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Contents
script 'standard/entities/portal' class Door < Portal include Openable include Lockable def post_initialize super if @name.nil? and !@direction.nil? proper_named = false rev = @direction.reverse self.name = "the #{@direction.adjective} door" end end def open=(bool) super rev = find_reverse if !rev.nil? and rev.open? != bool rev.open = bool end end def locked=(bool) super rev = find_reverse if !rev.nil? and rev.locked? != bool rev.locked = bool end end def automatic=(bool) @automatic = bool rev = find_reverse if !rev.nil? and rev.automatic? != bool rev.automatic = bool end end # HACK Even though Door includes Lockable, we need # to add the lock_key definitions here for Opal. def lock_key @lock_key end def lock_key=(entity) @lock_key = entity rev = find_reverse if !rev.nil? and rev.lock_key != entity rev.lock_key = entity end end def automatic? @automatic ||= true end end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
gamefic-sdk-1.6.0 | scripts/standard/entities/door.plot.rb |