# frozen_string_literal: false
# SVG generators for special flags.
#
# These methods should never need to be called directly.
# @private
class USPSFlags::Generate::Flag
class << self
def officer(rank: nil, width: USPSFlags::Config::BASE_FLY, outfile: nil, scale: nil, field: true)
raise ArgumentError, 'No rank specified.' if rank.nil?
@rank = rank.to_s.upcase
@field = field
svg = ''
svg << USPSFlags::Core.headers(scale: scale, title: @rank)
modify_rank_for_insignia
@flag_details = USPSFlags::Helpers.flag_details(@rank)
@trident_color = @field ? :white : @flag_details[:color]
svg << officer_flag_body
USPSFlags::Helpers.output(svg, outfile: outfile)
end
def special(type, level:, field: true)
# Paths were designed for a base fly of 3000 pixels, but the base was changed for more useful fractions.
svg = ''
svg << "" unless field
svg << ""
svg << case type
when :a
USPSFlags::Core.binoculars(level)
when :f
USPSFlags::Core.trumpet(level)
when :fc
USPSFlags::Core.anchor
when :pc
USPSFlags::Core.lighthouse
end
svg << ''
svg << '' unless field
svg
end
def pennant(type: 'CRUISE', outfile: nil, scale: nil)
type = type.upcase
svg = ''
title = { 'CRUISE' => 'Cruise Pennant', 'OIC' => 'Officer-in-Charge Pennant' }[type]
svg << USPSFlags::Core.headers(pennant: true, scale: scale, title: title)
svg << USPSFlags::Core.pennant(type)
svg << USPSFlags::Core.footer
USPSFlags::Helpers.output(svg, outfile: outfile)
end
def ensign(outfile: nil, scale: nil)
svg = ''
svg << USPSFlags::Core.headers(scale: scale, title: 'USPS Ensign')
svg << USPSFlags::Core.ensign
svg << USPSFlags::Core.footer
USPSFlags::Helpers.output(svg, outfile: outfile)
end
def wheel(outfile: nil, scale: nil)
width = 4327.4667
height = 4286.9333
svg = ''
svg << USPSFlags::Core.headers(width: width, height: height, scale: scale, title: 'USPS Ensign Wheel')
svg << USPSFlags::Core.wheel
svg << USPSFlags::Core.footer
USPSFlags::Helpers.output(svg, outfile: outfile)
end
def us(outfile: nil, scale: nil)
base_hoist = 2000.to_f
hoist = scale.nil? ? base_hoist : (base_hoist / scale)
fly = hoist * 1.91
svg = ''
svg << USPSFlags::Core.headers(width: fly, height: hoist, scale: scale, title: 'US Ensign')
svg << USPSFlags::Core.us
svg << USPSFlags::Core.footer
USPSFlags::Helpers.output(svg, outfile: outfile)
end
private
def get_officer_flag
if cc?
USPSFlags::Core::Tridents.cc(@flag_details[:type], trident_color: @trident_color)
elsif vc?
USPSFlags::Core::Tridents.vc(@flag_details[:type], trident_color: @trident_color)
elsif three?
USPSFlags::Core::Tridents.three(@flag_details[:type], trident_color: @trident_color, field_color: @flag_details[:color])
elsif two?
USPSFlags::Core::Tridents.two(@flag_details[:type], trident_color: @trident_color, field_color: @flag_details[:color])
elsif offset?
USPSFlags::Core::Tridents.offset(@flag_details[:type], field_color: @flag_details[:color], field: @field)
elsif special?
special(@flag_details[:type], level: @flag_details[:level], field: @field)
else
USPSFlags::Core.trident(@flag_details[:type], field_color: @flag_details[:color])
end
end
def officer_flag_body
svg = ''
svg << USPSFlags::Core.field(style: @flag_details[:style], color: @flag_details[:color]) if @field
svg << '' if @flag_details[:style] == :past
svg << get_officer_flag
svg << '' if @flag_details[:style] == :past
svg << USPSFlags::Core.footer
svg
end
def modify_rank_for_insignia
@rank.slice!(0) if !@field && USPSFlags::Helpers.valid_flags(:past).include?(@rank)
@rank = 'CDR' if @rank == 'C'
end
def cc?
@flag_details[:type] == :n && @flag_details[:count] == 3
end
def vc?
@flag_details[:type] == :n && @flag_details[:count] == 2
end
def three?
[:s, :d].include?(@flag_details[:type]) && @flag_details[:count] == 3
end
def two?
[:s, :d].include?(@flag_details[:type]) && @flag_details[:count] == 2
end
def offset?
%w[LT DLT].include?(@rank)
end
def special?
[:a, :f, :fc, :pc].include?(@flag_details[:type])
end
end
end