# Copyright (c) 2007-2021 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require 'glimmer-dsl-swt' require 'facets/string/titlecase' require 'facets/string/underscore' require_relative 'battleship/model/game' require_relative 'battleship/view/grid' require_relative 'battleship/view/ship_collection' require_relative 'battleship/view/action_panel' class Battleship include Glimmer::UI::CustomShell COLOR_WATER = rgb(156, 211, 219) COLOR_SHIP = :dark_gray before_body do @game = Model::Game.new end after_body do observe(@game, :over) do |game_over_value| if game_over_value game_over_message = if game_over_value == :you "Game over!\nYou Won!" else "Game over!\nYou Lost!" end message_box { text 'Game Over!' message game_over_message }.open end end end body { shell(:no_resize) { grid_layout(2, false) { horizontal_spacing 15 vertical_spacing 15 } text 'Glimmer Battleship' @enemy_grid = grid(game: @game, player: :enemy) @enemy_ship_collection = ship_collection(game: @game, player: :enemy) @player_grid = grid(game: @game, player: :you) @player_ship_collection = ship_collection(game: @game, player: :you) action_panel(game: @game) } } end Battleship.launch