# Copyright (c) 2021-2024 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require 'glimmer/libui/control_proxy/matrix_proxy' module Glimmer module LibUI # This is meant to be prepended (not included) because it changes behavior of instance draw method # Adds transform property to controls/shapes # Automatically applies transform property at the beginning of draw operation and undoes it at the end # Stacks up with Parent module (must include Parent beforehand) # Expects transformable to implement redraw method module Transformable def post_initialize_child(child, add_child: true) if child.is_a?(ControlProxy::MatrixProxy) super(child, add_child: false) self.transform = child if child.keyword == 'transform' else super(child, add_child: add_child) end end # Returns transform or sets it. Expects transformable to implement redraw method (delegating work to area). def transform(matrix = nil, &transform_body_block) if matrix.nil? if transform_body_block # TODO Consider using alternate version of Engine call instead: Glimmer::DSL::Engine.interpret('transform', &transform_body_block) (or delete this comment if not needed) Glimmer::DSL::Engine.interpret_expression(Glimmer::DSL::Libui::ControlExpression.new, 'transform', &transform_body_block) else @transform end else @transform = matrix redraw end end alias transform= transform alias set_transform transform # Apply transform matrix to coordinate system def apply_transform(area_draw_params) ::LibUI.draw_transform(area_draw_params[:context], @transform.libui) unless @transform.nil? end # Inverse of apply_transform (applies inverse transformation to undo initial transformation) def undo_transform(area_draw_params) unless @transform.nil? inverse_transform = @transform.clone inverse_transform.invert ::LibUI.draw_transform(area_draw_params[:context], inverse_transform.libui) end end def draw(area_draw_params) apply_transform(area_draw_params) super(area_draw_params) undo_transform(area_draw_params) end end end end