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struct ClutterGestureAction; struct ClutterGestureActionClass; ClutterAction * clutter_gesture_action_new (void
); const ClutterEvent * clutter_gesture_action_get_last_event (ClutterGestureAction *action
,guint point
); void clutter_gesture_action_get_press_coords (ClutterGestureAction *action
,guint point
,gfloat *press_x
,gfloat *press_y
); void clutter_gesture_action_get_motion_coords (ClutterGestureAction *action
,guint point
,gfloat *motion_x
,gfloat *motion_y
); gfloat clutter_gesture_action_get_motion_delta (ClutterGestureAction *action
,guint point
,gfloat *delta_x
,gfloat *delta_y
); void clutter_gesture_action_get_release_coords (ClutterGestureAction *action
,guint point
,gfloat *release_x
,gfloat *release_y
); gfloat clutter_gesture_action_get_velocity (ClutterGestureAction *action
,guint point
,gfloat *velocity_x
,gfloat *velocity_y
); gint clutter_gesture_action_get_n_touch_points (ClutterGestureAction *action
); void clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action
,gint nb_points
); guint clutter_gesture_action_get_n_current_points (ClutterGestureAction *action
); ClutterEventSequence * clutter_gesture_action_get_sequence (ClutterGestureAction *action
,guint point
); ClutterInputDevice * clutter_gesture_action_get_device (ClutterGestureAction *action
,guint point
); void clutter_gesture_action_cancel (ClutterGestureAction *action
);
GObject +----GInitiallyUnowned +----ClutterActorMeta +----ClutterAction +----ClutterGestureAction +----ClutterPanAction +----ClutterRotateAction +----ClutterSwipeAction +----ClutterTapAction +----ClutterZoomAction
"gesture-begin" :Run Last
"gesture-cancel" :Run Last
"gesture-end" :Run Last
"gesture-progress" :Run Last
ClutterGestureAction is a sub-class of ClutterAction that implements the logic for recognizing gesture gestures. It listens for low level events such as ClutterButtonEvent and ClutterMotionEvent on the stage to raise the "gesture-begin", "gesture-progress", and "gesture-end" signals.
To use ClutterGestureAction you just need to apply it to a ClutterActor
using clutter_actor_add_action()
and connect to the signals:
1 2 3 4 5 6 7 |
ClutterAction *action = clutter_gesture_action_new (); clutter_actor_add_action (actor, action); g_signal_connect (action, "gesture-begin", G_CALLBACK (on_gesture_begin), NULL); g_signal_connect (action, "gesture-progress", G_CALLBACK (on_gesture_progress), NULL); g_signal_connect (action, "gesture-end", G_CALLBACK (on_gesture_end), NULL); |
A ClutterGestureAction provides four separate states that can be used to recognize or ignore gestures when writing a new action class:
1 2 3 4 5 |
Prepare -> Cancel Prepare -> Begin -> Cancel Prepare -> Begin -> End Prepare -> Begin -> Progress -> Cancel Prepare -> Begin -> Progress -> End |
Each ClutterGestureAction starts in the "prepare" state, and calls
the ClutterGestureActionClass.gesture_prepare()
virtual function; this
state can be used to reset the internal state of a ClutterGestureAction
subclass, but it can also immediately cancel a gesture without going
through the rest of the states.
The "begin" state follows the "prepare" state, and calls the
ClutterGestureActionClass.gesture_begin()
virtual function. This state
signals the start of a gesture recognizing process. From the "begin" state
the gesture recognition process can successfully end, by going to the
"end" state; it can continue in the "progress" state, in case of a
continuous gesture; or it can be terminated, by moving to the "cancel"
state.
In case of continuous gestures, the ClutterGestureAction will use
the "progress" state, calling the ClutterGestureActionClass.gesture_progress()
virtual function; the "progress" state will continue until the end of the
gesture, in which case the "end" state will be reached, or until the
gesture is cancelled, in which case the "cancel" gesture will be used
instead.
struct ClutterGestureAction;
The ClutterGestureAction structure contains only private data and should be accessed using the provided API
Since 1.8
struct ClutterGestureActionClass { gboolean (* gesture_begin) (ClutterGestureAction *action, ClutterActor *actor); gboolean (* gesture_progress) (ClutterGestureAction *action, ClutterActor *actor); void (* gesture_end) (ClutterGestureAction *action, ClutterActor *actor); void (* gesture_cancel) (ClutterGestureAction *action, ClutterActor *actor); gboolean (* gesture_prepare) (ClutterGestureAction *action, ClutterActor *actor); };
The ClutterGestureClass structure contains only private data.
class handler for the "gesture-begin" signal | |
class handler for the "gesture-progress" signal | |
class handler for the "gesture-end" signal | |
class handler for the "gesture-cancel" signal | |
virtual function called before emitting the "gesture-cancel" signal |
Since 1.8
ClutterAction * clutter_gesture_action_new (void
);
Creates a new ClutterGestureAction instance.
Returns : |
the newly created ClutterGestureAction |
Since 1.8
const ClutterEvent * clutter_gesture_action_get_last_event (ClutterGestureAction *action
,guint point
);
Retrieves a reference to the last ClutterEvent for a touch point. Call
clutter_event_copy()
if you need to store the reference somewhere.
|
a ClutterGestureAction |
|
index of a point currently active |
Returns : |
the last ClutterEvent for a touch point. [transfer none] |
Since 1.14
void clutter_gesture_action_get_press_coords (ClutterGestureAction *action
,guint point
,gfloat *press_x
,gfloat *press_y
);
Retrieves the coordinates, in stage space, of the press event that started the dragging for a specific touch point.
|
a ClutterGestureAction |
|
the touch point index, with 0 being the first touch point received by the action |
|
return location for the press event's X coordinate. [out][allow-none] |
|
return location for the press event's Y coordinate. [out][allow-none] |
Since 1.8
void clutter_gesture_action_get_motion_coords (ClutterGestureAction *action
,guint point
,gfloat *motion_x
,gfloat *motion_y
);
Retrieves the coordinates, in stage space, of the latest motion event during the dragging.
|
a ClutterGestureAction |
|
the touch point index, with 0 being the first touch point received by the action |
|
return location for the latest motion event's X coordinate. [out][allow-none] |
|
return location for the latest motion event's Y coordinate. [out][allow-none] |
Since 1.8
gfloat clutter_gesture_action_get_motion_delta (ClutterGestureAction *action
,guint point
,gfloat *delta_x
,gfloat *delta_y
);
Retrieves the incremental delta since the last motion event during the dragging.
|
a ClutterGestureAction |
|
the touch point index, with 0 being the first touch point received by the action |
|
return location for the X axis component of the incremental motion delta. [out][allow-none] |
|
return location for the Y axis component of the incremental motion delta. [out][allow-none] |
Returns : |
the distance since last motion event |
Since 1.12
void clutter_gesture_action_get_release_coords (ClutterGestureAction *action
,guint point
,gfloat *release_x
,gfloat *release_y
);
Retrieves the coordinates, in stage space, where the touch point was last released.
|
a ClutterGestureAction |
|
the touch point index, with 0 being the first touch point received by the action |
|
return location for the X coordinate of the last release. [out][allow-none] |
|
return location for the Y coordinate of the last release. [out][allow-none] |
Since 1.8
gfloat clutter_gesture_action_get_velocity (ClutterGestureAction *action
,guint point
,gfloat *velocity_x
,gfloat *velocity_y
);
Retrieves the velocity, in stage pixels per millisecond, of the latest motion event during the dragging.
|
a ClutterGestureAction |
|
the touch point index, with 0 being the first touch point received by the action |
|
return location for the latest motion event's X velocity. [out][allow-none] |
|
return location for the latest motion event's Y velocity. [out][allow-none] |
Since 1.12
gint clutter_gesture_action_get_n_touch_points
(ClutterGestureAction *action
);
Retrieves the number of requested points to trigger the gesture.
|
a ClutterGestureAction |
Returns : |
the number of points to trigger the gesture. |
Since 1.12
void clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action
,gint nb_points
);
Sets the number of points needed to trigger the gesture.
|
a ClutterGestureAction |
|
a number of points |
Since 1.12
guint clutter_gesture_action_get_n_current_points
(ClutterGestureAction *action
);
Retrieves the number of points currently active.
|
a ClutterGestureAction |
Returns : |
the number of points currently active. |
Since 1.12
ClutterEventSequence * clutter_gesture_action_get_sequence (ClutterGestureAction *action
,guint point
);
Retrieves the ClutterEventSequence of a touch point.
|
a ClutterGestureAction |
|
index of a point currently active |
Returns : |
the ClutterEventSequence of a touch point. [transfer none] |
Since 1.12
ClutterInputDevice * clutter_gesture_action_get_device (ClutterGestureAction *action
,guint point
);
Retrieves the ClutterInputDevice of a touch point.
|
a ClutterGestureAction |
|
the touch point index, with 0 being the first touch point received by the action |
Returns : |
the ClutterInputDevice of a touch point. [transfer none] |
Since 1.12
void clutter_gesture_action_cancel (ClutterGestureAction *action
);
Cancel a ClutterGestureAction before it begins
|
a ClutterGestureAction |
Since 1.12
"gesture-begin"
signalgboolean user_function (ClutterGestureAction *action,
ClutterActor *actor,
gpointer user_data) : Run Last
The ::gesture_begin signal is emitted when the ClutterActor to which a ClutterGestureAction has been applied starts receiving a gesture.
|
the ClutterGestureAction that emitted the signal |
|
the ClutterActor attached to the action
|
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the gesture should start, and FALSE if
the gesture should be ignored. |
Since 1.8
"gesture-cancel"
signalvoid user_function (ClutterGestureAction *action,
ClutterActor *actor,
gpointer user_data) : Run Last
The ::gesture-cancel signal is emitted when the ongoing gesture gets cancelled from the "gesture-progress" signal handler.
This signal is emitted if and only if the "gesture-begin" signal has been emitted first.
|
the ClutterGestureAction that emitted the signal |
|
the ClutterActor attached to the action
|
|
user data set when the signal handler was connected. |
Since 1.8
"gesture-end"
signalvoid user_function (ClutterGestureAction *action,
ClutterActor *actor,
gpointer user_data) : Run Last
The ::gesture-end signal is emitted at the end of the gesture gesture, when the pointer's button is released
This signal is emitted if and only if the "gesture-begin" signal has been emitted first.
|
the ClutterGestureAction that emitted the signal |
|
the ClutterActor attached to the action
|
|
user data set when the signal handler was connected. |
Since 1.8
"gesture-progress"
signalgboolean user_function (ClutterGestureAction *action,
ClutterActor *actor,
gpointer user_data) : Run Last
The ::gesture-progress signal is emitted for each motion event after the "gesture-begin" signal has been emitted.
|
the ClutterGestureAction that emitted the signal |
|
the ClutterActor attached to the action
|
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the gesture should continue, and FALSE if
the gesture should be cancelled. |
Since 1.8