# frozen_string_literal: true RSpec.describe FiniteMachine::EventsMap, '#move_to' do it "moves to state by matching individual transition" do transition_a = double(:transition_a, matches?: false) transition_b = double(:transition_b, matches?: true) events_map = described_class.new events_map.add(:go, transition_a) events_map.add(:go, transition_b) allow(transition_b).to receive(:to_state).with(:yellow).and_return(:red) expect(events_map.move_to(:go, :yellow)).to eq(:red) expect(transition_b).to have_received(:to_state).with(:yellow) end it "moves to state by matching choice transition" do transition_a = double(:transition_a, matches?: true) transition_b = double(:transition_b, matches?: true) events_map = described_class.new events_map.add(:go, transition_a) events_map.add(:go, transition_b) allow(transition_a).to receive(:check_conditions).and_return(false) allow(transition_b).to receive(:check_conditions).and_return(true) allow(transition_b).to receive(:to_state).with(:green).and_return(:red) expect(events_map.move_to(:go, :green)).to eq(:red) expect(transition_b).to have_received(:to_state).with(:green) end it "moves to from state if no transition available" do transition_a = double(:transition_a, matches?: false) transition_b = double(:transition_b, matches?: false) events_map = described_class.new events_map.add(:go, transition_a) events_map.add(:go, transition_b) expect(events_map.move_to(:go, :green)).to eq(:green) end end