[.S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"ParticleRenderer: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " bool; "m_CastShadows; i; i ; iS; ;i;i;F; " bool; "m_ReceiveShadows; i; i ; iS; ;i;i;F; " UInt8; "m_LightmapIndex; i; i ; i€S; ;i;i;F; " Vector4f; "m_LightmapTilingOffset; i; i ; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; " vector; "m_Materials; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; "int; " size; i ; i; iS; ;i;i;F; "PPtr; " data; i ; i; iS; ;i;i ;F; "int; " m_FileID; i ; i; iS; ;i;i ;F; "int; " m_PathID; i ; i; iS; ;i;i;F; " vector; "m_SubsetIndices; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; "int; " size; i ; i; iS; ;i;i;F; "unsigned int; " data; i ; i; iS; ;i;i;F; "PPtr; "m_StaticBatchRoot; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i; iS; ;i;i;F; " bool; "m_UseLightProbes; i; i; i@S; ;i;i;F; "PPtr; "m_LightProbeAnchor; i ; i ; i@S; ;i;i;F; "int; " m_FileID; i ; i!; iS; ;i;i;F; "int; " m_PathID; i ; i"; iS; ;i;i;F; "unsigned int; "m_SortingLayerID; i ; i#; iS; ;i;i;F; " SInt16; "m_SortingOrder; i; i$; i@S; ;i;i;F; " float; "m_CameraVelocityScale; i ; i%; iS; ;i;i;F; "int; "m_StretchParticles; i ; i&; iS; ;i;i;F; " float; "m_LengthScale; i ; i'; iS; ;i;i;F; " float; "m_VelocityScale; i ; i(; iS; ;i;i;F; " float; "m_MaxParticleSize; i ; i); iS; ;i;i;F; "UVAnimation; "UV Animation; i; i*; iS; ;i;i;F; "int; " x Tile; i ; i+; iS; ;i;i;F; "int; " y Tile; i ; i,; iS; ;i;i;F; " float; " cycles; i ; i-; i