Sha256: 64e9888265d89fc73f2e8c713ab23aa3604866db8db7dd9d2cd4a9f41b2cd7b6
Contents?: true
Size: 1.43 KB
Versions: 2
Compression:
Stored size: 1.43 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1381798606.654214:@value"M{I" class:ETI"BundledAsset;FI"logical_path;TI"8Shaders/Appearances/PerInstanceColorAppearanceFS.js;TI" pathname;TI"q/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Appearances/PerInstanceColorAppearanceFS.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-15T02:54:58+02:00;TI"length;Ti)I"digest;TI"%49c801aaa6e32dff0cea854242da1b8f;FI"source;TI") //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec3 v_positionEC;\n\ varying vec3 v_normalEC;\n\ varying vec4 v_color;\n\ void main()\n\ {\n\ vec3 positionToEyeEC = -v_positionEC;\n\ vec3 normalEC;\n\ #ifdef FACE_FORWARD\n\ normalEC = normalize(faceforward(v_normalEC, vec3(0.0, 0.0, 1.0), -v_normalEC));\n\ #else\n\ normalEC = normalize(v_normalEC);\n\ #endif\n\ czm_materialInput materialInput;\n\ materialInput.normalEC = normalEC;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ material.diffuse = v_color.rgb;\n\ material.alpha = v_color.a;\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%8b94808791b7e5d0285a348ab3e26e07;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems