Sha256: 674d40d58a3466d4b7bb905f9201db0d47d6f160d1083465f879a59c7fdcadde

Contents?: true

Size: 1.31 KB

Versions: 4

Compression:

Stored size: 1.31 KB

Contents

    //This file is automatically rebuilt by the Cesium build process.
    /*global define*/
    define(function() {
    "use strict";
    return "vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians)\n\
{\n\
float cosAngle = cos(angleInRadians);\n\
float sinAngle = sin(angleInRadians);\n\
vec2 s0 = vec2(1.0/17.0, 0.0);\n\
vec2 s1 = vec2(-1.0/29.0, 0.0);\n\
vec2 s2 = vec2(1.0/101.0, 1.0/59.0);\n\
vec2 s3 = vec2(-1.0/109.0, -1.0/57.0);\n\
s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y));\n\
s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y));\n\
s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y));\n\
s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y));\n\
vec2 uv0 = (uv/103.0) + (time * s0);\n\
vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23);\n\
vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51);\n\
vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71);\n\
uv0 = fract(uv0);\n\
uv1 = fract(uv1);\n\
uv2 = fract(uv2);\n\
uv3 = fract(uv3);\n\
vec4 noise = (texture2D(normalMap, uv0)) +\n\
(texture2D(normalMap, uv1)) +\n\
(texture2D(normalMap, uv2)) +\n\
(texture2D(normalMap, uv3));\n\
return ((noise / 4.0) - 0.5) * 2.0;\n\
}\n\
";
});

Version data entries

4 entries across 4 versions & 1 rubygems

Version Path
cesium-0.23.0 app/assets/javascripts/Shaders/Builtin/Functions/getWaterNoise.js
cesium-0.22.0 app/assets/javascripts/Shaders/Builtin/Functions/getWaterNoise.js
cesium-0.21.1 app/assets/javascripts/Shaders/Builtin/Functions/getWaterNoise.js
cesium-0.21 app/assets/javascripts/Shaders/Builtin/Functions/getWaterNoise.js