# Glitch3d Glitch3d is an automated render library that uses glitching techniques applied to 3D meshes. The original intent was to focus on 3D glitching techniques and morphed into a render bot. You can read a bit more about where it come from [here](http://pascal.cc/blog/glitches) and see it living [there](https://twitter.com/glitchdemon). <img src="https://raw.githubusercontent.com/pskl/glitch3d/master/fixtures/examples/demo.jpg" width="400"> This gem uses the Blender Python API to produces renders headlessly. Calls made to the Blender API have been tested with versions 2.78 and 2.79. ## Warning Setting `BLENDER_EXECUTABLE_PATH` in your environment is required. In general this gem relies on the presence of Python and Blender on the host machine. I am very aware this is not standard practice and plan to split components later down the road but this proves convenient for now. ## Installation Add this line to your application's Gemfile: ```ruby gem 'glitch3d' ``` And then execute: $ bundle Or install it yourself as: $ gem install glitch3d ## Usage - `glitch3d file.obj` will Options: - `mode` : (localized|default|none) => glitching strategy - `shots-number` : integer representing the number of - images desired (with animate: false) - `quality` : (high: 2000 x 2000|low 200 x 200) default: low => size of the render - `animate` : (true) default: false => Render .avi file - `frame_numbers` : (default: 200) => number of frames Renders (wether it is video or an image) will be output to `./renders` along with an export of the `.scene` file so that you can potentially fiddle with the existing setup. ## Development After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment. To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org). ## Contributing Bug reports and pull requests are welcome on GitHub at https://github.com/pskl/glitch3d. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct. ## License Copyright © 217 PSKL <hello@pascal.cc> This work is free. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See the COPYING file for more details. NOTE: Above license is for the code part only. Some of the materials used as fixtures could be copyrighted (models and textures). Please be careful.