# frozen_string_literal: true module RuboCop module Cop module Lint # This cop checks for `:true` and `:false` symbols. # In most cases it would be a typo. # # @example # # # bad # :true # # # good # true # # @example # # # bad # :false # # # good # false class BooleanSymbol < Cop MSG = 'Symbol with a boolean name - ' \ 'you probably meant to use `%s`.'.freeze def_node_matcher :boolean_symbol?, '(sym {:true :false})' def on_sym(node) return unless boolean_symbol?(node) add_offense(node, message: format(MSG, boolean: node.value)) end end end end end