Sha256: 6d3229a245f9cf31cbef14fc22d5cbeda310c9ab129c0fffe9c1717367053776
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Size: 1.97 KB
Versions: 2
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Stored size: 1.97 KB
Contents
//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec3 u_radii;\n\ uniform vec3 u_oneOverEllipsoidRadiiSquared;\n\ varying vec3 v_positionEC;\n\ vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side)\n\ {\n\ vec3 positionEC = czm_pointAlongRay(ray, intersection);\n\ vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;\n\ vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared));\n\ vec3 sphericalNormal = normalize(positionMC / u_radii);\n\ vec3 normalMC = geodeticNormal * side;\n\ vec3 normalEC = normalize(czm_normal * normalMC);\n\ vec2 st = czm_ellipsoidWgs84TextureCoordinates(sphericalNormal);\n\ vec3 positionToEyeEC = -positionEC;\n\ czm_materialInput materialInput;\n\ materialInput.s = st.s;\n\ materialInput.st = st;\n\ materialInput.str = (positionMC + u_radii) / u_radii;\n\ materialInput.normalEC = normalEC;\n\ materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC);\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ czm_material material = czm_getMaterial(materialInput);\n\ return czm_phong(normalize(positionToEyeEC), material);\n\ }\n\ void main()\n\ {\n\ czm_ellipsoid ellipsoid = czm_ellipsoidNew(czm_modelView[3].xyz, u_radii);\n\ vec3 direction = normalize(v_positionEC);\n\ czm_ray ray = czm_ray(vec3(0.0), direction);\n\ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\ if (czm_isEmpty(intersection))\n\ {\n\ discard;\n\ }\n\ vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0);\n\ vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0);\n\ gl_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a);\n\ gl_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a);\n\ }\n\ "; });
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
cesium-0.19.0 | app/assets/javascripts/Shaders/EllipsoidFS.js |
cesium-0.18.0 | app/assets/javascripts/Shaders/EllipsoidFS.js |