# frozen_string_literal: false # SVG generators for special flags. # # These methods should never need to be called directly. # @private class USPSFlags::Generate::Flag class << self def officer(rank: nil, width: USPSFlags::Config::BASE_FLY, outfile: nil, scale: nil, field: true) raise ArgumentError, 'No rank specified.' if rank.nil? @rank = rank.to_s.upcase @field = field svg = '' svg << USPSFlags::Core.headers(scale: scale, title: @rank) modify_rank_for_insignia @flag_details = USPSFlags::Helpers.flag_details(@rank) @trident_color = @field ? :white : @flag_details[:color] svg << officer_flag_body USPSFlags::Helpers.output(svg, outfile: outfile) end def special(type, level:, field: true) # Paths were designed for a base fly of 3000 pixels, but the base was changed for more useful fractions. svg = '' svg << "" unless field svg << "" svg << case type when :a USPSFlags::Core.binoculars(level) when :f USPSFlags::Core.trumpet(level) when :fc USPSFlags::Core.anchor when :pc USPSFlags::Core.lighthouse end svg << '' svg << '' unless field svg end def pennant(type: 'CRUISE', outfile: nil, scale: nil) type = type.upcase svg = '' title = { 'CRUISE' => 'Cruise Pennant', 'OIC' => 'Officer-in-Charge Pennant' }[type] svg << USPSFlags::Core.headers(pennant: true, scale: scale, title: title) svg << USPSFlags::Core.pennant(type) svg << USPSFlags::Core.footer USPSFlags::Helpers.output(svg, outfile: outfile) end def ensign(outfile: nil, scale: nil) svg = '' svg << USPSFlags::Core.headers(scale: scale, title: 'USPS Ensign') svg << USPSFlags::Core.ensign svg << USPSFlags::Core.footer USPSFlags::Helpers.output(svg, outfile: outfile) end def wheel(outfile: nil, scale: nil) width = 4327.4667 height = 4286.9333 svg = '' svg << USPSFlags::Core.headers(width: width, height: height, scale: scale, title: 'USPS Ensign Wheel') svg << USPSFlags::Core.wheel svg << USPSFlags::Core.footer USPSFlags::Helpers.output(svg, outfile: outfile) end def us(outfile: nil, scale: nil) base_hoist = 2000.to_f hoist = scale.nil? ? base_hoist : (base_hoist / scale) fly = hoist * 1.91 svg = '' svg << USPSFlags::Core.headers(width: fly, height: hoist, scale: scale, title: 'US Ensign') svg << USPSFlags::Core.us svg << USPSFlags::Core.footer USPSFlags::Helpers.output(svg, outfile: outfile) end private def get_officer_flag if cc? USPSFlags::Core::Tridents.cc(@flag_details[:type], trident_color: @trident_color) elsif vc? USPSFlags::Core::Tridents.vc(@flag_details[:type], trident_color: @trident_color) elsif three? USPSFlags::Core::Tridents.three(@flag_details[:type], trident_color: @trident_color, field_color: @flag_details[:color]) elsif two? USPSFlags::Core::Tridents.two(@flag_details[:type], trident_color: @trident_color, field_color: @flag_details[:color]) elsif offset? USPSFlags::Core::Tridents.offset(@flag_details[:type], field_color: @flag_details[:color], field: @field) elsif special? special(@flag_details[:type], level: @flag_details[:level], field: @field) else USPSFlags::Core.trident(@flag_details[:type], field_color: @flag_details[:color]) end end def officer_flag_body svg = '' svg << USPSFlags::Core.field(style: @flag_details[:style], color: @flag_details[:color]) if @field svg << '' if @flag_details[:style] == :past svg << get_officer_flag svg << '' if @flag_details[:style] == :past svg << USPSFlags::Core.footer svg end def modify_rank_for_insignia @rank.slice!(0) if !@field && USPSFlags::Helpers.valid_flags(:past).include?(@rank) @rank = 'CDR' if @rank == 'C' end def cc? @flag_details[:type] == :n && @flag_details[:count] == 3 end def vc? @flag_details[:type] == :n && @flag_details[:count] == 2 end def three? [:s, :d].include?(@flag_details[:type]) && @flag_details[:count] == 3 end def two? [:s, :d].include?(@flag_details[:type]) && @flag_details[:count] == 2 end def offset? %w[LT DLT].include?(@rank) end def special? [:a, :f, :fc, :pc].include?(@flag_details[:type]) end end end