class UIActionSheet # UIActionSheet.alert("message", # # The first button is considered the 'cancel' button, for the purposes of # # whether the cancel or success handler gets called, the second button is # # the 'destructive' button, and the rest are plain old buttons. # buttons: %w"Cancel OK No-way", # cancel: proc{ puts "nevermind" }, # destructive: proc{ puts "OHHH YEAAH!" }, # success: proc{ |pressed| puts "pressed: #{pressed}" }, # ) def self.alert(title, options={}, &block) if options.is_a? String options = {message: options} end # create the delegate delegate = SugarCube::ActionSheetDelegate.new delegate.on_success = options[:success] || block delegate.on_destructive = options[:destructive] || block delegate.on_cancel = options[:cancel] delegate.send(:retain) args = [title] # initWithTitle: args << options[:message] # message: args << delegate # delegate: buttons = options[:buttons] || [] if buttons.empty? # cancelButtonTitle: is first, so check for cancel buttons << "Cancel" if options[:cancel] # destructiveButtonTitle: is first, so check for cancel buttons << "Cancel" if options[:cancel] # otherButtonTitles: buttons << "OK" if options[:success] or buttons.empty? elsif buttons.length == 1 and options[:cancel] raise "If you only have one button, use a :success handler, not :cancel (and definitely not BOTH)" end # the button titles. These are passed to the success handler. delegate.buttons = buttons # uses localized buttons in the actual alert args.concat(buttons.map{ |s| s.localized }) args << nil # otherButtonTitles:..., nil alert = self.alloc alert.send('initWithTitle:message:delegate:cancelButtonTitle:destructiveButtonTitle:otherButtonTitles:', *args) alert.show alert end private def dummy self.initWithTitle(nil, message:nil, delegate:nil, cancelButtonTitle:nil, destructiveButtonTitle:nil, otherButtonTitles:nil) end end module SugarCube class ActionSheetDelegate attr_accessor :buttons attr_accessor :on_cancel attr_accessor :on_destructive attr_accessor :on_success def alertSheet(alert, didDismissWithButtonIndex:index) if index == alert.destructiveButtonIndex && on_destructive on_destructive.call elsif index == alert.cancelButtonIndex && on_cancel on_cancel.call elsif on_success if on_success.arity == 0 on_success.call else button = buttons[index] on_success.call(button) end end self.send(:autorelease) end end end