/** * SDL_sound; An abstract sound format decoding API. * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */ /* * RAW decoder for SDL_sound. This is as simple as it gets. * * This driver handles raw audio data. You must, regardless of where the * data is actually coming from, specify the string "RAW" in the extension * parameter of Sound_NewSample() (or, alternately, open a file with the * extension ".raw" in Sound_NewSampleFromFile()). The string is checked * case-insensitive. We need this check, because raw data, being raw, has * no headers or magic number we can use to determine if we should handle a * given file, so we needed some way to have this "decoder" discriminate. * * When calling Sound_NewSample*(), you must also specify a "desired" * audio format. The "actual" format will always match what you specify, so * there will be no conversion overhead, but these routines need to know how * to treat the bits, since it's all random garbage otherwise. */ #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #if SOUND_SUPPORTS_RAW static SDL_bool RAW_init(void) { return SDL_TRUE; /* always succeeds. */ } /* RAW_init */ static void RAW_quit(void) { /* it's a no-op. */ } /* RAW_quit */ static int RAW_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = sample->opaque; Sint64 pos; Uint32 sample_rate; /* * We check this explicitly, since we have no other way to * determine whether we should handle this data or not. */ if (!ext || SDL_strcasecmp(ext, "RAW") != 0) BAIL_MACRO("RAW: extension isn't explicitly \"RAW\".", 0); /* * You must also specify a desired format, so we know how to * treat the bits that are otherwise binary garbage. */ if ( (sample->desired.channels < 1) || (sample->desired.channels > 2) || (sample->desired.rate == 0) || (sample->desired.format == 0) ) { BAIL_MACRO("RAW: invalid desired format.", 0); } /* if */ SNDDBG(("RAW: Accepting data stream.\n")); /* * We never convert raw samples; what you ask for is what you get. */ SDL_memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); sample->flags = SOUND_SAMPLEFLAG_CANSEEK; if ((pos = SDL_RWseek(internal->rw, 0, RW_SEEK_END)) <= 0) { BAIL_MACRO("RAW: can't seek to the end of the file.", 0); } if ( SDL_RWseek(internal->rw, 0, RW_SEEK_SET) != 0) { BAIL_MACRO("RAW: can't reset file.", 0); } sample_rate = (sample->actual.rate * sample->actual.channels * ((sample->actual.format & 0x0018) >> 3)); internal->total_time = ( pos ) / sample_rate * 1000; internal->total_time += (pos % sample_rate) * 1000 / sample_rate; return 1; /* we'll handle this data. */ } /* RAW_open */ static void RAW_close(Sound_Sample *sample) { /* we don't allocate anything that we need to free. That's easy, eh? */ } /* RAW_close */ static Uint32 RAW_read(Sound_Sample *sample) { Uint32 retval; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; /* * We don't actually do any decoding, so we read the raw data * directly into the internal buffer... */ retval = SDL_RWread(internal->rw, internal->buffer, 1, internal->buffer_size); /* Make sure the read went smoothly... */ if (retval == 0) sample->flags |= SOUND_SAMPLEFLAG_EOF; else if (retval == -1) /** FIXME: this error check is broken **/ sample->flags |= SOUND_SAMPLEFLAG_ERROR; /* (next call this EAGAIN may turn into an EOF or error.) */ else if (retval < internal->buffer_size) sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; return retval; } /* RAW_read */ static int RAW_rewind(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, RW_SEEK_SET) != 0, ERR_IO_ERROR, 0); return 1; } /* RAW_rewind */ static int RAW_seek(Sound_Sample *sample, Uint32 ms) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; const Sint64 pos = __Sound_convertMsToBytePos(&sample->actual, ms); const int err = (SDL_RWseek(internal->rw, pos, RW_SEEK_SET) != pos); BAIL_IF_MACRO(err, ERR_IO_ERROR, 0); return 1; } /* RAW_seek */ static const char *extensions_raw[] = { "RAW", NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW = { { extensions_raw, "Raw audio", "Ryan C. Gordon ", "https://icculus.org/SDL_sound/" }, RAW_init, /* init() method */ RAW_quit, /* quit() method */ RAW_open, /* open() method */ RAW_close, /* close() method */ RAW_read, /* read() method */ RAW_rewind, /* rewind() method */ RAW_seek /* seek() method */ }; #endif /* SOUND_SUPPORTS_RAW */ /* end of SDL_sound_raw.c ... */