<!-- saved from url=(0014)about:internet --><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN">
<html>
<!-- Standard Head Part -->
<head>
<title>NUnit - FixtureTeardown</title>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<meta http-equiv="Content-Language" content="en-US">
<link rel="stylesheet" type="text/css" href="nunit.css">
<link rel="shortcut icon" href="favicon.ico">
</head>
<!-- End Standard Head Part -->

<body>

<!-- Standard Header for NUnit.org -->
<div id="header">
  <a id="logo" href="http://www.nunit.org"><img src="img/logo.gif" alt="NUnit.org" title="NUnit.org"></a>
  <div id="nav">
    <a href="http://www.nunit.org">NUnit</a>
    <a class="active" href="index.html">Documentation</a>
  </div>
</div>
<!-- End of Header -->

<div id="content">

<script language="JavaScript" src="codeFuncs.js" ></script> <!-- Do it this way for IE -->

<h3>TestFixtureTearDownAttribute (NUnit 2.1 / 2.5)</h3>

<p>This attribute is used inside a TestFixture to provide a single set of 
	functions that are performed once after all tests are completed. 
	
<p><b>Before NUnit 2.5</b>, a TestFixture could have only one SetUp method
	and it was required to be an instance method. 

<p><b>Beginning with NUnit 2.5</b>, TestFixtureTearDown methods may be either static or
   instance methods and you may define more than one of them in a fixture.
   Normally, multiple TestFixtureTearDown methods are only defined at different levels
   of an inheritance hierarchy, as explained below.

<p>So long as any TestFixtureSetUp method runs without error, the TestFixtureTearDown method is 
   guaranteed to run. It will not run if a TestFixtureSetUp method fails or throws an 
   exception.</p>

<h4>Example:</h4>

<div class="code">

<div class="langFilter">
	<a href="javascript:Show('DD1')" onmouseover="Show('DD1')"><img src="img/langFilter.gif" width="14" height="14" alt="Language Filter"></a>
	<div id="DD1" class="dropdown" style="display: none;" onclick="Hide('DD1')">
		<a href="javascript:ShowCS()">C#</a><br>
		<a href="javascript:ShowVB()">VB</a><br>
		<a href="javascript:ShowMC()">C++</a><br>
		<a href="javascript:ShowJS()">J#</a><br>
	</div>
</div>

<pre class="cs">namespace NUnit.Tests
{
  using System;
  using NUnit.Framework;

  [TestFixture]
  public class SuccessTests
  {
    [TestFixtureSetUp] public void Init()
    { /* ... */ }

    [TestFixtureTearDown] public void Cleanup()
    { /* ... */ }

    [Test] public void Add()
    { /* ... */ }
  }
}
</pre>

<pre class="vb">Imports System
Imports Nunit.Framework

Namespace Nunit.Tests

  &lt;TestFixture()&gt; Public Class SuccessTests
    &lt;TestFixtureSetUp()&gt; Public Sub Init()
    ' ...
    End Sub

    &lt;TestFixtureTearDown()&gt; Public Sub Cleanup()
    ' ...
    End Sub

    &lt;Test()&gt; Public Sub Add()
    ' ...
    End Sub
  End Class
End Namespace
</pre>

<pre class="mc">#using &lt;Nunit.Framework.dll&gt;
using namespace System;
using namespace NUnit::Framework;

namespace NUnitTests
{
  [TestFixture]
  public __gc class SuccessTests
  {
    [TestFixtureSetUp] void Init();
    [TestFixtureTearDown] void Cleanup();

    [Test] void Add();
  };
}

#include "cppsample.h"

namespace NUnitTests {
  // ...
}
</pre>

<pre class="js">package NUnit.Tests;

import System.*;
import NUnit.Framework.TestFixture;


/** @attribute NUnit.Framework.TestFixture() */
public class SuccessTests
{
  /** @attribute NUnit.Framework.TestFixtureSetUp() */
  public void Init()
  { /* ... */ }

  /** @attribute NUnit.Framework.TestFixtureTearDown() */
  public void Cleanup()
  { /* ... */ }

  /** @attribute NUnit.Framework.Test() */
  public void Add()
  { /* ... */ }
}
</pre>

</div>

<h3>Inheritance</h3>

<p>The TestFixtureTearDown attribute is inherited from any base class. Therefore, if a base 
	class has defined a TestFixtureTearDown method, that method will be called 
	after each test method in the derived class. 
	
<p>Before NUnit 2.5, you were permitted only one TestFixtureTearDown method. If you wanted to 
   have some TestFixtureTearDown functionality in the base class and add more in the derived 
   class you needed to call the base class method yourself.
   
<p>With NUnit 2.5, you can achieve the same result by defining a TestFixtureTearDown method
   in the base class and another in the derived class. NUnit will call base
   class TestFixtureTearDown methods before those in the derived classes.
   
<p><b>Note:</b> Although it is possible to define multiple TestFixtureTearDown methods
   in the same class, you should rarely do so. Unlike methods defined in
   separate classes in the inheritance hierarchy, the order in which they
   are executed is not guaranteed.

<h4>See also...</h4>
<ul>
<li><a href="setup.html">SetUpAttribute</a><li><a href="teardown.html">TearDownAttribute</a><li><a href="fixtureSetup.html">TestFixtureSetUpAttribute</a></ul>

</div>

<!-- Submenu -->
<div id="subnav">
<ul>
<li><a href="index.html">NUnit 2.5.2</a></li>
<ul>
<li><a href="getStarted.html">Getting&nbsp;Started</a></li>
<li><a href="assertions.html">Assertions</a></li>
<li><a href="constraintModel.html">Constraints</a></li>
<li><a href="attributes.html">Attributes</a></li>
<ul>
<li><a href="category.html">Category</a></li>
<li><a href="combinatorial.html">Combinatorial</a></li>
<li><a href="culture.html">Culture</a></li>
<li><a href="datapoint.html">Datapoint(s)</a></li>
<li><a href="description.html">Description</a></li>
<li><a href="exception.html">Exception</a></li>
<li><a href="explicit.html">Explicit</a></li>
<li><a href="ignore.html">Ignore</a></li>
<li><a href="maxtime.html">Maxtime</a></li>
<li><a href="pairwise.html">Pairwise</a></li>
<li><a href="platform.html">Platform</a></li>
<li><a href="property.html">Property</a></li>
<li><a href="random.html">Random</a></li>
<li><a href="range.html">Range</a></li>
<li><a href="repeat.html">Repeat</a></li>
<li><a href="requiredAddin.html">RequiredAddin</a></li>
<li><a href="requiresMTA.html">Requires&nbsp;MTA</a></li>
<li><a href="requiresSTA.html">Requires&nbsp;STA</a></li>
<li><a href="requiresThread.html">Requires&nbsp;Thread</a></li>
<li><a href="sequential.html">Sequential</a></li>
<li><a href="setCulture.html">SetCulture</a></li>
<li><a href="setup.html">Setup</a></li>
<li><a href="setupFixture.html">SetupFixture</a></li>
<li><a href="suite.html">Suite</a></li>
<li><a href="teardown.html">Teardown</a></li>
<li><a href="test.html">Test</a></li>
<li><a href="testCase.html">TestCase</a></li>
<li><a href="testCaseSource.html">TestCaseSource</a></li>
<li><a href="testFixture.html">TestFixture</a></li>
<li><a href="fixtureSetup.html">TestFixtureSetUp</a></li>
<li id="current"><a href="fixtureTeardown.html">TestFixtureTearDown</a></li>
<li><a href="theory.html">Theory</a></li>
<li><a href="timeout.html">Timeout</a></li>
<li><a href="values.html">Values</a></li>
<li><a href="valueSource.html">ValueSource</a></li>
</ul>
<li><a href="nunit-console.html">Console&nbsp;Runner</a></li>
<li><a href="nunit-gui.html">Gui&nbsp;Runner</a></li>
<li><a href="configFiles.html">Configuration&nbsp;Files</a></li>
<li><a href="pnunit.html">PNUnit</a></li>
<li><a href="multiAssembly.html">Multiple&nbsp;Assemblies</a></li>
<li><a href="vsSupport.html">Visual&nbsp;Studio&nbsp;Support</a></li>
<li><a href="extensibility.html">Extensibility</a></li>
<li><a href="releaseNotes.html">Release&nbsp;Notes</a></li>
<li><a href="samples.html">Samples</a></li>
<li><a href="license.html">License</a></li>
</ul>
</ul>
</div>
<!-- End of Submenu -->


<!-- Standard Footer for NUnit.org -->
<div id="footer">
  Copyright &copy; 2009 Charlie Poole. All Rights Reserved.
</div>
<!-- End of Footer -->

</body>
</html>