#ifndef GOSU_BUTTONSWIN_HPP #define GOSU_BUTTONSWIN_HPP namespace Gosu { //! List of button ids that can be used with Gosu::Input. //! This enumeration contains ids for keyboard keys (kb*), //! mouse buttons and mouse wheel (ms*) and gamepad buttons (gp*). enum ButtonName { kbRangeBegin = 0x00, kbEscape = 0x01, kbF1 = 0x3b, kbF2 = 0x3c, kbF3 = 0x3d, kbF4 = 0x3e, kbF5 = 0x3f, kbF6 = 0x40, kbF7 = 0x41, kbF8 = 0x42, kbF9 = 0x43, kbF10 = 0x44, kbF11 = 0x57, kbF12 = 0x58, kb0 = 0x0b, kb1 = 0x02, kb2 = 0x03, kb3 = 0x04, kb4 = 0x05, kb5 = 0x06, kb6 = 0x07, kb7 = 0x08, kb8 = 0x09, kb9 = 0x0a, kbTab = 0x0f, kbReturn = 0x1c, kbSpace = 0x39, kbLeftShift = 0x2a, kbRightShift = 0x36, kbLeftControl = 0x1d, kbRightControl = 0x9d, kbLeftAlt = 0x38, kbRightAlt = 0xb8, kbLeftMeta = 0xdb, kbRightMeta = 0xdc, kbBackspace = 0x0e, kbLeft = 0xcb, kbRight = 0xcd, kbUp = 0xc8, kbDown = 0xd0, kbHome = 0xc7, kbEnd = 0xcf, kbInsert = 0xd2, kbDelete = 0xd3, kbPageUp = 0xc9, kbPageDown = 0xd1, kbEnter = 0x9c, kbA = 0x1e, kbB = 0x30, kbC = 0x2e, kbD = 0x20, kbE = 0x12, kbF = 0x21, kbG = 0x22, kbH = 0x23, kbI = 0x17, kbJ = 0x24, kbK = 0x25, kbL = 0x26, kbM = 0x32, kbN = 0x31, kbO = 0x18, kbP = 0x19, kbQ = 0x10, kbR = 0x13, kbS = 0x1f, kbT = 0x14, kbU = 0x16, kbV = 0x2f, kbW = 0x11, kbX = 0x2d, kbY = 0x15, kbZ = 0x2c, kbNumpad0 = 0x52, kbNumpad1 = 0x4f, kbNumpad2 = 0x50, kbNumpad3 = 0x51, kbNumpad4 = 0x4b, kbNumpad5 = 0x4c, kbNumpad6 = 0x4d, kbNumpad7 = 0x47, kbNumpad8 = 0x48, kbNumpad9 = 0x49, kbNumpadAdd = 0x4e, kbNumpadSubtract = 0x4a, kbNumpadMultiply = 0x37, kbNumpadDivide = 0xb5, kbRangeEnd = 0xff, msRangeBegin, msLeft = msRangeBegin, msRight, msMiddle, msWheelUp, msWheelDown, msRangeEnd, gpRangeBegin, gpLeft = gpRangeBegin, gpRight, gpUp, gpDown, gpButton0, gpButton1, gpButton2, gpButton3, gpButton4, gpButton5, gpButton6, gpButton7, gpButton8, gpButton9, gpButton10, gpButton11, gpButton12, gpButton13, gpButton14, gpButton15, gpRangeEnd = gpButton15, kbNum = kbRangeEnd - kbRangeBegin + 1, msNum = msRangeEnd - msRangeBegin + 1, gpNum = gpRangeEnd - gpRangeBegin + 1, numButtons = gpRangeEnd, noButton = 0xffffffff }; } #endif