/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2012 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __GLXCONFIGDIALOG_H__
#define __GLXCONFIGDIALOG_H__
#include "../OgrePrerequisites.h"
#include "../OgreRoot.h"
#include "../OgreRenderSystem.h"
namespace Ogre
{
/** Defines the behaviour of an automatic renderer configuration dialog.
@remarks
OGRE comes with it's own renderer configuration dialog, which
applications can use to easily allow the user to configure the
settings appropriate to their machine. This class defines the
interface to this standard dialog. Because dialogs are inherently
tied to a particular platform's windowing system, there will be a
different subclass for each platform.
@author
Steven J. Streeting
*/
class _OgreExport ConfigDialog : public UtilityAlloc
{
public:
ConfigDialog();
/** Displays the dialog.
@remarks
This method displays the dialog and from then on the dialog
interacts with the user independently. The dialog will be
calling the relevant OGRE rendering systems to query them for
options and to set the options the user selects. The method
returns when the user closes the dialog.
@returns
If the user accepted the dialog, true is returned.
@par
If the user cancelled the dialog (indicating the application
should probably terminate), false is returned.
@see
RenderSystem
*/
bool display();
protected:
RenderSystem* mSelectedRenderSystem;
};
}
#endif