITS 6 list: - class RPG::EventCommand: parameters: - "@credits Producer\\nMark Conforti" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Official Testers\\nJason Black\\nSinNoAria\\nOmer Oztas" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 85 - class RPG::CommonEvent: name: CREDITS 7 list: - class RPG::EventCommand: parameters: - "@credits Special Thanks\\n\\lRedoplus " indent: 0 code: 101 - class RPG::EventCommand: parameters: - "\\rPurpleAlmonds\\n\\lSaniblues \\rFelixTheJudge\\n" indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@credits \\lNoxid \\rAlbatrosssoup\\n\\lSauraen \\rStanhoff\\n\\lKalkie \\rKitsiinabox" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Testers of Original OneShot\\n\\lDolphinsAreEvil \\rKyne\\n\\lTangyOranges \\rletty\\n" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@credits \\lZeroGuilt \\rMichael\\n\\lMraof \\rpsychoTR2\\n\\lNekkowe \\rDivinuss\\n" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@credits \\lM3ltd0wn \\rFelix\\n\\lOutlanderSES \\rplasterbrain" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 12 - "$persistent.langcode == 'ja'" indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@credits æ\x97¥æ\x9C¬èª\x9Eç·¨é\x9B\x86\\næ«\x9Bå¼\x95è\x8C\x89è\x8E\x89å­\x90\\nveneziowl" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 86 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 87 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 88 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 89 - class RPG::CommonEvent: name: or this list: - class RPG::EventCommand: parameters: - 1 - vision_rue1 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - vision_rue2 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 3 - vision_rue3 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: tv_static pitch: 120 indent: 0 code: 245 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 246 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 243 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 230 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 217 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 205 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 192 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 180 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 167 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 155 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 142 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 130 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 117 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 105 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 92 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 80 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 67 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 55 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 42 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 30 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 17 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 3 - 1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 45 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_shock \\|...\\.\\...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak \\p! Did you see what happened?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - '' indent: 0 code: 101 - class RPG::EventCommand: parameters: - - Yeah? - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Yeah? indent: 0 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - "@niko_eyeclosed My vision went blank for a second...\\>\\n\\@niko_speak And then I saw something?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Like a really short dream..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I wonder what that was about..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: SimpleSecrets pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 109 - 109 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 90 - class RPG::CommonEvent: name: 'ACHV: chaotic evil' list: - class RPG::EventCommand: parameters: - Steam.unlock 'CHAOTIC_EVIL' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 91 - class RPG::CommonEvent: name: 'ACHV: shock' list: - class RPG::EventCommand: parameters: - Steam.unlock 'CONDUCTION' indent: 0 code: 355 - class RPG::EventCommand: parameters: - Gamejolt.grant_trophy(136490) indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 92 - class RPG::CommonEvent: name: 'ACHV: extreme bartering' list: - class RPG::EventCommand: parameters: - Steam.unlock 'EXTREME_BARTERING' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 93 - class RPG::CommonEvent: name: 'ACHV: ram whisperer' list: - class RPG::EventCommand: parameters: - Steam.unlock 'RAM_WHISPERER' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 94 - class RPG::CommonEvent: name: 'ACHV: pancakes' list: - class RPG::EventCommand: parameters: - Steam.unlock 'PANCAKES' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 95 - class RPG::CommonEvent: name: 'ACHV: we ride at dawn' list: - class RPG::EventCommand: parameters: - Steam.unlock 'WE_RIDE_AT_DAWN' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 96 - class RPG::CommonEvent: name: 'ACHV: secret' list: - class RPG::EventCommand: parameters: - Steam.unlock 'SECRET' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 97 - class RPG::CommonEvent: name: 'ACHV: bookworm' list: - class RPG::EventCommand: parameters: - Steam.unlock 'BOOKWORM' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 98 - class RPG::CommonEvent: name: 'ACHV: rebirth' list: - class RPG::EventCommand: parameters: - Steam.unlock 'REBIRTH' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 99 - class RPG::CommonEvent: name: 'ACHV: oneshot' list: - class RPG::EventCommand: parameters: - Steam.unlock 'ONESHOT' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 100 - class RPG::CommonEvent: name: 'ACHV: return' list: - class RPG::EventCommand: parameters: - Steam.unlock 'RETURN' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 101 - class RPG::CommonEvent: name: extreme bartering check list: - class RPG::EventCommand: parameters: - 0 - 126 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 127 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 0 - 128 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 0 - 129 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - 0 - 130 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - 0 - 131 - 0 indent: 5 code: 111 - class RPG::EventCommand: parameters: - 0 - 132 - 0 indent: 6 code: 111 - class RPG::EventCommand: parameters: - 0 - 133 - 0 indent: 7 code: 111 - class RPG::EventCommand: parameters: - 93 indent: 8 code: 117 - class RPG::EventCommand: parameters: [] indent: 8 code: 0 - class RPG::EventCommand: parameters: [] indent: 7 code: 412 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 412 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 412 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 102 - class RPG::CommonEvent: name: bookworm check list: - class RPG::EventCommand: parameters: - 0 - 135 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 136 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 0 - 137 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 0 - 138 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - 0 - 139 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - 0 - 140 - 0 indent: 5 code: 111 - class RPG::EventCommand: parameters: - 0 - 141 - 0 indent: 6 code: 111 - class RPG::EventCommand: parameters: - 98 indent: 7 code: 117 - class RPG::EventCommand: parameters: [] indent: 7 code: 0 - class RPG::EventCommand: parameters: [] indent: 6 code: 412 - class RPG::EventCommand: parameters: [] indent: 6 code: 0 - class RPG::EventCommand: parameters: [] indent: 5 code: 412 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 103 - class RPG::CommonEvent: name: oneshot check list: - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - 142 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 100 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 104 - class RPG::CommonEvent: name: no clue what this is list: - class RPG::EventCommand: parameters: - It certainly is something indent: 0 code: 108 - class RPG::EventCommand: parameters: - 0 - 142 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 145 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 354 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 105 - class RPG::CommonEvent: name: square death sound list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: square-death pitch: 90 indent: 0 code: 250 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 106 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 107 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 108 - class RPG::CommonEvent: name: kill first square list: - class RPG::EventCommand: parameters: - 0 - 319 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko3 ...hey." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko2 \\p... did you see that?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko4 The squares just..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 319 - 319 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 320 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko3 It just happened again..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko2 I...\\.\\. think...\\>\\n\\@niko6 Something is making them go away!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko2 ...come on, let's try the rest." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 320 - 320 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 109 - class RPG::CommonEvent: name: SQUARES BE GONE list: - class RPG::EventCommand: parameters: - 1 - white - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - sun_rays - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 1 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 235 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: - 376 - 376 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 377 - 377 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 378 - 378 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 379 - 379 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 380 - 380 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 381 - 381 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 382 - 382 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 383 - 383 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 384 - 384 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 385 - 385 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 257 - 30 - 20 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 110 - class RPG::CommonEvent: name: MOD EVENTS list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 111 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 112 - class RPG::CommonEvent: name: QAsave list: - class RPG::EventCommand: parameters: - 91 - 91 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - enter_name indent: 0 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: - writeQAsave $game_temp.countdown_password indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 113 - class RPG::CommonEvent: name: LoadQASave list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 114 - class RPG::CommonEvent: name: box list: - class RPG::EventCommand: parameters: - FUCK THIS PUZZLE indent: 0 code: 108 - class RPG::EventCommand: parameters: - "$scene = Scene_Map.new" indent: 0 code: 355 - class RPG::EventCommand: parameters: - Graphics.fullscreen = false indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 247 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 242 - class RPG::EventCommand: parameters: - 1 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$scene = Scene_Box.new" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 12 - "$game_temp.box_finished == true" indent: 0 code: 111 - class RPG::EventCommand: parameters: - 418 - 418 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 141 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - "@niko_speak The box opened!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko Hmm, let's see..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Ah, there's a battery case in here!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 82 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 248 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 115 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 116 - class RPG::CommonEvent: name: sun timer hard list: - class RPG::EventCommand: parameters: - 0 - 488 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 2100 indent: 1 code: 124 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 488 - 488 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 3 - 0 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 309 - 309 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 165 - 165 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 160 - 160 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 2 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 2 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 2 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 487 id: 117 - class RPG::CommonEvent: name: sun timer list: - class RPG::EventCommand: parameters: - 0 - 488 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 2700 indent: 1 code: 124 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 488 - 488 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 3 - 0 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 308 - 308 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 158 - 158 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 165 - 165 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 160 - 160 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 2 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 2 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 2 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 487 id: 118 - class RPG::CommonEvent: name: sun timer end list: - class RPG::EventCommand: parameters: - Ignore indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 124 - class RPG::EventCommand: parameters: - 487 - 487 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: - "@ed [The timer has stopped.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@ed [You have completed dark light.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$game_temp.enabledarkerlight = true" indent: 0 code: 355 - class RPG::EventCommand: parameters: - mod_save_make indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 119 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 120 - class RPG::CommonEvent: name: login list: - class RPG::EventCommand: parameters: - Ignore indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 115 - class RPG::EventCommand: parameters: - 12 - Steam.enabled? indent: 0 code: 111 - class RPG::EventCommand: parameters: - skip indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - try again indent: 0 code: 118 - class RPG::EventCommand: parameters: - 'if Gamejolt.auth_user.success == ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - '"true"' indent: 0 code: 655 - class RPG::EventCommand: parameters: - "$game_switches[494] = true" indent: 0 code: 655 - class RPG::EventCommand: parameters: - else indent: 0 code: 655 - class RPG::EventCommand: parameters: - "$game_switches[494] = false" indent: 0 code: 655 - class RPG::EventCommand: parameters: - end indent: 0 code: 655 - class RPG::EventCommand: parameters: - 0 - 494 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - Do you want to log into gamejolt? indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 1 code: 402 - class RPG::EventCommand: parameters: - jump indent: 2 code: 119 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - Enter username. indent: 1 code: 101 - class RPG::EventCommand: parameters: - 91 - 91 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - enter_name indent: 1 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 12 - "$game_temp.username = $game_temp.countdown_password" indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - Enter user token. indent: 1 code: 101 - class RPG::EventCommand: parameters: - "(Your user token is not your password.)" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "(You can find your user token by clicking on your " indent: 1 code: 101 - class RPG::EventCommand: parameters: - 'avatar in gamejolt and pressing the "Game Token" ' indent: 1 code: 401 - class RPG::EventCommand: parameters: - button.) indent: 1 code: 401 - class RPG::EventCommand: parameters: - 91 - 91 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - enter_name indent: 1 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 12 - "$game_temp.usertoken = $game_temp.countdown_password" indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - mod_save_make indent: 1 code: 355 - class RPG::EventCommand: parameters: - 12 - Gamejolt.fetch_user.success != "false" indent: 1 code: 111 - class RPG::EventCommand: parameters: - Fetching avatar... (This may take a second) indent: 2 code: 101 - class RPG::EventCommand: parameters: - Gamejolt.download_user_pfp indent: 2 code: 355 - class RPG::EventCommand: parameters: - 1 - 1 indent: 2 code: 104 - class RPG::EventCommand: parameters: - Is this correct?\n\c[6]\gjname\n\gjtoken indent: 2 code: 101 - class RPG::EventCommand: parameters: - 2 indent: 2 code: 235 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 0 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 2 code: 402 - class RPG::EventCommand: parameters: - 0 - 1 indent: 3 code: 104 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 2 code: 402 - class RPG::EventCommand: parameters: - try again indent: 3 code: 119 - class RPG::EventCommand: parameters: - 0 - 1 indent: 3 code: 104 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: - mod_save_make indent: 2 code: 355 - class RPG::EventCommand: parameters: - 'if Gamejolt.auth_user.success == ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - '"true"' indent: 2 code: 655 - class RPG::EventCommand: parameters: - "$game_switches[494] = true" indent: 2 code: 655 - class RPG::EventCommand: parameters: - else indent: 2 code: 655 - class RPG::EventCommand: parameters: - "$game_switches[494] = false" indent: 2 code: 655 - class RPG::EventCommand: parameters: - end indent: 2 code: 655 - class RPG::EventCommand: parameters: - 0 - 494 - 1 indent: 2 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_denied pitch: 100 indent: 3 code: 250 - class RPG::EventCommand: parameters: - "\\c[2]Invalid user token." indent: 3 code: 101 - class RPG::EventCommand: parameters: - try again indent: 3 code: 119 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_denied pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[2]Invalid username." indent: 2 code: 101 - class RPG::EventCommand: parameters: - try again indent: 2 code: 119 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_denied pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - "\\c[2]You are already logged in." indent: 1 code: 101 - class RPG::EventCommand: parameters: - jump indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_granted pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - "\\c[3]Successfully logged in." indent: 0 code: 101 - class RPG::EventCommand: parameters: - jump indent: 0 code: 118 - class RPG::EventCommand: parameters: - 2 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - skip indent: 0 code: 118 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 121 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 122 - class RPG::CommonEvent: name: transponder list: - class RPG::EventCommand: parameters: [] indent: 0 code: 247 - class RPG::EventCommand: parameters: - "$scene = Scene_Map.new" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 360 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak So, I need to use this when I need " indent: 1 code: 101 - class RPG::EventCommand: parameters: - help? indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko Huh, I wonder what it does." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 38 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_dialtone pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 44 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_number pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 38 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_outgoing pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 130 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_outgoing pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 130 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_huh . . ." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_outgoing pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 130 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_wtf2 . . . . ." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_outgoing pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 130 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@bluebot [WOULD YOU LIKE ASSISTANCE?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I was just testing what this did." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Sorry." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 360 - 360 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 248 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 242 - class RPG::EventCommand: parameters: - 38 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_dialtone pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 44 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_number pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 38 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_outgoing pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 130 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_outgoing pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 130 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_huh . . ." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_outgoing pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 130 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_wtf2 . . . . ." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: phone_outgoing pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 130 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "$game_variables[293] = @map_id" indent: 1 code: 355 - class RPG::EventCommand: parameters: - 12 - ModScripts.checkmines indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@BLUEBOT [PLEASE WAIT.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 255.0 - 50 indent: 2 code: 224 - class RPG::EventCommand: parameters: - 0 - 274 - 14 - 40 - 2 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: - 49 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 90 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@BLUEBOT [PLEASE TRY NOT TO GET STUCK.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Twilight pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@bluebot [PLEASE ASK FOR ASSITANCE WHEN YOU " indent: 2 code: 101 - class RPG::EventCommand: parameters: - ARE IN THE MINES.] indent: 2 code: 401 - class RPG::EventCommand: parameters: [] indent: 2 code: 248 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 123 - class RPG::CommonEvent: name: thunder list: - class RPG::EventCommand: parameters: - particles :rain indent: 0 code: 355 - class RPG::EventCommand: parameters: - Audio.bgs_play("Audio/AMB/Rain/#{Dir.children("Audio/AMB/Rain").sample}") indent: 0 code: 355 - class RPG::EventCommand: parameters: - - -34.0 - -17.0 - -17.0 - 34.0 - 30 indent: 0 code: 223 - class RPG::EventCommand: parameters: - 392 - 392 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 392 id: 124 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 125 - class RPG::CommonEvent: name: funk list: - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 253 - 253 - 0 - 2 - 0 - 100 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 253 - 0 - 0 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Move to dark side (has cookies) indent: 1 code: 108 - class RPG::EventCommand: parameters: - 0 - 404 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 0 - 284 - 32 - 12 - 0 - 1 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 284 - 33 - 12 - 0 - 1 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: spark pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 40 name: '' pitch: 100 indent: 1 code: 245 - class RPG::EventCommand: parameters: - "@wait_count = rand(5..15) * 2" indent: 1 code: 355 - class RPG::EventCommand: parameters: - Move to light side indent: 1 code: 108 - class RPG::EventCommand: parameters: - 0 - 404 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 0 - 284 - 6 - 12 - 0 - 1 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 284 - 7 - 12 - 0 - 1 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 'Must wait 1 frame after map transfer so the maps ' indent: 1 code: 108 - class RPG::EventCommand: parameters: - properties don't override BGM/BGS set by commands indent: 1 code: 408 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 65 name: humming pitch: 100 indent: 1 code: 245 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 439 id: 126 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 127 - class RPG::CommonEvent: name: Pause Game list: - class RPG::EventCommand: parameters: - Unused indent: 0 code: 108 - class RPG::EventCommand: parameters: - "$game_system.se_play($data_system.decision_se)" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 - Paused - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - while !Input.trigger?(Input::PAUSE) indent: 0 code: 355 - class RPG::EventCommand: parameters: - " sleep(1 / Graphics.frame_rate)" indent: 0 code: 655 - class RPG::EventCommand: parameters: - end indent: 0 code: 655 - class RPG::EventCommand: parameters: - "$game_system.se_play($data_system.decision_se)" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 128 - class RPG::CommonEvent: name: modcredits list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 129 - class RPG::CommonEvent: name: checkforpatterns list: - class RPG::EventCommand: parameters: - Ah yes this thing indent: 0 code: 108 - class RPG::EventCommand: parameters: - This thing doesn't really matter anymore since indent: 0 code: 408 - class RPG::EventCommand: parameters: - The relevant scripts are missing indent: 0 code: 408 - class RPG::EventCommand: parameters: - '' indent: 0 code: 408 - class RPG::EventCommand: parameters: - This thing was from the old USB puzzle that never indent: 0 code: 408 - class RPG::EventCommand: parameters: - made it in, due to it being a lazy rewrite of the indent: 0 code: 408 - class RPG::EventCommand: parameters: - solstice puzzle indent: 0 code: 408 - class RPG::EventCommand: parameters: - 0 - 430 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 431 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 403 - 403 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 429 id: 130 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 131 - class RPG::CommonEvent: name: map jumper list: - class RPG::EventCommand: parameters: - 298 - 4 indent: 0 code: 103 - class RPG::EventCommand: parameters: - 1 - 298 - 0 - 0 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - ok dont do that indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 298 - 293 - 292 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 132 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 133 - class RPG::CommonEvent: name: idle animations list: - class RPG::EventCommand: parameters: - Will this ever be a thing? indent: 0 code: 108 - class RPG::EventCommand: parameters: - Probably indent: 0 code: 408 - class RPG::EventCommand: parameters: - For now? indent: 0 code: 408 - class RPG::EventCommand: parameters: - Nope indent: 0 code: 408 - class RPG::EventCommand: parameters: - 12 - "!$game_player.moving?" indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 502 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 258 - 258 - 0 - 2 - 1500 - 3000 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 259 - 259 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 502 - 502 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 259 - 1 - 258 - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 260 - 260 - 0 - 2 - 0 - 4 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 260 - 0 - 0 - 1 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 261 - 261 - 0 - 6 - -1 - 2 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 8 - 1 indent: 3 code: 111 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko_anim1 - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 1 code: 15 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 1 code: 15 - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 1 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 1 code: 15 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 1 code: 15 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 1 code: 15 - class RPG::MoveCommand: parameters: - niko_new - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 4 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_anim1 - 0 - 2 - 0 code: 41 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 1 code: 15 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 1 code: 15 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 18 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 1 code: 15 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 18 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 1 code: 15 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 1 code: 15 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 1 code: 15 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_new - 0 - 2 - 0 code: 41 indent: 4 code: 509 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 210 - class RPG::EventCommand: parameters: - 258 - 258 - 0 - 2 - 300 - 600 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 259 - 259 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 259 - 259 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 502 - 502 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 501 id: 134 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 135 - class RPG::CommonEvent: name: fadein list: - class RPG::EventCommand: parameters: - Don't use this ever for the love of god indent: 0 code: 108 - class RPG::EventCommand: parameters: - ModScripts.bgm_fadein indent: 0 code: 355 - class RPG::EventCommand: parameters: - "('SomeplaceIKnew.ogg', 100, 90, 5)" indent: 0 code: 655 - class RPG::EventCommand: parameters: - 435 - 435 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 435 id: 136 - class RPG::CommonEvent: name: credits list: - class RPG::EventCommand: parameters: - 1 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 104 - 104 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: emptyvault pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - "@credits This is in early access" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits We would like to hear your feedback!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits You can reach us via Discord or Steam" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 151 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 152 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 153 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 154 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 155 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 156 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 157 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Thanks for playing!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 242 - class RPG::EventCommand: parameters: - 4 - oneshot_fm_text - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 4 - 90 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 180 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 4 - 90 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 90 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 43 indent: 0 code: 117 - class RPG::EventCommand: parameters: - erase_game indent: 0 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 0 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 137 - class RPG::CommonEvent: name: a list: - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 138 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 138 - class RPG::CommonEvent: name: uwubrella list: - class RPG::EventCommand: parameters: - 0 - 436 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: umbrella_close pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 436 - 436 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 12 - has_lightbulb? indent: 1 code: 111 - class RPG::EventCommand: parameters: - 11 - niko_bulb_new - 0 - '' - 0 indent: 2 code: 322 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 11 - niko_new - 0 - '' - 0 indent: 2 code: 322 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: umbrella_open pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 436 - 436 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 12 - has_lightbulb? indent: 1 code: 111 - class RPG::EventCommand: parameters: - 11 - niko_umbrella_bulb - 0 - '' - 0 indent: 2 code: 322 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 11 - niko_umbrella_bulb - 0 - '' - 0 indent: 2 code: 322 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 139 - class RPG::CommonEvent: name: edit offset list: - class RPG::EventCommand: parameters: - 'This is unsued outside of a debug event ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - and doesn't work anymore indent: 0 code: 408 - class RPG::EventCommand: parameters: - 22 - 4 indent: 0 code: 103 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 5000 - 3 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 2 - 0 - 5000 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 22 - 22 - 3 - 0 - -1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "$game_temp.reflection_offset = $game_variables[22]" indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 140 - class RPG::CommonEvent: name: bottle list: - class RPG::EventCommand: parameters: - 2 indent: 0 code: 242 - class RPG::EventCommand: parameters: - "$scene = Scene_Map.new" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 12 - "$console" indent: 0 code: 111 - class RPG::EventCommand: parameters: - Graphics.fullscreen = false indent: 1 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 471 - 471 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 6 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 6 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 - dusty_bottle_no_dust - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 3 - dusty_bottle_one_third_full - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 4 - dusty_bottle_two_thirds_full - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 5 - dusty_bottle_full_dust - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 6 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 6 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 6 - 60 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 472 - 472 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 146 - 146 - 0 - 0 - -1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 472 id: 141 - class RPG::CommonEvent: name: para list: - class RPG::EventCommand: parameters: - God the bottle puzzle is really complicated indent: 0 code: 108 - class RPG::EventCommand: parameters: - I don't really understand it anymore indent: 0 code: 408 - class RPG::EventCommand: parameters: - 1 - 146 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 5 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: dust pitch: 50 indent: 1 code: 250 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 146 - 0 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: dust pitch: 50 indent: 1 code: 250 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 146 - 0 - 3 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 3 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: dust pitch: 50 indent: 1 code: 250 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 146 - 0 - 4 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 6 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 4 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 5 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 6 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 6 indent: 1 code: 235 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 472 - 472 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 104 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - "@niko_speak Aha, the paper came out!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 103 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - "@niko It feels heavy." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: SomeplaceIKnew pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 288 - 288 - 0 - 1 - 146 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 12 - ModWindow.checkShake(20) indent: 1 code: 111 - class RPG::EventCommand: parameters: - 294 - 294 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - 294 - 0 - 1 - 1 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 294 - 294 - 0 - 0 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 1 - 146 - 0 - 4 - 5 indent: 3 code: 111 - class RPG::EventCommand: parameters: - 146 - 146 - 1 - 0 - 1 indent: 4 code: 122 - class RPG::EventCommand: parameters: - 294 - 294 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - Interpreter.take_a_chill_pill indent: 1 code: 355 - class RPG::EventCommand: parameters: - 12 - button_pressed? indent: 1 code: 111 - class RPG::EventCommand: parameters: - 6 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 4 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 5 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 6 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 6 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 471 - 471 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 472 - 472 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 12 - "$console" indent: 2 code: 111 - class RPG::EventCommand: parameters: - Graphics.fullscreen = true indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - "@two_ed [Need help?]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 2 code: 104 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 2 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 2 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@two_ed [How would you typically get something " indent: 3 code: 101 - class RPG::EventCommand: parameters: - 'out of a ' indent: 3 code: 401 - class RPG::EventCommand: parameters: - bottle?] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@two_ed [By shaking it, no?]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@two_ed [So, how could you shake the bottle?]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 2 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - "@two_ed [Alright then.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: SomeplaceIKnew pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 146 - 1 - 288 - 5 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 269 - 269 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 1 - 269 - 0 - 700 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 269 - 269 - 0 - 2 - -20 - 20 indent: 2 code: 122 - class RPG::EventCommand: parameters: - ModWindow.vibrate indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 1 switch_id: 472 id: 142 - class RPG::CommonEvent: name: Scissors list: - class RPG::EventCommand: parameters: - "@niko_speak Safety hazard!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - Steam.unlock 'SPEED_DEMON' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 421 - 421 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 143 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 144 - class RPG::CommonEvent: name: AMBIENCE (DEPRECEATED) list: - class RPG::EventCommand: parameters: - Ah yes the old ambience common event indent: 0 code: 108 - class RPG::EventCommand: parameters: - Fuck this thing indent: 0 code: 408 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 145 - class RPG::CommonEvent: name: thunder daemon list: - class RPG::EventCommand: parameters: - 0 - 392 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "@wait_count = rand(250...600) * 2" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 392 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - '@clap_intensity = rand 1..(Dir.children("Audio/AMB/Thunder").size - 1)' indent: 0 code: 355 - class RPG::EventCommand: parameters: - "$game_screen.start_flash(Color.new(255 - ((@clap_intensity - 2) * 15), 255 - ((@clap_intensity - 2) * 15), 255 - ((@clap_intensity - 2) * 15), 255 - ((@clap_intensity - 2) * 15)), rand(3..5))" indent: 0 code: 655 - class RPG::EventCommand: parameters: - 0 - 392 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "@wait_count = rand(7..11)" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 392 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "$game_screen.start_flash(Color.new(255 - ((@clap_intensity - 2) * 15), 255 - ((@clap_intensity - 2) * 15), 255 - ((@clap_intensity - 2) * 15), 255 - ((@clap_intensity - 2) * 15)), rand(3..5))" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 392 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "@wait_count = @clap_intensity * 2 * rand(2..6)" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 392 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Audio.se_play("Audio/AMB/Thunder/#{Dir.children("Audio/AMB/Thunder")[@clap_intensity]}") indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 392 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 392 id: 146 - class RPG::CommonEvent: name: pp list: - class RPG::EventCommand: parameters: - "$Demo_Load.load_demo" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 70 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$Demo_Load.pause_demo" indent: 0 code: 355 - class RPG::EventCommand: parameters: - "$scene= Scene_Demo.new" indent: 0 code: 655 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 25 id: 147 - class RPG::CommonEvent: name: transition list: - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 0 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 0 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - I'm pretty sure this goes unused indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 148 - class RPG::CommonEvent: name: checkmods list: - class RPG::EventCommand: parameters: - 'This is from way back when, ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'when I used to be really toxic and annoying, ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - and this whole common event is just kinda bad indent: 0 code: 408 - class RPG::EventCommand: parameters: - 'It''s sorta a direct attack on other modders ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - as it basically tells you off for having other mods indent: 0 code: 408 - class RPG::EventCommand: parameters: - Henceforth It shall be rmeoved indent: 0 code: 408 - class RPG::EventCommand: parameters: [] indent: 0 code: 115 - class RPG::EventCommand: parameters: - I am not particularly proud of myself, even if indent: 0 code: 108 - class RPG::EventCommand: parameters: - it's me from a month ago indent: 0 code: 408 - class RPG::EventCommand: parameters: - "- Pancakes" indent: 0 code: 408 - class RPG::EventCommand: parameters: - 470 - 470 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 12 - ModScripts.checkeclipse indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@ed WARNING. ECLIPSE INSTALL DETECTED." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 470 - 470 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 12 - ModScripts.checkrampocalypse indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@ed WARNING. RAMPOCALYPSE INSTALL " indent: 1 code: 101 - class RPG::EventCommand: parameters: - DETECTED. indent: 1 code: 401 - class RPG::EventCommand: parameters: - 470 - 470 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 12 - ModScripts.checkequinox indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@ed WARNING. EQUINOX INSTALL DETECTED." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 470 - 470 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 12 - ModScripts.checkosam indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@ed WARNING. OSAM INSTALL DETECTED." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 470 - 470 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 470 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 470 - 470 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - ANY ISSUES CAUSED BY THIS WILL BE IGNORED. indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 149 - class RPG::CommonEvent: name: Who are the comments for? list: - class RPG::EventCommand: parameters: - Me I think? I don't even know why I'm making indent: 0 code: 108 - class RPG::EventCommand: parameters: - them indent: 0 code: 408 - class RPG::EventCommand: parameters: - It's 2am and I'm just writing messages to someone indent: 0 code: 408 - class RPG::EventCommand: parameters: - Or myself indent: 0 code: 408 - class RPG::EventCommand: parameters: - I wish I knew indent: 0 code: 408 - class RPG::EventCommand: parameters: - It's hard addressing something you don't even know indent: 0 code: 108 - class RPG::EventCommand: parameters: - is listening indent: 0 code: 408 - class RPG::EventCommand: parameters: - Zimber was here - 2021.10.16 indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 150 - class RPG::CommonEvent: name: credits1 list: - class RPG::EventCommand: parameters: - "@credits Mod Lead Developers \\n Pancakes" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "\\n HP" indent: 0 code: 401 - class RPG::EventCommand: parameters: - "\\n zimberzimber" indent: 0 code: 401 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 151 - class RPG::CommonEvent: name: credits2 list: - class RPG::EventCommand: parameters: - "@credits Mod Playtesters \\n Alchy \\n Samel \\n " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Archaic \n Lionmeow \n Janeberru indent: 0 code: 401 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 152 - class RPG::CommonEvent: name: credits3 list: - class RPG::EventCommand: parameters: - "@credits Character Artists \\n Lionmeow \\n Luna" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Hi-Res Artists \\n Tonykony \\n Mikester \\n " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Luna indent: 0 code: 401 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Pixel Artists \\n CuboManco \\n Avolicis" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 153 - class RPG::CommonEvent: name: credits4 list: - class RPG::EventCommand: parameters: - "@credits Mod Soundtrack \\n Samuel J. Newsome \\n " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Cwitsh \n Vlusky indent: 0 code: 401 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 154 - class RPG::CommonEvent: name: credits5 list: - class RPG::EventCommand: parameters: - "@credits Mod World Building \\n Pancakes \\n HP \\n " indent: 0 code: 101 - class RPG::EventCommand: parameters: - zimberzimber indent: 0 code: 401 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@credits Additional Scripting Help \\n Cryro \\n " indent: 0 code: 101 - class RPG::EventCommand: parameters: - rkevin \n enthusiasticGeek \n somedevfox indent: 0 code: 401 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 155 - class RPG::CommonEvent: name: credits6 list: - class RPG::EventCommand: parameters: - "@credits Mod Producer\\n Astrabit" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 156 - class RPG::CommonEvent: name: credits7 list: - class RPG::EventCommand: parameters: - "@credits Special thanks to \\n Eternabyte" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 - modshot - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 251 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 2 - mkxp - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 251 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 157 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 158 - class RPG::CommonEvent: name: finale glitch list: - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 2 - 0 - 10 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 0 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - effect = ALEffect::EAXReverb.new indent: 1 code: 355 - class RPG::EventCommand: parameters: - effect.load_preset_psychotic indent: 1 code: 655 - class RPG::EventCommand: parameters: - Audio.bgm_set_al_effect(effect) indent: 1 code: 655 - class RPG::EventCommand: parameters: - $scene.spriteset.tilemap.tileset = RPG::Cache.tileset("finale_red") indent: 1 code: 655 - class RPG::EventCommand: parameters: - $game_map.events[5].character_name = "tv_encounter_two" indent: 1 code: 655 - class RPG::EventCommand: parameters: - for i in 0..6 indent: 1 code: 655 - class RPG::EventCommand: parameters: - " autotile_name = $game_map.autotile_names[i]" indent: 1 code: 655 - class RPG::EventCommand: parameters: - ' $scene.spriteset.tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name.sub(/purple/, "red"))' indent: 1 code: 655 - class RPG::EventCommand: parameters: - end indent: 1 code: 655 - class RPG::EventCommand: parameters: - $scene.spriteset.panorama.bitmap = RPG::Cache.panorama("codebg_red", 0) indent: 1 code: 655 - class RPG::EventCommand: parameters: - "@wait_time = rand(10..20) * 2" indent: 1 code: 355 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - Audio.bgm_clear_al_effect indent: 1 code: 355 - class RPG::EventCommand: parameters: - $scene.spriteset.tilemap.tileset = RPG::Cache.tileset("finale") indent: 1 code: 655 - class RPG::EventCommand: parameters: - $game_map.events[5].character_name = "tv_encounter" indent: 1 code: 655 - class RPG::EventCommand: parameters: - for i in 0..6 indent: 1 code: 655 - class RPG::EventCommand: parameters: - " autotile_name = $game_map.autotile_names[i]" indent: 1 code: 655 - class RPG::EventCommand: parameters: - " $scene.spriteset.tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)" indent: 1 code: 655 - class RPG::EventCommand: parameters: - end indent: 1 code: 655 - class RPG::EventCommand: parameters: - '' indent: 1 code: 655 - class RPG::EventCommand: parameters: - $scene.spriteset.panorama.bitmap = RPG::Cache.panorama("codebg", 0) indent: 1 code: 655 - class RPG::EventCommand: parameters: - "@wait_time = rand(10..20) * 2" indent: 1 code: 355 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 2 switch_id: 515 id: 159 - class RPG::CommonEvent: name: Remember bgm list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 160 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 161 - class RPG::CommonEvent: name: Menderbot Elevator Dialogue list: - class RPG::EventCommand: parameters: - 'Don''t forget to change this condition if you add new ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - dialogue indent: 0 code: 408 - class RPG::EventCommand: parameters: - 1 - 149 - 0 - 7 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_think [Hey Niko...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Hmm?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Where Do You Come From?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I don't know. I just woke up in some dark " indent: 1 code: 101 - class RPG::EventCommand: parameters: - place, and got here somehow. indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [I Mean Before That.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh! From a town surrounded by pretty " indent: 1 code: 101 - class RPG::EventCommand: parameters: - wheat fields! I live there with my mama! indent: 1 code: 401 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - '@menderbot [What Is "Wheat"?]' indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak You don't know what wheat is!?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - '@menderbot_think [We Might Not Have "Wheat" In ' indent: 1 code: 101 - class RPG::EventCommand: parameters: - 'This World, So I Was Never Given The Knowledge Of ' indent: 1 code: 401 - class RPG::EventCommand: parameters: - It.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko Oh." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak So it's like this very tall and yellow " indent: 1 code: 101 - class RPG::EventCommand: parameters: - grass! indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_pancakes And you can make bread and " indent: 1 code: 101 - class RPG::EventCommand: parameters: - pancakes from them! indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_what3 Somehow..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [I'm Familiar With Bread And Pancakes, " indent: 1 code: 101 - class RPG::EventCommand: parameters: - So We Must Have Wheat In Our World.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [Maybe I Could See A Wheat " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Field One Day...] indent: 1 code: 401 - class RPG::EventCommand: parameters: - 149 - 149 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 149 - 0 - 6 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko What are you going to do after I leave?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_think [Hmm...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [First I'll Finish Patching The Place Up To " indent: 1 code: 101 - class RPG::EventCommand: parameters: - The Best Of My Ability.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot2 [Then I'll Board Up The Mines Because " indent: 1 code: 101 - class RPG::EventCommand: parameters: - That Place Is Unsafe.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot2 [Then I'll...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot3 [Then I'll Shut Down The Generator " indent: 1 code: 101 - class RPG::EventCommand: parameters: - 'And Go To Sleep Mode Until Everyone Returns To ' indent: 1 code: 401 - class RPG::EventCommand: parameters: - Save Energy, As Per Protocol.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko What if they never come back?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I Don't Know, But Protocol " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Is Protocol.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [And I Was Not Tamed, So I Must " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Follow.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - 149 - 149 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 149 - 0 - 5 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Question by Myster indent: 1 code: 108 - class RPG::EventCommand: parameters: - "@menderbot_annoyed [Really Wish I Got To Fixing " indent: 1 code: 101 - class RPG::EventCommand: parameters: - The Other Elevator...] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko What's wrong with it?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_sigh [Could Be Anything, I Was Too " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Busy To Even Check...] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot3 [Hopefully Nothing Major So I Don't " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Have To Endure This Elevator Every Time.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Me too." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_think [Hopefully You'll Be Off This Island " indent: 1 code: 101 - class RPG::EventCommand: parameters: - And On Your Way To Prophetbot Before I Get To It.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak Oh right! I forgot about that!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 149 - 149 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 149 - 0 - 4 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Question by Myster indent: 1 code: 108 - class RPG::EventCommand: parameters: - "@niko Do you know what's the weird computer in " indent: 1 code: 101 - class RPG::EventCommand: parameters: - the main hallway? indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [What Computer?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak There is a weird computer that turned " indent: 1 code: 101 - class RPG::EventCommand: parameters: - itself on before I even turned the generator on! indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak I just looked at it and then a locked box " indent: 1 code: 101 - class RPG::EventCommand: parameters: - appeared! indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko I don't know why it was locked, but it opened " indent: 1 code: 101 - class RPG::EventCommand: parameters: - shortly after. indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak And the box had a battery case I used " indent: 1 code: 101 - class RPG::EventCommand: parameters: - to make a battery! indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_think [\\..\\..\\..\\..\\..]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [I Don't Recall Ever Seeing A Computer " indent: 1 code: 101 - class RPG::EventCommand: parameters: - In The Main Hallway.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak But it was there! I will show you where " indent: 1 code: 101 - class RPG::EventCommand: parameters: - it is when we're back down! indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Okay.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 149 - 149 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 149 - 0 - 3 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Question by Myster indent: 1 code: 108 - class RPG::EventCommand: parameters: - "@niko Why was this place abandoned?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot2 [I'm Not Sure.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Everyone Was Just Evacuated Some " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Time After The Sun Went Out.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_think [I Never Got To Hear The Reason " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Why, Which Was Upsetting.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [The Loneliness That " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Followed Didn't Help Either.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak But what about robots?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [We Were Left Behind Because We're " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Not Tamed, So It Wasn't Worth The Effort..] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko Oh." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko But aren't they your friends?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [It's Not The Same.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko So are they lonely too?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot3 [I\\..\\..\\.. I guess they must be.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 149 - 149 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 149 - 0 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Question by RedstoneRuler indent: 1 code: 108 - class RPG::EventCommand: parameters: - "@niko I was wondering about something..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Yes?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Why are you so different from the " indent: 1 code: 101 - class RPG::EventCommand: parameters: - other robots? indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [My Model Was Designed Specifically " indent: 1 code: 101 - class RPG::EventCommand: parameters: - 'For Engineering Purposes, And Stand Out From The ' indent: 1 code: 401 - class RPG::EventCommand: parameters: - General Purpose Bots So I'm Easy To Find.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko Ooh." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak But you also sound very different!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [In What Way?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I don't know. You sound less\\..\\..\\.. Robot\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "\\..\\..y?" indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot3 [I Don't Know What I Sound Like, Let " indent: 1 code: 101 - class RPG::EventCommand: parameters: - 'Alone Know Why. I Believe It''s Just Part Of The ' indent: 1 code: 401 - class RPG::EventCommand: parameters: - Design.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [I Always Sounded Like This, As That's " indent: 1 code: 101 - class RPG::EventCommand: parameters: - How I Was Programmed To Sound.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_think [At least I think so...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 149 - 149 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 149 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Are the caves always so full of faint chimes?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [What?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I always hear faint chimes down there." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Never Heard Chimes, Your Hearing " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Must Be Better Than Mine.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_think [Or You Have Tinnitus.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak What's tin-" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko Tint-" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko2 T-" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Tenyatus!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_happy [...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [Don't Worry About It.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Just Mention The Chimes On Your " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Next Medical Checkup.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko Okay." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 149 - 149 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 149 - 0 - 0 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_think [Can I Ask You Something?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Sure." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_think [You Don't Have To Answer If You " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Don't Want To, But...] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Why Are You Saying Everything " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Out Loud?] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko What do you mean?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Like When You Inspect Things Or " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Interact With Them.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak Oh! That's because I-\\|\\@niko uh..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_think I don't know..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I think it's just a habit." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko Is that weird?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot3 [N-No, I Was Just Curious.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [Sorry If I Made It Sound " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Like It Is.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_smile It's Okay." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 149 - 149 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 162 - class RPG::CommonEvent: name: Menderbot View Photo list: - class RPG::EventCommand: parameters: - STOPITSTOPITSTOPITSTOPITSTOPITSTOPITSTOPITS indent: 0 code: 108 - class RPG::EventCommand: parameters: - TOPITSTOPITSTOPITSTOPITSTOPITSTOPITSTOPITST indent: 0 code: 408 - class RPG::EventCommand: parameters: - OPITSTOPITSTOPITSTOPITSTOPITSTOPITSTOPITST indent: 0 code: 408 - class RPG::EventCommand: parameters: - OPITSTOPITSTOPITSTOPITSTOPITSTOPITSTOPITST indent: 0 code: 408 - class RPG::EventCommand: parameters: - OPITSTOPITSTOPITSTOPITSTOPITSTOPITSTOPITST indent: 0 code: 408 - class RPG::EventCommand: parameters: - OPITSTOPITSTOPITSTOPITSTOPITSTOPITSTOPITST indent: 0 code: 408 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - "$scene = Scene_Map.new" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 - photo_menderbot - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 0 code: 105 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 163 - class RPG::CommonEvent: name: Menderbot Choice Dialogue list: - class RPG::EventCommand: parameters: - 'Variable 150 is used as bit flags to tell the state of ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - this dialogue indent: 0 code: 408 - class RPG::EventCommand: parameters: - 'Use bitwise operations to check for flags or enable ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - them indent: 0 code: 408 - class RPG::EventCommand: parameters: - '1: First interaction happened' indent: 0 code: 108 - class RPG::EventCommand: parameters: - '2: Asked who are you' indent: 0 code: 408 - class RPG::EventCommand: parameters: - '4: Asked how are you' indent: 0 code: 408 - class RPG::EventCommand: parameters: - '8: Was told how to de-rust the rowbot' indent: 0 code: 408 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 12 - "$game_variables[150] & 1 == 0" indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_think [How The Fuck Is This Our First " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Time Speaking?] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@niko_wtf2 Bad word!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_annoyed [Please Report This As A " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Bug.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "$game_variables[150] |= 1" indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - "@menderbot [Did You Need Something?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 12 - "$game_variables[150] & 1 == 0" indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@menderbot [How Can I Help You?]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko I didn't get to ask your name." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot3 [\\..\\..\\..]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Menderbot.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Hi Menderbot, I'm Niko!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Hello Niko.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "$game_variables[150] |= 1" indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - "@menderbot [How Can I Help You, Niko?]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 481 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 518 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - Need Menderbot for gas indent: 2 code: 108 - class RPG::EventCommand: parameters: - "@niko I was trying to get gas, but the gas " indent: 2 code: 101 - class RPG::EventCommand: parameters: - robot is broken. indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak So he told me to use the computer, " indent: 2 code: 101 - class RPG::EventCommand: parameters: - 'but the computer is too complicated and he told me to ' indent: 2 code: 401 - class RPG::EventCommand: parameters: - ask you for help! indent: 2 code: 401 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_think [Processing...]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 60 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [Ok. I'll Look Into It, And Wait For You " indent: 2 code: 101 - class RPG::EventCommand: parameters: - There.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - 519 - 519 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 12 - "$game_variables[150] & 2 == 0" indent: 0 code: 111 - class RPG::EventCommand: parameters: - - Getting to Prophetbot - Why Prophetbot - What is this place - Who are you - 5 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Getting to Prophetbot indent: 1 code: 402 - class RPG::EventCommand: parameters: - 165 indent: 2 code: 117 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - Why Prophetbot indent: 1 code: 402 - class RPG::EventCommand: parameters: - 167 indent: 2 code: 117 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 2 - What is this place indent: 1 code: 402 - class RPG::EventCommand: parameters: - 166 indent: 2 code: 117 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 3 - Who are you indent: 1 code: 402 - class RPG::EventCommand: parameters: - 168 indent: 2 code: 117 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 403 - class RPG::EventCommand: parameters: - just say hi indent: 2 code: 119 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 12 - "$game_variables[150] & 4 == 0" indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 396 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - - Getting to Prophetbot - Why Prophetbot - What is this place - How are you - 5 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - Getting to Prophetbot indent: 2 code: 402 - class RPG::EventCommand: parameters: - 165 indent: 3 code: 117 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 1 - Why Prophetbot indent: 2 code: 402 - class RPG::EventCommand: parameters: - 167 indent: 3 code: 117 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 2 - What is this place indent: 2 code: 402 - class RPG::EventCommand: parameters: - 166 indent: 3 code: 117 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 3 - How are you indent: 2 code: 402 - class RPG::EventCommand: parameters: - 168 indent: 3 code: 117 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 403 - class RPG::EventCommand: parameters: - just say hi indent: 3 code: 119 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - - Getting to Prophetbot - Why Prophetbot - What is this place - 5 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Getting to Prophetbot indent: 0 code: 402 - class RPG::EventCommand: parameters: - 165 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - Why Prophetbot indent: 0 code: 402 - class RPG::EventCommand: parameters: - 167 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - What is this place indent: 0 code: 402 - class RPG::EventCommand: parameters: - 166 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 403 - class RPG::EventCommand: parameters: - just say hi indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 115 - class RPG::EventCommand: parameters: - just say hi indent: 0 code: 118 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Nope." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko_smile Just saying hi." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot3 [Hi.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 164 - class RPG::CommonEvent: name: Menderbot how2leave list: - class RPG::EventCommand: parameters: - 'Switch A: Was told where to find keycard' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'Switch B: Told how to de-rust Rowbot' indent: 0 code: 408 - class RPG::EventCommand: parameters: - 0 - 425 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 417 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 12 - "$game_variables[150] & 8 != 0" indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko Can you remind me what I need to un rust the " indent: 3 code: 101 - class RPG::EventCommand: parameters: - row boat? indent: 3 code: 401 - class RPG::EventCommand: parameters: - 'Don''t need protective gear if Menderbot is in the ' indent: 3 code: 108 - class RPG::EventCommand: parameters: - party, as he'll do the cleaning/mixing indent: 3 code: 408 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@menderbot [Gas From Gas Bot, Jelly From Shrimp, " indent: 4 code: 101 - class RPG::EventCommand: parameters: - Sponge From Mines.] indent: 4 code: 401 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - "@menderbot [Gas From Gas Bot, Jelly From Shrimp, " indent: 4 code: 101 - class RPG::EventCommand: parameters: - 'Sponge From Mines, Gloves From Storage, Goggles ' indent: 4 code: 401 - class RPG::EventCommand: parameters: - From Labs.] indent: 4 code: 401 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: - "@niko_speak Ok, thanks!" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko_speak The boat robot is rusty and it told me to " indent: 3 code: 101 - class RPG::EventCommand: parameters: - ask you about it! indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot2 [Oh.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_think [\\..\\..\\..\\..\\..\\..\\..\\..\\..\\..\\..]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [I'm Still Too Busy With Patching The " indent: 3 code: 101 - class RPG::EventCommand: parameters: - 'Place Up, But The Solution Is... Well... A Simple ' indent: 3 code: 401 - class RPG::EventCommand: parameters: - Solution.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [You Just Need To Mix Some Of The " indent: 3 code: 101 - class RPG::EventCommand: parameters: - 'Same Jelly You Used To Manufacture A Replacement ' indent: 3 code: 401 - class RPG::EventCommand: parameters: - Battery With Some Gas.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@niko So I just\\!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [You Can Get Gas From The Gas Bot In " indent: 3 code: 101 - class RPG::EventCommand: parameters: - The Room To The Right Of The Elevator Room.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@niko2 Uh...\\!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 8 - 20 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@menderbot [You Already Have A Sponge, So That's " indent: 4 code: 101 - class RPG::EventCommand: parameters: - Good.] indent: 4 code: 401 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - "@menderbot [You'll Need An Industrial Sponge Too, " indent: 4 code: 101 - class RPG::EventCommand: parameters: - There Should Be One In The Mines.] indent: 4 code: 401 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Mines again.\\!" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: - "@menderbot [And Please Use Protective Gear When " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Handling The Solution.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@niko_wtf2 Wait but-\\!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [The Should Be Gloves In The Storage " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Room.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Safety Goggles Should Be In The Lab.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [Did You Get All That?]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko Jelly... gas... sponge... gloves... goggles..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - -1 - 4 indent: 3 code: 207 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed That's a lot to remember..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Don't Worry, You Can Always Ask Me " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Again If You Forget Anything.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@niko Ok." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "$game_variables[150] |= 8" indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko Where do I go now?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 12 - "[276, 285, 295, 296, 306, 315].include?($game_map.map_id)" indent: 2 code: 111 - class RPG::EventCommand: parameters: - Surface indent: 3 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [There Was A Rowbot By The Dock " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Which Can Bring You To Prophetbot.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [We Should Go Check On It.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - Underground indent: 3 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [Surface Should Have A Rowbot Which " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Can Bring You To Prophetbot.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [You Got My Keycard. You Can Leave " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Via The Elevators Now.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Just Give It To One Of The Bots Before " indent: 3 code: 101 - class RPG::EventCommand: parameters: - You Leave The Island So I Could Get It Back Later.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Get To The Surface Via The Elevators, " indent: 3 code: 101 - class RPG::EventCommand: parameters: - 'They Are Located To The Right From The ' indent: 3 code: 401 - class RPG::EventCommand: parameters: - Dormitories.] indent: 3 code: 401 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - "@niko_speak Ok, thanks!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 447 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko Where is the card again?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [My Room In The Mines.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Follow The Glow And You'll Find It.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Ok, thanks!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@menderbot [You'll Have To Use A Rowbot On The " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Surface To Get To Prophetbot.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [You Get To The Surface Via The " indent: 2 code: 101 - class RPG::EventCommand: parameters: - Elevators.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Elevators Are Located To The Right " indent: 2 code: 101 - class RPG::EventCommand: parameters: - From the Dormitories.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_think [You Might Need A Keycard For " indent: 2 code: 101 - class RPG::EventCommand: parameters: - The Elevators Though.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_think [I'd Give You Mine, But I Forgot It In " indent: 2 code: 101 - class RPG::EventCommand: parameters: - My Room.] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_think [And I'd Go And Get It Were I Not " indent: 2 code: 101 - class RPG::EventCommand: parameters: - 'Too Busy With Making Sure This Place Doesn''t Fall ' indent: 2 code: 401 - class RPG::EventCommand: parameters: - Apart...] indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak Where is your room? I could go and get " indent: 2 code: 101 - class RPG::EventCommand: parameters: - it! indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@menderbot2 [I Would Appreciate That.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot2 [It's Located Within The Mines.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 0 - 450 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko The place where the railroad track lead?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Yes.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed Oh\\..\\..\\.. That place is so dark and " indent: 3 code: 101 - class RPG::EventCommand: parameters: - scary though... indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [...]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [...]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [If It's Any Consolation, They " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Scare Me A Little Too.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [But It's Not So Bad When You Realize " indent: 3 code: 101 - class RPG::EventCommand: parameters: - 'The Scary Noises Are Just Howling Wind And ' indent: 3 code: 401 - class RPG::EventCommand: parameters: - Creeking Metal.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Or When You Have A Light To Guide " indent: 3 code: 101 - class RPG::EventCommand: parameters: - You.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_think [Or The Sun Itself.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh yeah!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [I've Went Through Them Enough " indent: 3 code: 101 - class RPG::EventCommand: parameters: - To Confirm They're Safe.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_think [As Safe As Mines Get " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Anyways...] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [And I'm Fine, So You'll Be Fine Too.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko \\..\\..\\..\\>\\@niko_speak Alright!" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko Where are the mines?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Follow The Railroad Tracks. You Can't " indent: 3 code: 101 - class RPG::EventCommand: parameters: - Miss It.] indent: 3 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak Alright!" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 447 - 447 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 165 - class RPG::CommonEvent: name: Menderbot whatisplace list: - class RPG::EventCommand: parameters: - "@niko_speak What is this place?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [It's a Mining And Research Facility.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot3 [...At Least It Was Until Everyone Was " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Evacuated...] indent: 0 code: 401 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [Anyways...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Phosphor Crystals Were Mined Here, " indent: 0 code: 101 - class RPG::EventCommand: parameters: - 'And Most Of Them Were Shipped To The Other ' indent: 0 code: 401 - class RPG::EventCommand: parameters: - Continents.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Scientists Were Doing All " indent: 0 code: 101 - class RPG::EventCommand: parameters: - 'Sorts Of Researching Here, Mostly Involving The ' indent: 0 code: 401 - class RPG::EventCommand: parameters: - Crystals.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [The Underground Spring Was Also Of " indent: 0 code: 101 - class RPG::EventCommand: parameters: - 'Interest To Them For Some Reason. Something About ' indent: 0 code: 401 - class RPG::EventCommand: parameters: - Selectively Breeding Shrimp.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Also There Was A Gas Harvesting " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Operation, As It Has Many Useful Applications.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [And The Surface Of The Island Was " indent: 0 code: 101 - class RPG::EventCommand: parameters: - 'Used As A Final Checkpoint Before Scientists Went ' indent: 0 code: 401 - class RPG::EventCommand: parameters: - Out Into The Endless Ocean.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_sigh [And Now It's Abandoned.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 166 - class RPG::CommonEvent: name: Menderbot whyprophetbot list: - class RPG::EventCommand: parameters: - "@niko_speak Why do I have to find the prophet " indent: 0 code: 101 - class RPG::EventCommand: parameters: - robot? indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Because You're The Messiah, And " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Haven't Been Greeted By Them Yet.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - 0 - 521 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - '@niko What does "messiah" mean?' indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [It Means You Will Save This World By " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Restoring The Sun.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_pancakes Wow!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_what But how will I do that?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_think [Something To Do With Getting The " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Sun To The Big Tower In The Refuge I Think.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak Oh right you said this light bulb is your " indent: 1 code: 101 - class RPG::EventCommand: parameters: - sun? indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak How is your sun so small?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [I Don't Know How It Works, But Please " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Be Careful With It.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_sigh [I Fear What Might Come If It " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Were To Shatter.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko So everything wasn't always this dark?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [No. Our Sun Used To Be Up " indent: 1 code: 101 - class RPG::EventCommand: parameters: - In The Sky Until One Day It Just Went Out.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [And Then Everything Went Dark.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko And will I go home after I bring it back?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_think [I... Do Not Know.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [You'll Just Have To Ask Prophetbot " indent: 1 code: 101 - class RPG::EventCommand: parameters: - About All Of This.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [I Wasn't Programmed To Greet You.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 521 - 521 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 167 - class RPG::CommonEvent: name: Menderbot personal list: - class RPG::EventCommand: parameters: - 12 - "$game_variables[150] & 2 == 0" indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak Who are you?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [I Am A Maintenance And Engineering " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Unit Model B23-N, Sub-Category D.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot2 [Generally Referred To As " indent: 1 code: 101 - class RPG::EventCommand: parameters: - "'Menderbot']" indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [I Am Programmed To Repair And Ensure " indent: 1 code: 101 - class RPG::EventCommand: parameters: - 'This Place, As Well As The Robots, Are Well ' indent: 1 code: 401 - class RPG::EventCommand: parameters: - Maintained So Live Personnel Can Do Their Jobs.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [Current Priority Task Is Ensuring This " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Place Is Safe For You.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko Ooh." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_83c I'm Niko, friends call me 'Niko'!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_happy [...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "$game_variables[150] |= 2" indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 12 - "$game_variables[150] & 4 == 0" indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak How are you Menderbot?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 60 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko What's wrong?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot2 [Sorry, I'm Not Used To This Kind Of " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Question.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot2 [It's Been A While Since I Last Saw A " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Real Person.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot3 [Guess I'm Just A Little Lonely.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Oh..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I feel a little lonely too..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed I only saw robots since I got " indent: 1 code: 101 - class RPG::EventCommand: parameters: - 'here... I don''t even know what the people here look ' indent: 1 code: 401 - class RPG::EventCommand: parameters: - like... indent: 1 code: 401 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I Understand...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_happy [There Are A Lot Of Good People " indent: 1 code: 101 - class RPG::EventCommand: parameters: - In This World You'll Get To See When You're Out.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_happy [And Then You Won't Be Lonely " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Anymore.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko What about you?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_sigh [I Can't Leave This Place, It's " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Where I Was Assigned To.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak But there's no one here!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Correct, But I Still Cannot Leave As I " indent: 1 code: 101 - class RPG::EventCommand: parameters: - Wasn't Tamed.] indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "$game_variables[150] |= 4" indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 168 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 169 - class RPG::CommonEvent: name: wheat plant list: - class RPG::EventCommand: parameters: - "@niko It's a vase with wheat. \\n\\." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "\\@niko_speak Mama has been growing these for a while now!" indent: 0 code: 401 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 170 - class RPG::CommonEvent: name: switch list: - class RPG::EventCommand: parameters: - "@niko A light switch." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 171 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 172 - class RPG::CommonEvent: name: cd player list: - class RPG::EventCommand: parameters: - "$scene.item_menu.fade_out = true" indent: 0 code: 355 - class RPG::EventCommand: parameters: - "$scene.diskplayer.open" indent: 0 code: 655 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 173 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 174 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 175 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 176 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 177 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 178 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 179 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 180 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 181 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 182 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 183 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 184 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 185 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 186 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 187 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 188 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 189 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 190 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 191 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 192 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 193 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 194 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 195 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 196 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 197 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 198 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 199 - class RPG::CommonEvent: name: '' list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 trigger: 0 switch_id: 1 id: 200 version: '1.3'