//! This implements the VCode container: a CFG of Insts that have been lowered. //! //! VCode is virtual-register code. An instruction in VCode is almost a machine //! instruction; however, its register slots can refer to virtual registers in //! addition to real machine registers. //! //! VCode is structured with traditional basic blocks, and //! each block must be terminated by an unconditional branch (one target), a //! conditional branch (two targets), or a return (no targets). Note that this //! slightly differs from the machine code of most ISAs: in most ISAs, a //! conditional branch has one target (and the not-taken case falls through). //! However, we expect that machine backends will elide branches to the following //! block (i.e., zero-offset jumps), and will be able to codegen a branch-cond / //! branch-uncond pair if *both* targets are not fallthrough. This allows us to //! play with layout prior to final binary emission, as well, if we want. //! //! See the main module comment in `mod.rs` for more details on the VCode-based //! backend pipeline. use crate::fx::FxHashMap; use crate::fx::FxHashSet; use crate::ir::RelSourceLoc; use crate::ir::{self, types, Constant, ConstantData, DynamicStackSlot, LabelValueLoc, ValueLabel}; use crate::machinst::*; use crate::timing; use crate::trace; use crate::CodegenError; use crate::ValueLocRange; use regalloc2::{ Edit, Function as RegallocFunction, InstOrEdit, InstRange, Operand, OperandKind, PRegSet, RegClass, VReg, }; use alloc::vec::Vec; use cranelift_entity::{entity_impl, Keys, PrimaryMap}; use std::collections::hash_map::Entry; use std::collections::HashMap; use std::fmt; /// Index referring to an instruction in VCode. pub type InsnIndex = regalloc2::Inst; /// Index referring to a basic block in VCode. pub type BlockIndex = regalloc2::Block; /// VCodeInst wraps all requirements for a MachInst to be in VCode: it must be /// a `MachInst` and it must be able to emit itself at least to a `SizeCodeSink`. pub trait VCodeInst: MachInst + MachInstEmit {} impl<I: MachInst + MachInstEmit> VCodeInst for I {} /// A function in "VCode" (virtualized-register code) form, after /// lowering. This is essentially a standard CFG of basic blocks, /// where each basic block consists of lowered instructions produced /// by the machine-specific backend. /// /// Note that the VCode is immutable once produced, and is not /// modified by register allocation in particular. Rather, register /// allocation on the `VCode` produces a separate `regalloc2::Output` /// struct, and this can be passed to `emit`. `emit` in turn does not /// modify the vcode, but produces an `EmitResult`, which contains the /// machine code itself, and the associated disassembly and/or /// metadata as requested. pub struct VCode<I: VCodeInst> { /// VReg IR-level types. vreg_types: Vec<Type>, /// Lowered machine instructions in order corresponding to the original IR. insts: Vec<I>, /// Operands: pre-regalloc references to virtual registers with /// constraints, in one flattened array. This allows the regalloc /// to efficiently access all operands without requiring expensive /// matches or method invocations on insts. operands: Vec<Operand>, /// Operand index ranges: for each instruction in `insts`, there /// is a tuple here providing the range in `operands` for that /// instruction's operands. operand_ranges: Vec<(u32, u32)>, /// Clobbers: a sparse map from instruction indices to clobber masks. clobbers: FxHashMap<InsnIndex, PRegSet>, /// Move information: for a given InsnIndex, (src, dst) operand pair. is_move: FxHashMap<InsnIndex, (Operand, Operand)>, /// Source locations for each instruction. (`SourceLoc` is a `u32`, so it is /// reasonable to keep one of these per instruction.) srclocs: Vec<RelSourceLoc>, /// Entry block. entry: BlockIndex, /// Block instruction indices. block_ranges: Vec<(InsnIndex, InsnIndex)>, /// Block successors: index range in the `block_succs_preds` list. block_succ_range: Vec<(u32, u32)>, /// Block predecessors: index range in the `block_succs_preds` list. block_pred_range: Vec<(u32, u32)>, /// Block successor and predecessor lists, concatenated into one /// Vec. The `block_succ_range` and `block_pred_range` lists of /// tuples above give (start, end) ranges within this list that /// correspond to each basic block's successors or predecessors, /// respectively. block_succs_preds: Vec<regalloc2::Block>, /// Block parameters: index range in `block_params` below. block_params_range: Vec<(u32, u32)>, /// Block parameter lists, concatenated into one vec. The /// `block_params_range` list of tuples above gives (start, end) /// ranges within this list that correspond to each basic block's /// blockparam vregs. block_params: Vec<regalloc2::VReg>, /// Outgoing block arguments on branch instructions, concatenated /// into one list. /// /// Note that this is conceptually a 3D array: we have a VReg list /// per block, per successor. We flatten those three dimensions /// into this 1D vec, then store index ranges in two levels of /// indirection. /// /// Indexed by the indices in `branch_block_arg_succ_range`. branch_block_args: Vec<regalloc2::VReg>, /// Array of sequences of (start, end) tuples in /// `branch_block_args`, one for each successor; these sequences /// for each block are concatenated. /// /// Indexed by the indices in `branch_block_arg_succ_range`. branch_block_arg_range: Vec<(u32, u32)>, /// For a given block, indices in `branch_block_arg_range` /// corresponding to all of its successors. branch_block_arg_succ_range: Vec<(u32, u32)>, /// VReg aliases. Each key in this table is translated to its /// value when gathering Operands from instructions. Aliases are /// not chased transitively (we do not further look up the /// translated reg to see if it is another alias). /// /// We use these aliases to rename an instruction's expected /// result vregs to the returned vregs from lowering, which are /// usually freshly-allocated temps. /// /// Operands and branch arguments will already have been /// translated through this alias table; but it helps to make /// sense of instructions when pretty-printed, for example. vreg_aliases: FxHashMap<regalloc2::VReg, regalloc2::VReg>, /// Block-order information. block_order: BlockLoweringOrder, /// ABI object. pub(crate) abi: Callee<I::ABIMachineSpec>, /// Constant information used during code emission. This should be /// immutable across function compilations within the same module. emit_info: I::Info, /// Reference-typed `regalloc2::VReg`s. The regalloc requires /// these in a dense slice (as opposed to querying the /// reftype-status of each vreg) for efficient iteration. reftyped_vregs: Vec<VReg>, /// Constants. constants: VCodeConstants, /// Value labels for debuginfo attached to vregs. debug_value_labels: Vec<(VReg, InsnIndex, InsnIndex, u32)>, pub(crate) sigs: SigSet, } /// The result of `VCode::emit`. Contains all information computed /// during emission: actual machine code, optionally a disassembly, /// and optionally metadata about the code layout. pub struct EmitResult<I: VCodeInst> { /// The MachBuffer containing the machine code. pub buffer: MachBuffer<I>, /// Offset of each basic block, recorded during emission. Computed /// only if `debug_value_labels` is non-empty. pub bb_offsets: Vec<CodeOffset>, /// Final basic-block edges, in terms of code offsets of /// bb-starts. Computed only if `debug_value_labels` is non-empty. pub bb_edges: Vec<(CodeOffset, CodeOffset)>, /// Final instruction offsets, recorded during emission. Computed /// only if `debug_value_labels` is non-empty. pub inst_offsets: Vec<CodeOffset>, /// Final length of function body. pub func_body_len: CodeOffset, /// The pretty-printed disassembly, if any. This uses the same /// pretty-printing for MachInsts as the pre-regalloc VCode Debug /// implementation, but additionally includes the prologue and /// epilogue(s), and makes use of the regalloc results. pub disasm: Option<String>, /// Offsets of sized stackslots. pub sized_stackslot_offsets: PrimaryMap<StackSlot, u32>, /// Offsets of dynamic stackslots. pub dynamic_stackslot_offsets: PrimaryMap<DynamicStackSlot, u32>, /// Value-labels information (debug metadata). pub value_labels_ranges: ValueLabelsRanges, /// Stack frame size. pub frame_size: u32, /// The alignment requirement for pc-relative loads. pub alignment: u32, } /// A builder for a VCode function body. /// /// This builder has the ability to accept instructions in either /// forward or reverse order, depending on the pass direction that /// produces the VCode. The lowering from CLIF to VCode<MachInst> /// ordinarily occurs in reverse order (in order to allow instructions /// to be lowered only if used, and not merged) so a reversal will /// occur at the end of lowering to ensure the VCode is in machine /// order. /// /// If built in reverse, block and instruction indices used once the /// VCode is built are relative to the final (reversed) order, not the /// order of construction. Note that this means we do not know the /// final block or instruction indices when building, so we do not /// hand them out. (The user is assumed to know them when appending /// terminator instructions with successor blocks.) pub struct VCodeBuilder<I: VCodeInst> { /// In-progress VCode. pub(crate) vcode: VCode<I>, /// In what direction is the build occuring? direction: VCodeBuildDirection, /// Index of the last block-start in the vcode. block_start: usize, /// Start of succs for the current block in the concatenated succs list. succ_start: usize, /// Start of blockparams for the current block in the concatenated /// blockparams list. block_params_start: usize, /// Start of successor blockparam arg list entries in /// the concatenated branch_block_arg_range list. branch_block_arg_succ_start: usize, /// Current source location. cur_srcloc: RelSourceLoc, /// Debug-value label in-progress map, keyed by label. For each /// label, we keep disjoint ranges mapping to vregs. We'll flatten /// this into (vreg, range, label) tuples when done. debug_info: FxHashMap<ValueLabel, Vec<(InsnIndex, InsnIndex, VReg)>>, } /// Direction in which a VCodeBuilder builds VCode. #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum VCodeBuildDirection { // TODO: add `Forward` once we need it and can test it adequately. /// Backward-build pass: we expect the producer to call `emit()` /// with instructions in reverse program order within each block. Backward, } impl<I: VCodeInst> VCodeBuilder<I> { /// Create a new VCodeBuilder. pub fn new( sigs: SigSet, abi: Callee<I::ABIMachineSpec>, emit_info: I::Info, block_order: BlockLoweringOrder, constants: VCodeConstants, direction: VCodeBuildDirection, ) -> VCodeBuilder<I> { let vcode = VCode::new(sigs, abi, emit_info, block_order, constants); VCodeBuilder { vcode, direction, block_start: 0, succ_start: 0, block_params_start: 0, branch_block_arg_succ_start: 0, cur_srcloc: Default::default(), debug_info: FxHashMap::default(), } } pub fn init_abi(&mut self, temps: Vec<Writable<Reg>>) { self.vcode.abi.init(&self.vcode.sigs, temps); } /// Access the ABI object. pub fn abi(&self) -> &Callee<I::ABIMachineSpec> { &self.vcode.abi } /// Access the ABI object. pub fn abi_mut(&mut self) -> &mut Callee<I::ABIMachineSpec> { &mut self.vcode.abi } pub fn sigs(&self) -> &SigSet { &self.vcode.sigs } pub fn sigs_mut(&mut self) -> &mut SigSet { &mut self.vcode.sigs } /// Access to the BlockLoweringOrder object. pub fn block_order(&self) -> &BlockLoweringOrder { &self.vcode.block_order } /// Set the current block as the entry block. pub fn set_entry(&mut self, block: BlockIndex) { self.vcode.entry = block; } /// End the current basic block. Must be called after emitting vcode insts /// for IR insts and prior to ending the function (building the VCode). pub fn end_bb(&mut self) { let start_idx = self.block_start; let end_idx = self.vcode.insts.len(); self.block_start = end_idx; // Add the instruction index range to the list of blocks. self.vcode .block_ranges .push((InsnIndex::new(start_idx), InsnIndex::new(end_idx))); // End the successors list. let succ_end = self.vcode.block_succs_preds.len(); self.vcode .block_succ_range .push((self.succ_start as u32, succ_end as u32)); self.succ_start = succ_end; // End the blockparams list. let block_params_end = self.vcode.block_params.len(); self.vcode .block_params_range .push((self.block_params_start as u32, block_params_end as u32)); self.block_params_start = block_params_end; // End the branch blockparam args list. let branch_block_arg_succ_end = self.vcode.branch_block_arg_range.len(); self.vcode.branch_block_arg_succ_range.push(( self.branch_block_arg_succ_start as u32, branch_block_arg_succ_end as u32, )); self.branch_block_arg_succ_start = branch_block_arg_succ_end; } pub fn add_block_param(&mut self, param: VirtualReg) { self.vcode.block_params.push(param.into()); } fn add_branch_args_for_succ(&mut self, args: &[Reg]) { let start = self.vcode.branch_block_args.len(); self.vcode .branch_block_args .extend(args.iter().map(|&arg| VReg::from(arg))); let end = self.vcode.branch_block_args.len(); self.vcode .branch_block_arg_range .push((start as u32, end as u32)); } /// Push an instruction for the current BB and current IR inst /// within the BB. pub fn push(&mut self, insn: I) { self.vcode.insts.push(insn); self.vcode.srclocs.push(self.cur_srcloc); } /// Add a successor block with branch args. pub fn add_succ(&mut self, block: BlockIndex, args: &[Reg]) { self.vcode.block_succs_preds.push(block); self.add_branch_args_for_succ(args); } /// Set the current source location. pub fn set_srcloc(&mut self, srcloc: RelSourceLoc) { self.cur_srcloc = srcloc; } /// Add a debug value label to a register. pub fn add_value_label(&mut self, reg: Reg, label: ValueLabel) { // We'll fix up labels in reverse(). Because we're generating // code bottom-to-top, the liverange of the label goes *from* // the last index at which was defined (or 0, which is the end // of the eventual function) *to* just this instruction, and // no further. let inst = InsnIndex::new(self.vcode.insts.len()); let labels = self.debug_info.entry(label).or_insert_with(|| vec![]); let last = labels .last() .map(|(_start, end, _vreg)| *end) .unwrap_or(InsnIndex::new(0)); labels.push((last, inst, reg.into())); } pub fn set_vreg_alias(&mut self, from: Reg, to: Reg) { let from = from.into(); let resolved_to = self.resolve_vreg_alias(to.into()); // Disallow cycles (see below). assert_ne!(resolved_to, from); self.vcode.vreg_aliases.insert(from, resolved_to); } pub fn resolve_vreg_alias(&self, from: regalloc2::VReg) -> regalloc2::VReg { Self::resolve_vreg_alias_impl(&self.vcode.vreg_aliases, from) } fn resolve_vreg_alias_impl( aliases: &FxHashMap<regalloc2::VReg, regalloc2::VReg>, from: regalloc2::VReg, ) -> regalloc2::VReg { // We prevent cycles from existing by resolving targets of // aliases eagerly before setting them. If the target resolves // to the origin of the alias, then a cycle would be created // and the alias is disallowed. Because of the structure of // SSA code (one instruction can refer to another's defs but // not vice-versa, except indirectly through // phis/blockparams), cycles should not occur as we use // aliases to redirect vregs to the temps that actually define // them. let mut vreg = from; while let Some(to) = aliases.get(&vreg) { vreg = *to; } vreg } /// Access the constants. pub fn constants(&mut self) -> &mut VCodeConstants { &mut self.vcode.constants } fn compute_preds_from_succs(&mut self) { // Compute predecessors from successors. In order to gather // all preds for a block into a contiguous sequence, we build // a list of (succ, pred) tuples and then sort. let mut succ_pred_edges: Vec<(BlockIndex, BlockIndex)> = Vec::with_capacity(self.vcode.block_succs_preds.len()); for (pred, &(start, end)) in self.vcode.block_succ_range.iter().enumerate() { let pred = BlockIndex::new(pred); for i in start..end { let succ = BlockIndex::new(self.vcode.block_succs_preds[i as usize].index()); succ_pred_edges.push((succ, pred)); } } succ_pred_edges.sort_unstable(); let mut i = 0; for succ in 0..self.vcode.num_blocks() { let succ = BlockIndex::new(succ); let start = self.vcode.block_succs_preds.len(); while i < succ_pred_edges.len() && succ_pred_edges[i].0 == succ { let pred = succ_pred_edges[i].1; self.vcode.block_succs_preds.push(pred); i += 1; } let end = self.vcode.block_succs_preds.len(); self.vcode.block_pred_range.push((start as u32, end as u32)); } } /// Called once, when a build in Backward order is complete, to /// perform the overall reversal (into final forward order) and /// finalize metadata accordingly. fn reverse_and_finalize(&mut self) { let n_insts = self.vcode.insts.len(); if n_insts == 0 { return; } // Reverse the per-block and per-inst sequences. self.vcode.block_ranges.reverse(); // block_params_range is indexed by block (and blocks were // traversed in reverse) so we reverse it; but block-param // sequences in the concatenated vec can remain in reverse // order (it is effectively an arena of arbitrarily-placed // referenced sequences). self.vcode.block_params_range.reverse(); // Likewise, we reverse block_succ_range, but the block_succ // concatenated array can remain as-is. self.vcode.block_succ_range.reverse(); self.vcode.insts.reverse(); self.vcode.srclocs.reverse(); // Likewise, branch_block_arg_succ_range is indexed by block // so must be reversed. self.vcode.branch_block_arg_succ_range.reverse(); // To translate an instruction index *endpoint* in reversed // order to forward order, compute `n_insts - i`. // // Why not `n_insts - 1 - i`? That would be correct to // translate an individual instruction index (for ten insts 0 // to 9 inclusive, inst 0 becomes 9, and inst 9 becomes // 0). But for the usual inclusive-start, exclusive-end range // idiom, inclusive starts become exclusive ends and // vice-versa, so e.g. an (inclusive) start of 0 becomes an // (exclusive) end of 10. let translate = |inst: InsnIndex| InsnIndex::new(n_insts - inst.index()); // Edit the block-range instruction indices. for tuple in &mut self.vcode.block_ranges { let (start, end) = *tuple; *tuple = (translate(end), translate(start)); // Note reversed order. } // Generate debug-value labels based on per-label maps. for (label, tuples) in &self.debug_info { for &(start, end, vreg) in tuples { let vreg = self.resolve_vreg_alias(vreg); let fwd_start = translate(end); let fwd_end = translate(start); self.vcode .debug_value_labels .push((vreg, fwd_start, fwd_end, label.as_u32())); } } // Now sort debug value labels by VReg, as required // by regalloc2. self.vcode .debug_value_labels .sort_unstable_by_key(|(vreg, _, _, _)| *vreg); } fn collect_operands(&mut self, allocatable: PRegSet) { for (i, insn) in self.vcode.insts.iter().enumerate() { // Push operands from the instruction onto the operand list. // // We rename through the vreg alias table as we collect // the operands. This is better than a separate post-pass // over operands, because it has more cache locality: // operands only need to pass through L1 once. This is // also better than renaming instructions' // operands/registers while lowering, because here we only // need to do the `match` over the instruction to visit // its register fields (which is slow, branchy code) once. let vreg_aliases = &self.vcode.vreg_aliases; let mut op_collector = OperandCollector::new(&mut self.vcode.operands, allocatable, |vreg| { Self::resolve_vreg_alias_impl(vreg_aliases, vreg) }); insn.get_operands(&mut op_collector); let (ops, clobbers) = op_collector.finish(); self.vcode.operand_ranges.push(ops); if clobbers != PRegSet::default() { self.vcode.clobbers.insert(InsnIndex::new(i), clobbers); } if let Some((dst, src)) = insn.is_move() { // We should never see non-virtual registers present in move // instructions. assert!( src.is_virtual(), "the real register {:?} was used as the source of a move instruction", src ); assert!( dst.to_reg().is_virtual(), "the real register {:?} was used as the destination of a move instruction", dst.to_reg() ); let src = Operand::reg_use(Self::resolve_vreg_alias_impl(vreg_aliases, src.into())); let dst = Operand::reg_def(Self::resolve_vreg_alias_impl( vreg_aliases, dst.to_reg().into(), )); // Note that regalloc2 requires these in (src, dst) order. self.vcode.is_move.insert(InsnIndex::new(i), (src, dst)); } } // Translate blockparam args via the vreg aliases table as well. for arg in &mut self.vcode.branch_block_args { let new_arg = Self::resolve_vreg_alias_impl(&self.vcode.vreg_aliases, *arg); trace!("operandcollector: block arg {:?} -> {:?}", arg, new_arg); *arg = new_arg; } } /// Build the final VCode. pub fn build(mut self, allocatable: PRegSet, vregs: VRegAllocator<I>) -> VCode<I> { self.vcode.vreg_types = vregs.vreg_types; self.vcode.reftyped_vregs = vregs.reftyped_vregs; if self.direction == VCodeBuildDirection::Backward { self.reverse_and_finalize(); } self.collect_operands(allocatable); // Apply register aliases to the `reftyped_vregs` list since this list // will be returned directly to `regalloc2` eventually and all // operands/results of instructions will use the alias-resolved vregs // from `regalloc2`'s perspective. // // Also note that `reftyped_vregs` can't have duplicates, so after the // aliases are applied duplicates are removed. for reg in self.vcode.reftyped_vregs.iter_mut() { *reg = Self::resolve_vreg_alias_impl(&self.vcode.vreg_aliases, *reg); } self.vcode.reftyped_vregs.sort(); self.vcode.reftyped_vregs.dedup(); self.compute_preds_from_succs(); self.vcode.debug_value_labels.sort_unstable(); self.vcode } } /// Is this type a reference type? fn is_reftype(ty: Type) -> bool { ty == types::R64 || ty == types::R32 } impl<I: VCodeInst> VCode<I> { /// New empty VCode. fn new( sigs: SigSet, abi: Callee<I::ABIMachineSpec>, emit_info: I::Info, block_order: BlockLoweringOrder, constants: VCodeConstants, ) -> VCode<I> { let n_blocks = block_order.lowered_order().len(); VCode { sigs, vreg_types: vec![], insts: Vec::with_capacity(10 * n_blocks), operands: Vec::with_capacity(30 * n_blocks), operand_ranges: Vec::with_capacity(10 * n_blocks), clobbers: FxHashMap::default(), is_move: FxHashMap::default(), srclocs: Vec::with_capacity(10 * n_blocks), entry: BlockIndex::new(0), block_ranges: Vec::with_capacity(n_blocks), block_succ_range: Vec::with_capacity(n_blocks), block_succs_preds: Vec::with_capacity(2 * n_blocks), block_pred_range: Vec::with_capacity(n_blocks), block_params_range: Vec::with_capacity(n_blocks), block_params: Vec::with_capacity(5 * n_blocks), branch_block_args: Vec::with_capacity(10 * n_blocks), branch_block_arg_range: Vec::with_capacity(2 * n_blocks), branch_block_arg_succ_range: Vec::with_capacity(n_blocks), block_order, abi, emit_info, reftyped_vregs: vec![], constants, debug_value_labels: vec![], vreg_aliases: FxHashMap::with_capacity_and_hasher(10 * n_blocks, Default::default()), } } /// Get the number of blocks. Block indices will be in the range `0 .. /// (self.num_blocks() - 1)`. pub fn num_blocks(&self) -> usize { self.block_ranges.len() } /// The number of lowered instructions. pub fn num_insts(&self) -> usize { self.insts.len() } /// Get the successors for a block. pub fn succs(&self, block: BlockIndex) -> &[BlockIndex] { let (start, end) = self.block_succ_range[block.index()]; &self.block_succs_preds[start as usize..end as usize] } fn compute_clobbers(&self, regalloc: ®alloc2::Output) -> Vec<Writable<RealReg>> { // Compute clobbered registers. let mut clobbered = vec![]; let mut clobbered_set = FxHashSet::default(); // All moves are included in clobbers. for edit in ®alloc.edits { let Edit::Move { to, .. } = edit.1; if let Some(preg) = to.as_reg() { let reg = RealReg::from(preg); if clobbered_set.insert(reg) { clobbered.push(Writable::from_reg(reg)); } } } for (i, (start, end)) in self.operand_ranges.iter().enumerate() { // Skip this instruction if not "included in clobbers" as // per the MachInst. (Some backends use this to implement // ABI specifics; e.g., excluding calls of the same ABI as // the current function from clobbers, because by // definition everything clobbered by the call can be // clobbered by this function without saving as well.) if !self.insts[i].is_included_in_clobbers() { continue; } let start = *start as usize; let end = *end as usize; let operands = &self.operands[start..end]; let allocs = ®alloc.allocs[start..end]; for (operand, alloc) in operands.iter().zip(allocs.iter()) { // We're interested only in writes (Mods or Defs). if operand.kind() == OperandKind::Use { continue; } if let Some(preg) = alloc.as_reg() { let reg = RealReg::from(preg); if clobbered_set.insert(reg) { clobbered.push(Writable::from_reg(reg)); } } } // Also add explicitly-clobbered registers. for preg in self .clobbers .get(&InsnIndex::new(i)) .cloned() .unwrap_or_default() { let reg = RealReg::from(preg); if clobbered_set.insert(reg) { clobbered.push(Writable::from_reg(reg)); } } } clobbered } /// Emit the instructions to a `MachBuffer`, containing fixed-up /// code and external reloc/trap/etc. records ready for use. Takes /// the regalloc results as well. /// /// Returns the machine code itself, and optionally metadata /// and/or a disassembly, as an `EmitResult`. The `VCode` itself /// is consumed by the emission process. pub fn emit( mut self, regalloc: ®alloc2::Output, want_disasm: bool, want_metadata: bool, ) -> EmitResult<I> where I: VCodeInst, { // To write into disasm string. use core::fmt::Write; let _tt = timing::vcode_emit(); let mut buffer = MachBuffer::new(); let mut bb_starts: Vec<Option<CodeOffset>> = vec![]; // The first M MachLabels are reserved for block indices, the next N MachLabels for // constants. buffer.reserve_labels_for_blocks(self.num_blocks()); buffer.reserve_labels_for_constants(&self.constants); // Construct the final order we emit code in: cold blocks at the end. let mut final_order: SmallVec<[BlockIndex; 16]> = smallvec![]; let mut cold_blocks: SmallVec<[BlockIndex; 16]> = smallvec![]; for block in 0..self.num_blocks() { let block = BlockIndex::new(block); if self.block_order.is_cold(block) { cold_blocks.push(block); } else { final_order.push(block); } } final_order.extend(cold_blocks.clone()); // Compute/save info we need for the prologue: clobbers and // number of spillslots. // // We clone `abi` here because we will mutate it as we // generate the prologue and set other info, but we can't // mutate `VCode`. The info it usually carries prior to // setting clobbers is fairly minimal so this should be // relatively cheap. let clobbers = self.compute_clobbers(regalloc); self.abi.set_num_spillslots(regalloc.num_spillslots); self.abi.set_clobbered(clobbers); // We need to generate the prologue in order to get the ABI // object into the right state first. We'll emit it when we // hit the right block below. let prologue_insts = self.abi.gen_prologue(&self.sigs); // Emit blocks. let mut cur_srcloc = None; let mut last_offset = None; let mut inst_offsets = vec![]; let mut state = I::State::new(&self.abi); let mut disasm = String::new(); if !self.debug_value_labels.is_empty() { inst_offsets.resize(self.insts.len(), 0); } // Count edits per block ahead of time; this is needed for // lookahead island emission. (We could derive it per-block // with binary search in the edit list, but it's more // efficient to do it in one pass here.) let mut ra_edits_per_block: SmallVec<[u32; 64]> = smallvec![]; let mut edit_idx = 0; for block in 0..self.num_blocks() { let end_inst = self.block_ranges[block].1; let start_edit_idx = edit_idx; while edit_idx < regalloc.edits.len() && regalloc.edits[edit_idx].0.inst() < end_inst { edit_idx += 1; } let end_edit_idx = edit_idx; ra_edits_per_block.push((end_edit_idx - start_edit_idx) as u32); } let is_forward_edge_cfi_enabled = self.abi.is_forward_edge_cfi_enabled(); for (block_order_idx, &block) in final_order.iter().enumerate() { trace!("emitting block {:?}", block); let new_offset = I::align_basic_block(buffer.cur_offset()); while new_offset > buffer.cur_offset() { // Pad with NOPs up to the aligned block offset. let nop = I::gen_nop((new_offset - buffer.cur_offset()) as usize); nop.emit(&[], &mut buffer, &self.emit_info, &mut Default::default()); } assert_eq!(buffer.cur_offset(), new_offset); let do_emit = |inst: &I, allocs: &[Allocation], disasm: &mut String, buffer: &mut MachBuffer<I>, state: &mut I::State| { if want_disasm && !inst.is_args() { let mut s = state.clone(); writeln!(disasm, " {}", inst.pretty_print_inst(allocs, &mut s)).unwrap(); } inst.emit(allocs, buffer, &self.emit_info, state); }; // Is this the first block? Emit the prologue directly if so. if block == self.entry { trace!(" -> entry block"); buffer.start_srcloc(Default::default()); state.pre_sourceloc(Default::default()); for inst in &prologue_insts { do_emit(&inst, &[], &mut disasm, &mut buffer, &mut state); } buffer.end_srcloc(); } // Now emit the regular block body. buffer.bind_label(MachLabel::from_block(block)); if want_disasm { writeln!(&mut disasm, "block{}:", block.index()).unwrap(); } if want_metadata { // Track BB starts. If we have backed up due to MachBuffer // branch opts, note that the removed blocks were removed. let cur_offset = buffer.cur_offset(); if last_offset.is_some() && cur_offset <= last_offset.unwrap() { for i in (0..bb_starts.len()).rev() { if bb_starts[i].is_some() && cur_offset > bb_starts[i].unwrap() { break; } bb_starts[i] = None; } } bb_starts.push(Some(cur_offset)); last_offset = Some(cur_offset); } if let Some(block_start) = I::gen_block_start( self.block_order.is_indirect_branch_target(block), is_forward_edge_cfi_enabled, ) { do_emit(&block_start, &[], &mut disasm, &mut buffer, &mut state); } for inst_or_edit in regalloc.block_insts_and_edits(&self, block) { match inst_or_edit { InstOrEdit::Inst(iix) => { if !self.debug_value_labels.is_empty() { // If we need to produce debug info, // record the offset of each instruction // so that we can translate value-label // ranges to machine-code offsets. // Cold blocks violate monotonicity // assumptions elsewhere (that // instructions in inst-index order are in // order in machine code), so we omit // their offsets here. Value-label range // generation below will skip empty ranges // and ranges with to-offsets of zero. if !self.block_order.is_cold(block) { inst_offsets[iix.index()] = buffer.cur_offset(); } } if self.insts[iix.index()].is_move().is_some() { // Skip moves in the pre-regalloc program; // all of these are incorporated by the // regalloc into its unified move handling // and they come out the other end, if // still needed (not elided), as // regalloc-inserted moves. continue; } // Update the srcloc at this point in the buffer. let srcloc = self.srclocs[iix.index()]; if cur_srcloc != Some(srcloc) { if cur_srcloc.is_some() { buffer.end_srcloc(); } buffer.start_srcloc(srcloc); cur_srcloc = Some(srcloc); } state.pre_sourceloc(cur_srcloc.unwrap_or_default()); // If this is a safepoint, compute a stack map // and pass it to the emit state. if self.insts[iix.index()].is_safepoint() { let mut safepoint_slots: SmallVec<[SpillSlot; 8]> = smallvec![]; // Find the contiguous range of // (progpoint, allocation) safepoint slot // records in `regalloc.safepoint_slots` // for this instruction index. let safepoint_slots_start = regalloc .safepoint_slots .binary_search_by(|(progpoint, _alloc)| { if progpoint.inst() >= iix { std::cmp::Ordering::Greater } else { std::cmp::Ordering::Less } }) .unwrap_err(); for (_, alloc) in regalloc.safepoint_slots[safepoint_slots_start..] .iter() .take_while(|(progpoint, _)| progpoint.inst() == iix) { let slot = alloc.as_stack().unwrap(); safepoint_slots.push(slot); } if !safepoint_slots.is_empty() { let stack_map = self .abi .spillslots_to_stack_map(&safepoint_slots[..], &state); state.pre_safepoint(stack_map); } } // Get the allocations for this inst from the regalloc result. let allocs = regalloc.inst_allocs(iix); // If the instruction we are about to emit is // a return, place an epilogue at this point // (and don't emit the return; the actual // epilogue will contain it). if self.insts[iix.index()].is_term() == MachTerminator::Ret { for inst in self.abi.gen_epilogue() { do_emit(&inst, &[], &mut disasm, &mut buffer, &mut state); } } else { // Emit the instruction! do_emit( &self.insts[iix.index()], allocs, &mut disasm, &mut buffer, &mut state, ); } } InstOrEdit::Edit(Edit::Move { from, to }) => { // Create a move/spill/reload instruction and // immediately emit it. match (from.as_reg(), to.as_reg()) { (Some(from), Some(to)) => { // Reg-to-reg move. let from_rreg = Reg::from(from); let to_rreg = Writable::from_reg(Reg::from(to)); debug_assert_eq!(from.class(), to.class()); let ty = I::canonical_type_for_rc(from.class()); let mv = I::gen_move(to_rreg, from_rreg, ty); do_emit(&mv, &[], &mut disasm, &mut buffer, &mut state); } (Some(from), None) => { // Spill from register to spillslot. let to = to.as_stack().unwrap(); let from_rreg = RealReg::from(from); let spill = self.abi.gen_spill(to, from_rreg); do_emit(&spill, &[], &mut disasm, &mut buffer, &mut state); } (None, Some(to)) => { // Load from spillslot to register. let from = from.as_stack().unwrap(); let to_rreg = Writable::from_reg(RealReg::from(to)); let reload = self.abi.gen_reload(to_rreg, from); do_emit(&reload, &[], &mut disasm, &mut buffer, &mut state); } (None, None) => { panic!("regalloc2 should have eliminated stack-to-stack moves!"); } } } } } if cur_srcloc.is_some() { buffer.end_srcloc(); cur_srcloc = None; } // Do we need an island? Get the worst-case size of the // next BB and see if, having emitted that many bytes, we // will be beyond the deadline. if block_order_idx < final_order.len() - 1 { let next_block = final_order[block_order_idx + 1]; let next_block_range = self.block_ranges[next_block.index()]; let next_block_size = (next_block_range.1.index() - next_block_range.0.index()) as u32; let next_block_ra_insertions = ra_edits_per_block[next_block.index()]; let worst_case_next_bb = I::worst_case_size() * (next_block_size + next_block_ra_insertions); if buffer.island_needed(worst_case_next_bb) { buffer.emit_island(worst_case_next_bb); } } } // Emit the constants used by the function. let mut alignment = 1; for (constant, data) in self.constants.iter() { alignment = data.alignment().max(alignment); let label = buffer.get_label_for_constant(constant); buffer.defer_constant(label, data.alignment(), data.as_slice(), u32::max_value()); } let func_body_len = buffer.cur_offset(); // Create `bb_edges` and final (filtered) `bb_starts`. let mut bb_edges = vec![]; let mut bb_offsets = vec![]; if want_metadata { for block in 0..self.num_blocks() { if bb_starts[block].is_none() { // Block was deleted by MachBuffer; skip. continue; } let from = bb_starts[block].unwrap(); bb_offsets.push(from); // Resolve each `succ` label and add edges. let succs = self.block_succs(BlockIndex::new(block)); for &succ in succs.iter() { let to = buffer.resolve_label_offset(MachLabel::from_block(succ)); bb_edges.push((from, to)); } } } let value_labels_ranges = self.compute_value_labels_ranges(regalloc, &inst_offsets[..], func_body_len); let frame_size = self.abi.frame_size(); EmitResult { buffer, bb_offsets, bb_edges, inst_offsets, func_body_len, disasm: if want_disasm { Some(disasm) } else { None }, sized_stackslot_offsets: self.abi.sized_stackslot_offsets().clone(), dynamic_stackslot_offsets: self.abi.dynamic_stackslot_offsets().clone(), value_labels_ranges, frame_size, alignment, } } fn compute_value_labels_ranges( &self, regalloc: ®alloc2::Output, inst_offsets: &[CodeOffset], func_body_len: u32, ) -> ValueLabelsRanges { if self.debug_value_labels.is_empty() { return ValueLabelsRanges::default(); } let mut value_labels_ranges: ValueLabelsRanges = HashMap::new(); for &(label, from, to, alloc) in ®alloc.debug_locations { let ranges = value_labels_ranges .entry(ValueLabel::from_u32(label)) .or_insert_with(|| vec![]); let from_offset = inst_offsets[from.inst().index()]; let to_offset = if to.inst().index() == inst_offsets.len() { func_body_len } else { inst_offsets[to.inst().index()] }; // Empty range or to-offset of zero can happen because of // cold blocks (see above). if to_offset == 0 || from_offset == to_offset { continue; } let loc = if let Some(preg) = alloc.as_reg() { LabelValueLoc::Reg(Reg::from(preg)) } else { // We can't translate spillslot locations at the // moment because ValueLabelLoc requires an // instantaneous SP offset, and this can *change* // within the range we have here because of callsites // adjusting SP temporarily. To avoid the complexity // of accurately plumbing through nominal-SP // adjustment sites, we just omit debug info for // values that are spilled. Not ideal, but debug info // is best-effort. continue; }; ranges.push(ValueLocRange { loc, // ValueLocRanges are recorded by *instruction-end // offset*. `from_offset` is the *start* of the // instruction; that is the same as the end of another // instruction, so we only want to begin coverage once // we are past the previous instruction's end. start: from_offset + 1, // Likewise, `end` is exclusive, but we want to // *include* the end of the last // instruction. `to_offset` is the start of the // `to`-instruction, which is the exclusive end, i.e., // the first instruction not covered. That // instruction's start is the same as the end of the // last instruction that is included, so we go one // byte further to be sure to include it. end: to_offset + 1, }); } value_labels_ranges } /// Get the IR block for a BlockIndex, if one exists. pub fn bindex_to_bb(&self, block: BlockIndex) -> Option<ir::Block> { self.block_order.lowered_order()[block.index()].orig_block() } #[inline] fn assert_no_vreg_aliases<'a>(&self, list: &'a [VReg]) -> &'a [VReg] { for vreg in list { self.assert_not_vreg_alias(*vreg); } list } #[inline] fn assert_not_vreg_alias(&self, vreg: VReg) -> VReg { debug_assert!(VCodeBuilder::<I>::resolve_vreg_alias_impl(&self.vreg_aliases, vreg) == vreg); vreg } #[inline] fn assert_operand_not_vreg_alias(&self, op: Operand) -> Operand { // It should be true by construction that `Operand`s do not contain any // aliased vregs since they're all collected and mapped when the VCode // is itself constructed. self.assert_not_vreg_alias(op.vreg()); op } } impl<I: VCodeInst> RegallocFunction for VCode<I> { fn num_insts(&self) -> usize { self.insts.len() } fn num_blocks(&self) -> usize { self.block_ranges.len() } fn entry_block(&self) -> BlockIndex { self.entry } fn block_insns(&self, block: BlockIndex) -> InstRange { let (start, end) = self.block_ranges[block.index()]; InstRange::forward(start, end) } fn block_succs(&self, block: BlockIndex) -> &[BlockIndex] { let (start, end) = self.block_succ_range[block.index()]; &self.block_succs_preds[start as usize..end as usize] } fn block_preds(&self, block: BlockIndex) -> &[BlockIndex] { let (start, end) = self.block_pred_range[block.index()]; &self.block_succs_preds[start as usize..end as usize] } fn block_params(&self, block: BlockIndex) -> &[VReg] { // As a special case we don't return block params for the entry block, as all the arguments // will be defined by the `Inst::Args` instruction. if block == self.entry { return &[]; } let (start, end) = self.block_params_range[block.index()]; let ret = &self.block_params[start as usize..end as usize]; // Currently block params are never aliased to another vreg, but // double-check just to be sure. self.assert_no_vreg_aliases(ret) } fn branch_blockparams(&self, block: BlockIndex, _insn: InsnIndex, succ_idx: usize) -> &[VReg] { let (succ_range_start, succ_range_end) = self.branch_block_arg_succ_range[block.index()]; let succ_ranges = &self.branch_block_arg_range[succ_range_start as usize..succ_range_end as usize]; let (branch_block_args_start, branch_block_args_end) = succ_ranges[succ_idx]; let ret = &self.branch_block_args [branch_block_args_start as usize..branch_block_args_end as usize]; self.assert_no_vreg_aliases(ret) } fn is_ret(&self, insn: InsnIndex) -> bool { match self.insts[insn.index()].is_term() { // We treat blocks terminated by an unconditional trap like a return for regalloc. MachTerminator::None => self.insts[insn.index()].is_trap(), MachTerminator::Ret => true, _ => false, } } fn is_branch(&self, insn: InsnIndex) -> bool { match self.insts[insn.index()].is_term() { MachTerminator::Cond | MachTerminator::Uncond | MachTerminator::Indirect => true, _ => false, } } fn requires_refs_on_stack(&self, insn: InsnIndex) -> bool { self.insts[insn.index()].is_safepoint() } fn is_move(&self, insn: InsnIndex) -> Option<(Operand, Operand)> { let (a, b) = self.is_move.get(&insn)?; Some(( self.assert_operand_not_vreg_alias(*a), self.assert_operand_not_vreg_alias(*b), )) } fn inst_operands(&self, insn: InsnIndex) -> &[Operand] { let (start, end) = self.operand_ranges[insn.index()]; let ret = &self.operands[start as usize..end as usize]; for op in ret { self.assert_operand_not_vreg_alias(*op); } ret } fn inst_clobbers(&self, insn: InsnIndex) -> PRegSet { self.clobbers.get(&insn).cloned().unwrap_or_default() } fn num_vregs(&self) -> usize { std::cmp::max(self.vreg_types.len(), first_user_vreg_index()) } fn reftype_vregs(&self) -> &[VReg] { self.assert_no_vreg_aliases(&self.reftyped_vregs[..]) } fn debug_value_labels(&self) -> &[(VReg, InsnIndex, InsnIndex, u32)] { // VRegs here are inserted into `debug_value_labels` after code is // generated and aliases are fully defined, so no double-check that // aliases are not lingering. for (vreg, ..) in self.debug_value_labels.iter() { self.assert_not_vreg_alias(*vreg); } &self.debug_value_labels[..] } fn spillslot_size(&self, regclass: RegClass) -> usize { self.abi.get_spillslot_size(regclass) as usize } fn allow_multiple_vreg_defs(&self) -> bool { // At least the s390x backend requires this, because the // `Loop` pseudo-instruction aggregates all Operands so pinned // vregs (RealRegs) may occur more than once. true } } impl<I: VCodeInst> fmt::Debug for VCode<I> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { writeln!(f, "VCode {{")?; writeln!(f, " Entry block: {}", self.entry.index())?; let mut state = Default::default(); let mut alias_keys = self.vreg_aliases.keys().cloned().collect::<Vec<_>>(); alias_keys.sort_unstable(); for key in alias_keys { let dest = self.vreg_aliases.get(&key).unwrap(); writeln!(f, " {:?} := {:?}", Reg::from(key), Reg::from(*dest))?; } for block in 0..self.num_blocks() { let block = BlockIndex::new(block); writeln!(f, "Block {}:", block.index())?; if let Some(bb) = self.bindex_to_bb(block) { writeln!(f, " (original IR block: {})", bb)?; } for succ in self.succs(block) { writeln!(f, " (successor: Block {})", succ.index())?; } let (start, end) = self.block_ranges[block.index()]; writeln!( f, " (instruction range: {} .. {})", start.index(), end.index() )?; for inst in start.index()..end.index() { writeln!( f, " Inst {}: {}", inst, self.insts[inst].pretty_print_inst(&[], &mut state) )?; } } writeln!(f, "}}")?; Ok(()) } } /// This structure manages VReg allocation during the lifetime of the VCodeBuilder. pub struct VRegAllocator<I> { /// Next virtual register number to allocate. next_vreg: usize, /// VReg IR-level types. vreg_types: Vec<Type>, /// A set with the same contents as `reftyped_vregs`, in order to /// avoid inserting more than once. reftyped_vregs_set: FxHashSet<VReg>, /// Reference-typed `regalloc2::VReg`s. The regalloc requires /// these in a dense slice (as opposed to querying the /// reftype-status of each vreg) for efficient iteration. reftyped_vregs: Vec<VReg>, /// The type of instruction that this allocator makes registers for. _inst: core::marker::PhantomData<I>, } impl<I: VCodeInst> VRegAllocator<I> { /// Make a new VRegAllocator. pub fn new() -> Self { Self { next_vreg: first_user_vreg_index(), vreg_types: vec![], reftyped_vregs_set: FxHashSet::default(), reftyped_vregs: vec![], _inst: core::marker::PhantomData::default(), } } /// Allocate a fresh ValueRegs. pub fn alloc(&mut self, ty: Type) -> CodegenResult<ValueRegs<Reg>> { let v = self.next_vreg; let (regclasses, tys) = I::rc_for_type(ty)?; self.next_vreg += regclasses.len(); if self.next_vreg >= VReg::MAX { return Err(CodegenError::CodeTooLarge); } let regs: ValueRegs<Reg> = match regclasses { &[rc0] => ValueRegs::one(VReg::new(v, rc0).into()), &[rc0, rc1] => ValueRegs::two(VReg::new(v, rc0).into(), VReg::new(v + 1, rc1).into()), // We can extend this if/when we support 32-bit targets; e.g., // an i128 on a 32-bit machine will need up to four machine regs // for a `Value`. _ => panic!("Value must reside in 1 or 2 registers"), }; for (®_ty, ®) in tys.iter().zip(regs.regs().iter()) { self.set_vreg_type(reg.to_virtual_reg().unwrap(), reg_ty); } Ok(regs) } /// Set the type of this virtual register. pub fn set_vreg_type(&mut self, vreg: VirtualReg, ty: Type) { if self.vreg_types.len() <= vreg.index() { self.vreg_types.resize(vreg.index() + 1, ir::types::INVALID); } self.vreg_types[vreg.index()] = ty; if is_reftype(ty) { let vreg: VReg = vreg.into(); if self.reftyped_vregs_set.insert(vreg) { self.reftyped_vregs.push(vreg); } } } } /// This structure tracks the large constants used in VCode that will be emitted separately by the /// [MachBuffer]. /// /// First, during the lowering phase, constants are inserted using /// [VCodeConstants.insert]; an intermediate handle, [VCodeConstant], tracks what constants are /// used in this phase. Some deduplication is performed, when possible, as constant /// values are inserted. /// /// Secondly, during the emission phase, the [MachBuffer] assigns [MachLabel]s for each of the /// constants so that instructions can refer to the value's memory location. The [MachBuffer] /// then writes the constant values to the buffer. #[derive(Default)] pub struct VCodeConstants { constants: PrimaryMap<VCodeConstant, VCodeConstantData>, pool_uses: HashMap<Constant, VCodeConstant>, well_known_uses: HashMap<*const [u8], VCodeConstant>, u64s: HashMap<[u8; 8], VCodeConstant>, } impl VCodeConstants { /// Initialize the structure with the expected number of constants. pub fn with_capacity(expected_num_constants: usize) -> Self { Self { constants: PrimaryMap::with_capacity(expected_num_constants), pool_uses: HashMap::with_capacity(expected_num_constants), well_known_uses: HashMap::new(), u64s: HashMap::new(), } } /// Insert a constant; using this method indicates that a constant value will be used and thus /// will be emitted to the `MachBuffer`. The current implementation can deduplicate constants /// that are [VCodeConstantData::Pool] or [VCodeConstantData::WellKnown] but not /// [VCodeConstantData::Generated]. pub fn insert(&mut self, data: VCodeConstantData) -> VCodeConstant { match data { VCodeConstantData::Generated(_) => self.constants.push(data), VCodeConstantData::Pool(constant, _) => match self.pool_uses.get(&constant) { None => { let vcode_constant = self.constants.push(data); self.pool_uses.insert(constant, vcode_constant); vcode_constant } Some(&vcode_constant) => vcode_constant, }, VCodeConstantData::WellKnown(data_ref) => { match self.well_known_uses.entry(data_ref as *const [u8]) { Entry::Vacant(v) => { let vcode_constant = self.constants.push(data); v.insert(vcode_constant); vcode_constant } Entry::Occupied(o) => *o.get(), } } VCodeConstantData::U64(value) => match self.u64s.entry(value) { Entry::Vacant(v) => { let vcode_constant = self.constants.push(data); v.insert(vcode_constant); vcode_constant } Entry::Occupied(o) => *o.get(), }, } } /// Return the number of constants inserted. pub fn len(&self) -> usize { self.constants.len() } /// Iterate over the [VCodeConstant] keys inserted in this structure. pub fn keys(&self) -> Keys<VCodeConstant> { self.constants.keys() } /// Iterate over the [VCodeConstant] keys and the data (as a byte slice) inserted in this /// structure. pub fn iter(&self) -> impl Iterator<Item = (VCodeConstant, &VCodeConstantData)> { self.constants.iter() } } /// A use of a constant by one or more VCode instructions; see [VCodeConstants]. #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub struct VCodeConstant(u32); entity_impl!(VCodeConstant); /// Identify the different types of constant that can be inserted into [VCodeConstants]. Tracking /// these separately instead of as raw byte buffers allows us to avoid some duplication. pub enum VCodeConstantData { /// A constant already present in the Cranelift IR /// [ConstantPool](crate::ir::constant::ConstantPool). Pool(Constant, ConstantData), /// A reference to a well-known constant value that is statically encoded within the compiler. WellKnown(&'static [u8]), /// A constant value generated during lowering; the value may depend on the instruction context /// which makes it difficult to de-duplicate--if possible, use other variants. Generated(ConstantData), /// A constant of at most 64 bits. These are deduplicated as /// well. Stored as a fixed-size array of `u8` so that we do not /// encounter endianness problems when cross-compiling. U64([u8; 8]), } impl VCodeConstantData { /// Retrieve the constant data as a byte slice. pub fn as_slice(&self) -> &[u8] { match self { VCodeConstantData::Pool(_, d) | VCodeConstantData::Generated(d) => d.as_slice(), VCodeConstantData::WellKnown(d) => d, VCodeConstantData::U64(value) => &value[..], } } /// Calculate the alignment of the constant data. pub fn alignment(&self) -> u32 { if self.as_slice().len() <= 8 { 8 } else { 16 } } } #[cfg(test)] mod test { use super::*; use std::mem::size_of; #[test] fn size_of_constant_structs() { assert_eq!(size_of::<Constant>(), 4); assert_eq!(size_of::<VCodeConstant>(), 4); assert_eq!(size_of::<ConstantData>(), 24); assert_eq!(size_of::<VCodeConstantData>(), 32); assert_eq!( size_of::<PrimaryMap<VCodeConstant, VCodeConstantData>>(), 24 ); // TODO The VCodeConstants structure's memory size could be further optimized. // With certain versions of Rust, each `HashMap` in `VCodeConstants` occupied at // least 48 bytes, making an empty `VCodeConstants` cost 120 bytes. } }