/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2012 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __GLPIXELBUFFER_H__ #define __GLPIXELBUFFER_H__ #include "OgreGLPrerequisites.h" #include "OgreHardwarePixelBuffer.h" namespace Ogre { class _OgreGLExport GLHardwarePixelBuffer: public HardwarePixelBuffer { protected: /// Lock a box PixelBox lockImpl(const Image::Box lockBox, LockOptions options); /// Unlock a box void unlockImpl(void); // Internal buffer; either on-card or in system memory, freed/allocated on demand // depending on buffer usage PixelBox mBuffer; GLenum mGLInternalFormat; // GL internal format LockOptions mCurrentLockOptions; // Buffer allocation/freeage void allocateBuffer(); void freeBuffer(); // Upload a box of pixels to this buffer on the card virtual void upload(const PixelBox &data, const Image::Box &dest); // Download a box of pixels from the card virtual void download(const PixelBox &data); public: /// Should be called by HardwareBufferManager GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage); /// @copydoc HardwarePixelBuffer::blitFromMemory void blitFromMemory(const PixelBox &src, const Image::Box &dstBox); /// @copydoc HardwarePixelBuffer::blitToMemory void blitToMemory(const Image::Box &srcBox, const PixelBox &dst); ~GLHardwarePixelBuffer(); /** Bind surface to frame buffer. Needs FBO extension. */ virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); GLenum getGLFormat() { return mGLInternalFormat; } }; /** Texture surface. */ class _OgreGLExport GLTextureBuffer: public GLHardwarePixelBuffer { public: /** Texture constructor */ GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, bool softwareMipmap, bool writeGamma, uint fsaa); ~GLTextureBuffer(); /// @copydoc HardwarePixelBuffer::bindToFramebuffer virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); /// @copydoc HardwarePixelBuffer::getRenderTarget RenderTexture* getRenderTarget(size_t); /// Upload a box of pixels to this buffer on the card virtual void upload(const PixelBox &data, const Image::Box &dest); /// Download a box of pixels from the card virtual void download(const PixelBox &data); /// Hardware implementation of blitFromMemory virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox); /// Notify TextureBuffer of destruction of render target void _clearSliceRTT(size_t zoffset) { mSliceTRT[zoffset] = 0; } /// Copy from framebuffer void copyFromFramebuffer(size_t zoffset); /// @copydoc HardwarePixelBuffer::blit void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox); // Blitting implementation void blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox); protected: // In case this is a texture level GLenum mTarget; GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps GLuint mTextureID; GLint mFace; GLint mLevel; bool mSoftwareMipmap; // Use GLU for mip mapping typedef vector::type SliceTRT; SliceTRT mSliceTRT; }; /** Renderbuffer surface. Needs FBO extension. */ class _OgreGLExport GLRenderBuffer: public GLHardwarePixelBuffer { public: GLRenderBuffer(GLenum format, size_t width, size_t height, GLsizei numSamples); ~GLRenderBuffer(); /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); protected: // In case this is a render buffer GLuint mRenderbufferID; }; } #endif