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Contents?: true
Size: 1.6 KB
Versions: 4
Compression:
Stored size: 1.6 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1362249882.9302368:@value"�{I" class:EFI"ProcessedAsset;FI"logical_path;FI"%Shaders/Materials/DotMaterial.js;TI" pathname;FI"V/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/DotMaterial.js;TI"content_type;FI"application/javascript;FI" mtime;FI"2013-02-24T17:37:41+01:00;FI"length;Fi�I"digest;F"%f5fb2217402ddf2faf7f4cd183038367I"source;FI"�// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 lightColor;\n\ uniform vec4 darkColor;\n\ uniform vec2 repeat;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights\n\ float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0\n\ \n\ vec4 color = mix(lightColor, darkColor, b);\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ \n\ return material;\n\ }\n\ "; }); ;FI"dependency_digest;F"%b9fdc5dafc5171e6008f672cc65abd3eI"required_paths;F[I"V/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/DotMaterial.js;TI"dependency_paths;F[{I" path;FI"V/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/DotMaterial.js;TI" mtime;FI"2013-02-24T17:37:41+01:00;FI"digest;F"%dd06e56e72e2b9c25b895847a39fb0a3I" _version;F"%6776f581a4329e299531e1d52aa59832
Version data entries
4 entries across 4 versions & 1 rubygems