module Mittsu class OpenGLAmbientLight < OpenGLLight TYPE = :ambient class Cache < Struct.new(:length, :count, :value) def initialize super(0, 0, [0.0, 0.0, 0.0]) end def reset self.length = 0 self.value[0] = 0.0 self.value[1] = 0.0 self.value[2] = 0.0 end end def setup_specific(_) @cache.value[0] += @light.color.r @cache.value[1] += @light.color.g @cache.value[2] += @light.color.b end def self.null_remaining_lights(_); end end end