/* ===== IMPORTANT ===== This is sample code demonstrating API, technology or techniques in development. Although this sample code has been reviewed for technical accuracy, it is not final. Apple is supplying this information to help you plan for the adoption of the technologies and programming interfaces described herein. This information is subject to change, and software implemented based on this sample code should be tested with final operating system software and final documentation. Newer versions of this sample code may be provided with future seeds of the API or technology. For information about updates to this and other developer documentation, view the New & Updated sidebars in subsequent documentation seeds. ===================== File: Texture2D.h Abstract: Creates OpenGL 2D textures from images or text. Version: 1.6 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright (C) 2008 Apple Inc. All Rights Reserved. */ #import // for NSObject #import "ccTypes.h" #import "ccMacros.h" #import "CCFontDefinition.h" #import "Platforms/CCGL.h" // OpenGL stuff #import "Platforms/CCNS.h" // Next-Step stuff //CONSTANTS: /** @typedef CCTexture2DPixelFormat Possible texture pixel formats */ typedef enum { //! 32-bit texture: RGBA8888 kCCTexture2DPixelFormat_RGBA8888, //! 32-bit texture without Alpha channel. Don't use it. kCCTexture2DPixelFormat_RGB888, //! 16-bit texture without Alpha channel kCCTexture2DPixelFormat_RGB565, //! 8-bit textures used as masks kCCTexture2DPixelFormat_A8, //! 8-bit intensity texture kCCTexture2DPixelFormat_I8, //! 16-bit textures used as masks kCCTexture2DPixelFormat_AI88, //! 16-bit textures: RGBA4444 kCCTexture2DPixelFormat_RGBA4444, //! 16-bit textures: RGB5A1 kCCTexture2DPixelFormat_RGB5A1, //! 4-bit PVRTC-compressed texture: PVRTC4 kCCTexture2DPixelFormat_PVRTC4, //! 2-bit PVRTC-compressed texture: PVRTC2 kCCTexture2DPixelFormat_PVRTC2, //! Default texture format: RGBA8888 kCCTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_RGBA8888, } CCTexture2DPixelFormat; @class CCGLProgram; /** CCTexture2D class. * This class allows to easily create OpenGL 2D textures from images, text or raw data. * The created CCTexture2D object will always have power-of-two dimensions. * Depending on how you create the CCTexture2D object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0). * Be aware that the content of the generated textures will be upside-down! */ @interface CCTexture2D : NSObject { GLuint _name; CGSize _size; NSUInteger _width, _height; CCTexture2DPixelFormat _format; GLfloat _maxS, _maxT; BOOL _hasPremultipliedAlpha; BOOL _hasMipmaps; ccResolutionType _resolutionType; // needed for drawAtRect, drawInPoint CCGLProgram *_shaderProgram; } /** Initializes with a texture2d with data */ - (id) initWithData:(const void*)data pixelFormat:(CCTexture2DPixelFormat)pixelFormat pixelsWide:(NSUInteger)width pixelsHigh:(NSUInteger)height contentSize:(CGSize)size; /** These functions are needed to create mutable textures */ - (void) releaseData:(void*)data; - (void*) keepData:(void*)data length:(NSUInteger)length; /** pixel format of the texture */ @property(nonatomic,readonly) CCTexture2DPixelFormat pixelFormat; /** width in pixels */ @property(nonatomic,readonly) NSUInteger pixelsWide; /** hight in pixels */ @property(nonatomic,readonly) NSUInteger pixelsHigh; /** texture name */ @property(nonatomic,readonly) GLuint name; /** returns content size of the texture in pixels */ @property(nonatomic,readonly, nonatomic) CGSize contentSizeInPixels; /** texture max S */ @property(nonatomic,readwrite) GLfloat maxS; /** texture max T */ @property(nonatomic,readwrite) GLfloat maxT; /** whether or not the texture has their Alpha premultiplied */ @property(nonatomic,readonly) BOOL hasPremultipliedAlpha; /** shader program used by drawAtPoint and drawInRect */ @property(nonatomic,readwrite,retain) CCGLProgram *shaderProgram; /** Returns the resolution type of the texture. Is it a RetinaDisplay texture, an iPad texture, a Mac, a Mac RetinaDisplay or an standard texture ? Should be a readonly property. It is readwrite as a hack. @since v1.1 */ @property (nonatomic, readwrite) ccResolutionType resolutionType; /** returns the content size of the texture in points */ -(CGSize) contentSize; @end /** Drawing extensions to make it easy to draw basic quads using a CCTexture2D object. These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled. */ @interface CCTexture2D (Drawing) /** draws a texture at a given point */ - (void) drawAtPoint:(CGPoint)point; /** draws a texture inside a rect */ - (void) drawInRect:(CGRect)rect; @end /** Extensions to make it easy to create a CCTexture2D object from an image file. Note that RGBA type textures will have their alpha premultiplied - use the blending mode (GL_ONE, GL_ONE_MINUS_SRC_ALPHA). */ @interface CCTexture2D (Image) /** Initializes a texture from a CGImage object */ - (id) initWithCGImage:(CGImageRef)cgImage resolutionType:(ccResolutionType)resolution; @end /** Extensions to make it easy to create a CCTexture2D object from a string of text. Note that the generated textures are of type A8 - use the blending mode (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). */ @interface CCTexture2D (Text) /** Initializes a texture from a string with dimensions, alignment, line break mode, font name and font size Supported lineBreakModes: - iOS: all UILineBreakMode supported modes - Mac: Only NSLineBreakByWordWrapping is supported. @since v1.0 */ - (id) initWithString:(NSString*)string fontName:(NSString*)name fontSize:(CGFloat)size dimensions:(CGSize)dimensions hAlignment:(CCTextAlignment)alignment vAlignment:(CCVerticalTextAlignment) vertAlignment lineBreakMode:(CCLineBreakMode)lineBreakMode ; /** Initializes a texture from a string with dimensions, alignment, font name and font size */ - (id) initWithString:(NSString*)string fontName:(NSString*)name fontSize:(CGFloat)size dimensions:(CGSize)dimensions hAlignment:(CCTextAlignment)alignment vAlignment:(CCVerticalTextAlignment) vertAlignment; /** Initializes a texture from a string with font name and font size */ - (id) initWithString:(NSString*)string fontName:(NSString*)name fontSize:(CGFloat)size; /** Initializes a texture from a string with font definition */ - (id) initWithString:(NSString*)string fontDef:(CCFontDefinition *)definition; @end /** Extensions to make it easy to create a CCTexture2D object from a PVRTC file Note that the generated textures don't have their alpha premultiplied - use the blending mode (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). */ @interface CCTexture2D (PVRSupport) /** Initializes a texture from a PVR file. Supported PVR formats: - BGRA 8888 - RGBA 8888 - RGBA 4444 - RGBA 5551 - RBG 565 - A 8 - I 8 - AI 8 - PVRTC 2BPP - PVRTC 4BPP By default PVR images are treated as if they alpha channel is NOT premultiplied. You can override this behavior with this class method: - PVRImagesHavePremultipliedAlpha:(BOOL)haveAlphaPremultiplied; IMPORTANT: This method is only defined on iOS. It is not supported on the Mac version. */ -(id) initWithPVRFile: (NSString*) file; /** treats (or not) PVR files as if they have alpha premultiplied. Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is possible load them as if they have (or not) the alpha channel premultiplied. By default it is disabled. @since v0.99.5 */ +(void) PVRImagesHavePremultipliedAlpha:(BOOL)haveAlphaPremultiplied; @end /** Extension to set the Min / Mag filter */ typedef struct _ccTexParams { GLuint minFilter; GLuint magFilter; GLuint wrapS; GLuint wrapT; } ccTexParams; @interface CCTexture2D (GLFilter) /** sets the min filter, mag filter, wrap s and wrap t texture parameters. If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}. @warning Calling this method could allocate additional texture memory. @since v0.8 */ -(void) setTexParameters: (ccTexParams*) texParams; /** sets antialias texture parameters: - GL_TEXTURE_MIN_FILTER = GL_LINEAR - GL_TEXTURE_MAG_FILTER = GL_LINEAR @warning Calling this method could allocate additional texture memory. @since v0.8 */ - (void) setAntiAliasTexParameters; /** sets alias texture parameters: - GL_TEXTURE_MIN_FILTER = GL_NEAREST - GL_TEXTURE_MAG_FILTER = GL_NEAREST @warning Calling this method could allocate additional texture memory. @since v0.8 */ - (void) setAliasTexParameters; /** Generates mipmap images for the texture. It only works if the texture size is POT (power of 2). @since v0.99.0 */ -(void) generateMipmap; @end @interface CCTexture2D (PixelFormat) /** sets the default pixel format for CGImages that contains alpha channel. If the CGImage contains alpha channel, then the options are: - generate 32-bit textures: kCCTexture2DPixelFormat_RGBA8888 (default one) - generate 16-bit textures: kCCTexture2DPixelFormat_RGBA4444 - generate 16-bit textures: kCCTexture2DPixelFormat_RGB5A1 - generate 24-bit textures: kCCTexture2DPixelFormat_RGB888 (no alpha) - generate 16-bit textures: kCCTexture2DPixelFormat_RGB565 (no alpha) - generate 8-bit textures: kCCTexture2DPixelFormat_A8 (only use it if you use just 1 color) How does it work ? - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture) - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used. This parameter is not valid for PVR / PVR.CCZ images. @since v0.8 */ +(void) setDefaultAlphaPixelFormat:(CCTexture2DPixelFormat)format; /** returns the alpha pixel format @since v0.8 */ +(CCTexture2DPixelFormat) defaultAlphaPixelFormat; /** returns the bits-per-pixel of the in-memory OpenGL texture @since v1.0 */ -(NSUInteger) bitsPerPixelForFormat; /** returns the pixel format in a NSString. @since v2.0 */ -(NSString*) stringForFormat; /** Helper functions that returns bits per pixels for a given format. @since v2.0 */ +(NSUInteger) bitsPerPixelForFormat:(CCTexture2DPixelFormat)format; @end