module Hyperstack
  module Internal
    module Store
      class State
        class << self
          def legacy_map
            @legacy_map ||= Hash.new { |h, k| h[k] = Hash.new { |h2, k2| h2[k2] = Array.new }}
          end

          def get_state(obj, name)
            map_object = legacy_map[obj][name]
            Hyperstack::Internal::State::Mapper.observed!(map_object.object_id)
            map_object[0]
          end

          def set_state(obj, name, value)
            map_object = legacy_map[obj][name]
            map_object[0] = value
            Hyperstack::Internal::State::Mapper.mutated!(map_object.object_id)
            value
          end

          def observed?(obj, name)
            map_object = legacy_map[obj][name]
            Hyperstack::Internal::State::Mapper.observed?(map_object.object_id)
          end
        end
      end
    end
  end
end

        # ALWAYS_UPDATE_STATE_AFTER_RENDER = Hyperstack.on_client? # if on server then we don't wait to update the state
        # @rendering_level = 0
        #
        # class << self
        #   attr_reader :current_observer
        #
        #   def has_observers?(object, name)
        #     !observers_by_name[object][name].empty?
        #   end
        #
        #   def bulk_update
        #     saved_bulk_update_flag = @bulk_update_flag
        #     @bulk_update_flag = true
        #     yield
        #   ensure
        #     @bulk_update_flag = saved_bulk_update_flag
        #   end
        #
        #   def set_state2(object, name, value, updates, exclusions = nil)
        #     # set object's name state to value, tell all observers it has changed.
        #     # Observers must implement update_react_js_state
        #     object_needs_notification = object.respond_to?(:update_react_js_state)
        #     observers_by_name[object][name].dup.each do |observer|
        #       next if exclusions && exclusions.include?(observer)
        #       updates[observer] += [object, name, value]
        #       object_needs_notification = false if object == observer
        #     end
        #     updates[object] += [nil, name, value] if object_needs_notification
        #   end
        #
        #   def initialize_states(object, initial_values) # initialize objects' name/value pairs
        #     states[object].merge!(initial_values || {})
        #   end
        #
        #   def get_state(object, name, current_observer = @current_observer)
        #     # get current value of name for object, remember that the current object depends on this state,
        #     # current observer can be overriden with last param
        #     if current_observer && !new_observers[current_observer][object].include?(name)
        #       new_observers[current_observer][object] << name
        #     end
        #     if @delayed_updates && @delayed_updates[object][name]
        #       @delayed_updates[object][name][1] << current_observer
        #     end
        #     states[object][name]
        #   end
        #
        #   # ReactDOM.unstable_batchedUpdates does not seem to improve things here, ill leave it here commented for reference
        #   # and later investigation
        #   #if `ReactDOM.unstable_batchedUpdates !== undefined`
        #   #  %x{
        #   #    ReactDOM.unstable_batchedUpdates(function(){
        #   #      #{updates.each { |observer, args| observer.update_react_js_state(*args) }}
        #   #    });
        #   #  }
        #   #else # run the other one
        #   def set_state(object, name, value, delay=ALWAYS_UPDATE_STATE_AFTER_RENDER)
        #     states[object][name] = value
        #     delay = false if object.respond_to?(:set_state_synchronously?) && object.set_state_synchronously?
        #     if delay || @bulk_update_flag
        #       @delayed_updates ||= Hash.new { |h, k| h[k] = {} }
        #       @delayed_updates[object][name] = [value, Set.new]
        #       @delayed_updater ||= after(0.001) do
        #         delayed_updates = @delayed_updates
        #         @delayed_updates = Hash.new { |h, k| h[k] = {} } # could this be nil???
        #         @delayed_updater = nil
        #         updates = Hash.new { |hash, key| hash[key] = Array.new }
        #         delayed_updates.each do |object, name_hash|
        #           name_hash.each do |name, value_and_set|
        #             set_state2(object, name, value_and_set[0], updates, value_and_set[1])
        #           end
        #         end
        #         updates.each { |observer, args| observer.update_react_js_state(*args) }
        #       end
        #     elsif @rendering_level == 0
        #       updates = Hash.new { |hash, key| hash[key] = Array.new }
        #       set_state2(object, name, value, updates)
        #       updates.each { |observer, args| observer.update_react_js_state(*args) }
        #     end
        #     value
        #   end
        #
        #   def will_be_observing?(object, name, current_observer)
        #     current_observer && new_observers[current_observer][object].include?(name)
        #   end
        #
        #   def is_observing?(object, name, current_observer)
        #     current_observer && observers_by_name[object][name].include?(current_observer)
        #   end
        #
        #   def update_states_to_observe(current_observer = @current_observer)  # should be called after the last after_render callback, currently called after components render method
        #     raise "update_states_to_observer called outside of watch block" unless current_observer
        #     current_observers[current_observer].each do |object, names|
        #       names.each do |name|
        #         observers_by_name[object][name].delete(current_observer)
        #       end
        #     end
        #     observers = current_observers[current_observer] = new_observers[current_observer]
        #     new_observers.delete(current_observer)
        #     observers.each do |object, names|
        #       names.each do |name|
        #         observers_by_name[object][name] << current_observer
        #       end
        #     end
        #   end
        #
        #   def remove # call after component is unmounted
        #     raise "remove called outside of watch block" unless @current_observer
        #     current_observers[@current_observer].each do |object, names|
        #       names.each do |name|
        #         observers_by_name[object][name].delete(@current_observer)
        #       end
        #     end
        #     current_observers.delete(@current_observer)
        #   end
        #
        #   def set_state_context_to(observer, rendering = nil) # wrap all execution that may set or get states in a block so we know which observer is executing
        #     saved_current_observer = @current_observer
        #     @current_observer = observer
        #     @rendering_level += 1 if rendering
        #     return_value = yield
        #     return_value
        #   ensure
        #     @current_observer = saved_current_observer
        #     @rendering_level -= 1 if rendering
        #     return_value
        #   end
        #
        #   def states
        #     @states ||= Hash.new { |h, k| h[k] = {} }
        #   end
        #
        #   [:new_observers, :current_observers, :observers_by_name].each do |method_name|
        #     define_method(method_name) do
        #       instance_variable_get("@#{method_name}") ||
        #       instance_variable_set("@#{method_name}", Hash.new { |h, k| h[k] = Hash.new { |h, k| h[k] = [] } })
        #     end
#           end
#         end
#       end
#     end
#   end
# end