(function (global, factory) { if (typeof define === "function" && define.amd) { define(["exports", "three", "../loaders/TGALoader.js"], factory); } else if (typeof exports !== "undefined") { factory(exports, require("three"), require("../loaders/TGALoader.js")); } else { var mod = { exports: {} }; factory(mod.exports, global.three, global.TGALoader); global.ColladaLoader = mod.exports; } })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _TGALoader) { "use strict"; Object.defineProperty(_exports, "__esModule", { value: true }); _exports.ColladaLoader = void 0; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } var ColladaLoader = /*#__PURE__*/function (_Loader) { _inherits(ColladaLoader, _Loader); var _super = _createSuper(ColladaLoader); function ColladaLoader(manager) { _classCallCheck(this, ColladaLoader); return _super.call(this, manager); } _createClass(ColladaLoader, [{ key: "load", value: function load(url, onLoad, onProgress, onError) { var scope = this; var path = scope.path === '' ? _three.LoaderUtils.extractUrlBase(url) : scope.path; var loader = new _three.FileLoader(scope.manager); loader.setPath(scope.path); loader.setRequestHeader(scope.requestHeader); loader.setWithCredentials(scope.withCredentials); loader.load(url, function (text) { try { onLoad(scope.parse(text, path)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError); } }, { key: "parse", value: function parse(text, path) { function getElementsByTagName(xml, name) { // Non recursive xml.getElementsByTagName() ... var array = []; var childNodes = xml.childNodes; for (var i = 0, l = childNodes.length; i < l; i++) { var child = childNodes[i]; if (child.nodeName === name) { array.push(child); } } return array; } function parseStrings(text) { if (text.length === 0) return []; var parts = text.trim().split(/\s+/); var array = new Array(parts.length); for (var i = 0, l = parts.length; i < l; i++) { array[i] = parts[i]; } return array; } function parseFloats(text) { if (text.length === 0) return []; var parts = text.trim().split(/\s+/); var array = new Array(parts.length); for (var i = 0, l = parts.length; i < l; i++) { array[i] = parseFloat(parts[i]); } return array; } function parseInts(text) { if (text.length === 0) return []; var parts = text.trim().split(/\s+/); var array = new Array(parts.length); for (var i = 0, l = parts.length; i < l; i++) { array[i] = parseInt(parts[i]); } return array; } function parseId(text) { return text.substring(1); } function generateId() { return 'three_default_' + count++; } function isEmpty(object) { return Object.keys(object).length === 0; } // asset function parseAsset(xml) { return { unit: parseAssetUnit(getElementsByTagName(xml, 'unit')[0]), upAxis: parseAssetUpAxis(getElementsByTagName(xml, 'up_axis')[0]) }; } function parseAssetUnit(xml) { if (xml !== undefined && xml.hasAttribute('meter') === true) { return parseFloat(xml.getAttribute('meter')); } else { return 1; // default 1 meter } } function parseAssetUpAxis(xml) { return xml !== undefined ? xml.textContent : 'Y_UP'; } // library function parseLibrary(xml, libraryName, nodeName, parser) { var library = getElementsByTagName(xml, libraryName)[0]; if (library !== undefined) { var elements = getElementsByTagName(library, nodeName); for (var i = 0; i < elements.length; i++) { parser(elements[i]); } } } function buildLibrary(data, builder) { for (var name in data) { var object = data[name]; object.build = builder(data[name]); } } // get function getBuild(data, builder) { if (data.build !== undefined) return data.build; data.build = builder(data); return data.build; } // animation function parseAnimation(xml) { var data = { sources: {}, samplers: {}, channels: {} }; var hasChildren = false; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; var id = void 0; switch (child.nodeName) { case 'source': id = child.getAttribute('id'); data.sources[id] = parseSource(child); break; case 'sampler': id = child.getAttribute('id'); data.samplers[id] = parseAnimationSampler(child); break; case 'channel': id = child.getAttribute('target'); data.channels[id] = parseAnimationChannel(child); break; case 'animation': // hierarchy of related animations parseAnimation(child); hasChildren = true; break; default: console.log(child); } } if (hasChildren === false) { // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment library.animations[xml.getAttribute('id') || _three.MathUtils.generateUUID()] = data; } } function parseAnimationSampler(xml) { var data = { inputs: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'input': var id = parseId(child.getAttribute('source')); var semantic = child.getAttribute('semantic'); data.inputs[semantic] = id; break; } } return data; } function parseAnimationChannel(xml) { var data = {}; var target = xml.getAttribute('target'); // parsing SID Addressing Syntax var parts = target.split('/'); var id = parts.shift(); var sid = parts.shift(); // check selection syntax var arraySyntax = sid.indexOf('(') !== -1; var memberSyntax = sid.indexOf('.') !== -1; if (memberSyntax) { // member selection access parts = sid.split('.'); sid = parts.shift(); data.member = parts.shift(); } else if (arraySyntax) { // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices. var indices = sid.split('('); sid = indices.shift(); for (var i = 0; i < indices.length; i++) { indices[i] = parseInt(indices[i].replace(/\)/, '')); } data.indices = indices; } data.id = id; data.sid = sid; data.arraySyntax = arraySyntax; data.memberSyntax = memberSyntax; data.sampler = parseId(xml.getAttribute('source')); return data; } function buildAnimation(data) { var tracks = []; var channels = data.channels; var samplers = data.samplers; var sources = data.sources; for (var target in channels) { if (channels.hasOwnProperty(target)) { var channel = channels[target]; var sampler = samplers[channel.sampler]; var inputId = sampler.inputs.INPUT; var outputId = sampler.inputs.OUTPUT; var inputSource = sources[inputId]; var outputSource = sources[outputId]; var animation = buildAnimationChannel(channel, inputSource, outputSource); createKeyframeTracks(animation, tracks); } } return tracks; } function getAnimation(id) { return getBuild(library.animations[id], buildAnimation); } function buildAnimationChannel(channel, inputSource, outputSource) { var node = library.nodes[channel.id]; var object3D = getNode(node.id); var transform = node.transforms[channel.sid]; var defaultMatrix = node.matrix.clone().transpose(); var time, stride; var i, il, j, jl; var data = {}; // the collada spec allows the animation of data in various ways. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic switch (transform) { case 'matrix': for (i = 0, il = inputSource.array.length; i < il; i++) { time = inputSource.array[i]; stride = i * outputSource.stride; if (data[time] === undefined) data[time] = {}; if (channel.arraySyntax === true) { var value = outputSource.array[stride]; var index = channel.indices[0] + 4 * channel.indices[1]; data[time][index] = value; } else { for (j = 0, jl = outputSource.stride; j < jl; j++) { data[time][j] = outputSource.array[stride + j]; } } } break; case 'translate': console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); break; case 'rotate': console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); break; case 'scale': console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform); break; } var keyframes = prepareAnimationData(data, defaultMatrix); var animation = { name: object3D.uuid, keyframes: keyframes }; return animation; } function prepareAnimationData(data, defaultMatrix) { var keyframes = []; // transfer data into a sortable array for (var time in data) { keyframes.push({ time: parseFloat(time), value: data[time] }); } // ensure keyframes are sorted by time keyframes.sort(ascending); // now we clean up all animation data, so we can use them for keyframe tracks for (var i = 0; i < 16; i++) { transformAnimationData(keyframes, i, defaultMatrix.elements[i]); } return keyframes; // array sort function function ascending(a, b) { return a.time - b.time; } } var position = new _three.Vector3(); var scale = new _three.Vector3(); var quaternion = new _three.Quaternion(); function createKeyframeTracks(animation, tracks) { var keyframes = animation.keyframes; var name = animation.name; var times = []; var positionData = []; var quaternionData = []; var scaleData = []; for (var i = 0, l = keyframes.length; i < l; i++) { var keyframe = keyframes[i]; var time = keyframe.time; var value = keyframe.value; matrix.fromArray(value).transpose(); matrix.decompose(position, quaternion, scale); times.push(time); positionData.push(position.x, position.y, position.z); quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w); scaleData.push(scale.x, scale.y, scale.z); } if (positionData.length > 0) tracks.push(new _three.VectorKeyframeTrack(name + '.position', times, positionData)); if (quaternionData.length > 0) tracks.push(new _three.QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData)); if (scaleData.length > 0) tracks.push(new _three.VectorKeyframeTrack(name + '.scale', times, scaleData)); return tracks; } function transformAnimationData(keyframes, property, defaultValue) { var keyframe; var empty = true; var i, l; // check, if values of a property are missing in our keyframes for (i = 0, l = keyframes.length; i < l; i++) { keyframe = keyframes[i]; if (keyframe.value[property] === undefined) { keyframe.value[property] = null; // mark as missing } else { empty = false; } } if (empty === true) { // no values at all, so we set a default value for (i = 0, l = keyframes.length; i < l; i++) { keyframe = keyframes[i]; keyframe.value[property] = defaultValue; } } else { // filling gaps createMissingKeyframes(keyframes, property); } } function createMissingKeyframes(keyframes, property) { var prev, next; for (var i = 0, l = keyframes.length; i < l; i++) { var keyframe = keyframes[i]; if (keyframe.value[property] === null) { prev = getPrev(keyframes, i, property); next = getNext(keyframes, i, property); if (prev === null) { keyframe.value[property] = next.value[property]; continue; } if (next === null) { keyframe.value[property] = prev.value[property]; continue; } interpolate(keyframe, prev, next, property); } } } function getPrev(keyframes, i, property) { while (i >= 0) { var keyframe = keyframes[i]; if (keyframe.value[property] !== null) return keyframe; i--; } return null; } function getNext(keyframes, i, property) { while (i < keyframes.length) { var keyframe = keyframes[i]; if (keyframe.value[property] !== null) return keyframe; i++; } return null; } function interpolate(key, prev, next, property) { if (next.time - prev.time === 0) { key.value[property] = prev.value[property]; return; } key.value[property] = (key.time - prev.time) * (next.value[property] - prev.value[property]) / (next.time - prev.time) + prev.value[property]; } // animation clips function parseAnimationClip(xml) { var data = { name: xml.getAttribute('id') || 'default', start: parseFloat(xml.getAttribute('start') || 0), end: parseFloat(xml.getAttribute('end') || 0), animations: [] }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'instance_animation': data.animations.push(parseId(child.getAttribute('url'))); break; } } library.clips[xml.getAttribute('id')] = data; } function buildAnimationClip(data) { var tracks = []; var name = data.name; var duration = data.end - data.start || -1; var animations = data.animations; for (var i = 0, il = animations.length; i < il; i++) { var animationTracks = getAnimation(animations[i]); for (var j = 0, jl = animationTracks.length; j < jl; j++) { tracks.push(animationTracks[j]); } } return new _three.AnimationClip(name, duration, tracks); } function getAnimationClip(id) { return getBuild(library.clips[id], buildAnimationClip); } // controller function parseController(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'skin': // there is exactly one skin per controller data.id = parseId(child.getAttribute('source')); data.skin = parseSkin(child); break; case 'morph': data.id = parseId(child.getAttribute('source')); console.warn('THREE.ColladaLoader: Morph target animation not supported yet.'); break; } } library.controllers[xml.getAttribute('id')] = data; } function parseSkin(xml) { var data = { sources: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'bind_shape_matrix': data.bindShapeMatrix = parseFloats(child.textContent); break; case 'source': var id = child.getAttribute('id'); data.sources[id] = parseSource(child); break; case 'joints': data.joints = parseJoints(child); break; case 'vertex_weights': data.vertexWeights = parseVertexWeights(child); break; } } return data; } function parseJoints(xml) { var data = { inputs: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'input': var semantic = child.getAttribute('semantic'); var id = parseId(child.getAttribute('source')); data.inputs[semantic] = id; break; } } return data; } function parseVertexWeights(xml) { var data = { inputs: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'input': var semantic = child.getAttribute('semantic'); var id = parseId(child.getAttribute('source')); var offset = parseInt(child.getAttribute('offset')); data.inputs[semantic] = { id: id, offset: offset }; break; case 'vcount': data.vcount = parseInts(child.textContent); break; case 'v': data.v = parseInts(child.textContent); break; } } return data; } function buildController(data) { var build = { id: data.id }; var geometry = library.geometries[build.id]; if (data.skin !== undefined) { build.skin = buildSkin(data.skin); // we enhance the 'sources' property of the corresponding geometry with our skin data geometry.sources.skinIndices = build.skin.indices; geometry.sources.skinWeights = build.skin.weights; } return build; } function buildSkin(data) { var BONE_LIMIT = 4; var build = { joints: [], // this must be an array to preserve the joint order indices: { array: [], stride: BONE_LIMIT }, weights: { array: [], stride: BONE_LIMIT } }; var sources = data.sources; var vertexWeights = data.vertexWeights; var vcount = vertexWeights.vcount; var v = vertexWeights.v; var jointOffset = vertexWeights.inputs.JOINT.offset; var weightOffset = vertexWeights.inputs.WEIGHT.offset; var jointSource = data.sources[data.joints.inputs.JOINT]; var inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX]; var weights = sources[vertexWeights.inputs.WEIGHT.id].array; var stride = 0; var i, j, l; // procces skin data for each vertex for (i = 0, l = vcount.length; i < l; i++) { var jointCount = vcount[i]; // this is the amount of joints that affect a single vertex var vertexSkinData = []; for (j = 0; j < jointCount; j++) { var skinIndex = v[stride + jointOffset]; var weightId = v[stride + weightOffset]; var skinWeight = weights[weightId]; vertexSkinData.push({ index: skinIndex, weight: skinWeight }); stride += 2; } // we sort the joints in descending order based on the weights. // this ensures, we only procced the most important joints of the vertex vertexSkinData.sort(descending); // now we provide for each vertex a set of four index and weight values. // the order of the skin data matches the order of vertices for (j = 0; j < BONE_LIMIT; j++) { var d = vertexSkinData[j]; if (d !== undefined) { build.indices.array.push(d.index); build.weights.array.push(d.weight); } else { build.indices.array.push(0); build.weights.array.push(0); } } } // setup bind matrix if (data.bindShapeMatrix) { build.bindMatrix = new _three.Matrix4().fromArray(data.bindShapeMatrix).transpose(); } else { build.bindMatrix = new _three.Matrix4().identity(); } // process bones and inverse bind matrix data for (i = 0, l = jointSource.array.length; i < l; i++) { var name = jointSource.array[i]; var boneInverse = new _three.Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose(); build.joints.push({ name: name, boneInverse: boneInverse }); } return build; // array sort function function descending(a, b) { return b.weight - a.weight; } } function getController(id) { return getBuild(library.controllers[id], buildController); } // image function parseImage(xml) { var data = { init_from: getElementsByTagName(xml, 'init_from')[0].textContent }; library.images[xml.getAttribute('id')] = data; } function buildImage(data) { if (data.build !== undefined) return data.build; return data.init_from; } function getImage(id) { var data = library.images[id]; if (data !== undefined) { return getBuild(data, buildImage); } console.warn('THREE.ColladaLoader: Couldn\'t find image with ID:', id); return null; } // effect function parseEffect(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'profile_COMMON': data.profile = parseEffectProfileCOMMON(child); break; } } library.effects[xml.getAttribute('id')] = data; } function parseEffectProfileCOMMON(xml) { var data = { surfaces: {}, samplers: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'newparam': parseEffectNewparam(child, data); break; case 'technique': data.technique = parseEffectTechnique(child); break; case 'extra': data.extra = parseEffectExtra(child); break; } } return data; } function parseEffectNewparam(xml, data) { var sid = xml.getAttribute('sid'); for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'surface': data.surfaces[sid] = parseEffectSurface(child); break; case 'sampler2D': data.samplers[sid] = parseEffectSampler(child); break; } } } function parseEffectSurface(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'init_from': data.init_from = child.textContent; break; } } return data; } function parseEffectSampler(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'source': data.source = child.textContent; break; } } return data; } function parseEffectTechnique(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'constant': case 'lambert': case 'blinn': case 'phong': data.type = child.nodeName; data.parameters = parseEffectParameters(child); break; case 'extra': data.extra = parseEffectExtra(child); break; } } return data; } function parseEffectParameters(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'emission': case 'diffuse': case 'specular': case 'bump': case 'ambient': case 'shininess': case 'transparency': data[child.nodeName] = parseEffectParameter(child); break; case 'transparent': data[child.nodeName] = { opaque: child.getAttribute('opaque'), data: parseEffectParameter(child) }; break; } } return data; } function parseEffectParameter(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'color': data[child.nodeName] = parseFloats(child.textContent); break; case 'float': data[child.nodeName] = parseFloat(child.textContent); break; case 'texture': data[child.nodeName] = { id: child.getAttribute('texture'), extra: parseEffectParameterTexture(child) }; break; } } return data; } function parseEffectParameterTexture(xml) { var data = { technique: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'extra': parseEffectParameterTextureExtra(child, data); break; } } return data; } function parseEffectParameterTextureExtra(xml, data) { for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique': parseEffectParameterTextureExtraTechnique(child, data); break; } } } function parseEffectParameterTextureExtraTechnique(xml, data) { for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'repeatU': case 'repeatV': case 'offsetU': case 'offsetV': data.technique[child.nodeName] = parseFloat(child.textContent); break; case 'wrapU': case 'wrapV': // some files have values for wrapU/wrapV which become NaN via parseInt if (child.textContent.toUpperCase() === 'TRUE') { data.technique[child.nodeName] = 1; } else if (child.textContent.toUpperCase() === 'FALSE') { data.technique[child.nodeName] = 0; } else { data.technique[child.nodeName] = parseInt(child.textContent); } break; case 'bump': data[child.nodeName] = parseEffectExtraTechniqueBump(child); break; } } } function parseEffectExtra(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique': data.technique = parseEffectExtraTechnique(child); break; } } return data; } function parseEffectExtraTechnique(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'double_sided': data[child.nodeName] = parseInt(child.textContent); break; case 'bump': data[child.nodeName] = parseEffectExtraTechniqueBump(child); break; } } return data; } function parseEffectExtraTechniqueBump(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'texture': data[child.nodeName] = { id: child.getAttribute('texture'), texcoord: child.getAttribute('texcoord'), extra: parseEffectParameterTexture(child) }; break; } } return data; } function buildEffect(data) { return data; } function getEffect(id) { return getBuild(library.effects[id], buildEffect); } // material function parseMaterial(xml) { var data = { name: xml.getAttribute('name') }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'instance_effect': data.url = parseId(child.getAttribute('url')); break; } } library.materials[xml.getAttribute('id')] = data; } function getTextureLoader(image) { var loader; var extension = image.slice((image.lastIndexOf('.') - 1 >>> 0) + 2); // http://www.jstips.co/en/javascript/get-file-extension/ extension = extension.toLowerCase(); switch (extension) { case 'tga': loader = tgaLoader; break; default: loader = textureLoader; } return loader; } function buildMaterial(data) { var effect = getEffect(data.url); var technique = effect.profile.technique; var material; switch (technique.type) { case 'phong': case 'blinn': material = new _three.MeshPhongMaterial(); break; case 'lambert': material = new _three.MeshLambertMaterial(); break; default: material = new _three.MeshBasicMaterial(); break; } material.name = data.name || ''; function getTexture(textureObject) { var sampler = effect.profile.samplers[textureObject.id]; var image = null; // get image if (sampler !== undefined) { var surface = effect.profile.surfaces[sampler.source]; image = getImage(surface.init_from); } else { console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).'); image = getImage(textureObject.id); } // create texture if image is avaiable if (image !== null) { var loader = getTextureLoader(image); if (loader !== undefined) { var texture = loader.load(image); var extra = textureObject.extra; if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) { var _technique = extra.technique; texture.wrapS = _technique.wrapU ? _three.RepeatWrapping : _three.ClampToEdgeWrapping; texture.wrapT = _technique.wrapV ? _three.RepeatWrapping : _three.ClampToEdgeWrapping; texture.offset.set(_technique.offsetU || 0, _technique.offsetV || 0); texture.repeat.set(_technique.repeatU || 1, _technique.repeatV || 1); } else { texture.wrapS = _three.RepeatWrapping; texture.wrapT = _three.RepeatWrapping; } return texture; } else { console.warn('THREE.ColladaLoader: Loader for texture %s not found.', image); return null; } } else { console.warn('THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id); return null; } } var parameters = technique.parameters; for (var key in parameters) { var parameter = parameters[key]; switch (key) { case 'diffuse': if (parameter.color) material.color.fromArray(parameter.color); if (parameter.texture) material.map = getTexture(parameter.texture); break; case 'specular': if (parameter.color && material.specular) material.specular.fromArray(parameter.color); if (parameter.texture) material.specularMap = getTexture(parameter.texture); break; case 'bump': if (parameter.texture) material.normalMap = getTexture(parameter.texture); break; case 'ambient': if (parameter.texture) material.lightMap = getTexture(parameter.texture); break; case 'shininess': if (parameter.float && material.shininess) material.shininess = parameter.float; break; case 'emission': if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color); if (parameter.texture) material.emissiveMap = getTexture(parameter.texture); break; } } // var transparent = parameters['transparent']; var transparency = parameters['transparency']; // does not exist but if (transparency === undefined && transparent) { transparency = { float: 1 }; } // does not exist but if (transparent === undefined && transparency) { transparent = { opaque: 'A_ONE', data: { color: [1, 1, 1, 1] } }; } if (transparent && transparency) { // handle case if a texture exists but no color if (transparent.data.texture) { // we do not set an alpha map (see #13792) material.transparent = true; } else { var color = transparent.data.color; switch (transparent.opaque) { case 'A_ONE': material.opacity = color[3] * transparency.float; break; case 'RGB_ZERO': material.opacity = 1 - color[0] * transparency.float; break; case 'A_ZERO': material.opacity = 1 - color[3] * transparency.float; break; case 'RGB_ONE': material.opacity = color[0] * transparency.float; break; default: material.opacity = 1 - transparency.float; console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque); } if (material.opacity < 1) material.transparent = true; } } // if (technique.extra !== undefined && technique.extra.technique !== undefined) { var techniques = technique.extra.technique; for (var k in techniques) { var v = techniques[k]; switch (k) { case 'double_sided': material.side = v === 1 ? _three.DoubleSide : _three.FrontSide; break; case 'bump': material.normalMap = getTexture(v.texture); material.normalScale = new _three.Vector2(1, 1); break; } } } return material; } function getMaterial(id) { return getBuild(library.materials[id], buildMaterial); } // camera function parseCamera(xml) { var data = { name: xml.getAttribute('name') }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'optics': data.optics = parseCameraOptics(child); break; } } library.cameras[xml.getAttribute('id')] = data; } function parseCameraOptics(xml) { for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; switch (child.nodeName) { case 'technique_common': return parseCameraTechnique(child); } } return {}; } function parseCameraTechnique(xml) { var data = {}; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; switch (child.nodeName) { case 'perspective': case 'orthographic': data.technique = child.nodeName; data.parameters = parseCameraParameters(child); break; } } return data; } function parseCameraParameters(xml) { var data = {}; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; switch (child.nodeName) { case 'xfov': case 'yfov': case 'xmag': case 'ymag': case 'znear': case 'zfar': case 'aspect_ratio': data[child.nodeName] = parseFloat(child.textContent); break; } } return data; } function buildCamera(data) { var camera; switch (data.optics.technique) { case 'perspective': camera = new _three.PerspectiveCamera(data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar); break; case 'orthographic': var ymag = data.optics.parameters.ymag; var xmag = data.optics.parameters.xmag; var aspectRatio = data.optics.parameters.aspect_ratio; xmag = xmag === undefined ? ymag * aspectRatio : xmag; ymag = ymag === undefined ? xmag / aspectRatio : ymag; xmag *= 0.5; ymag *= 0.5; camera = new _three.OrthographicCamera(-xmag, xmag, ymag, -ymag, // left, right, top, bottom data.optics.parameters.znear, data.optics.parameters.zfar); break; default: camera = new _three.PerspectiveCamera(); break; } camera.name = data.name || ''; return camera; } function getCamera(id) { var data = library.cameras[id]; if (data !== undefined) { return getBuild(data, buildCamera); } console.warn('THREE.ColladaLoader: Couldn\'t find camera with ID:', id); return null; } // light function parseLight(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique_common': data = parseLightTechnique(child); break; } } library.lights[xml.getAttribute('id')] = data; } function parseLightTechnique(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'directional': case 'point': case 'spot': case 'ambient': data.technique = child.nodeName; data.parameters = parseLightParameters(child); } } return data; } function parseLightParameters(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'color': var array = parseFloats(child.textContent); data.color = new _three.Color().fromArray(array); break; case 'falloff_angle': data.falloffAngle = parseFloat(child.textContent); break; case 'quadratic_attenuation': var f = parseFloat(child.textContent); data.distance = f ? Math.sqrt(1 / f) : 0; break; } } return data; } function buildLight(data) { var light; switch (data.technique) { case 'directional': light = new _three.DirectionalLight(); break; case 'point': light = new _three.PointLight(); break; case 'spot': light = new _three.SpotLight(); break; case 'ambient': light = new _three.AmbientLight(); break; } if (data.parameters.color) light.color.copy(data.parameters.color); if (data.parameters.distance) light.distance = data.parameters.distance; return light; } function getLight(id) { var data = library.lights[id]; if (data !== undefined) { return getBuild(data, buildLight); } console.warn('THREE.ColladaLoader: Couldn\'t find light with ID:', id); return null; } // geometry function parseGeometry(xml) { var data = { name: xml.getAttribute('name'), sources: {}, vertices: {}, primitives: [] }; var mesh = getElementsByTagName(xml, 'mesh')[0]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep if (mesh === undefined) return; for (var i = 0; i < mesh.childNodes.length; i++) { var child = mesh.childNodes[i]; if (child.nodeType !== 1) continue; var id = child.getAttribute('id'); switch (child.nodeName) { case 'source': data.sources[id] = parseSource(child); break; case 'vertices': // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; data.vertices = parseGeometryVertices(child); break; case 'polygons': console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName); break; case 'lines': case 'linestrips': case 'polylist': case 'triangles': data.primitives.push(parseGeometryPrimitive(child)); break; default: console.log(child); } } library.geometries[xml.getAttribute('id')] = data; } function parseSource(xml) { var data = { array: [], stride: 3 }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'float_array': data.array = parseFloats(child.textContent); break; case 'Name_array': data.array = parseStrings(child.textContent); break; case 'technique_common': var accessor = getElementsByTagName(child, 'accessor')[0]; if (accessor !== undefined) { data.stride = parseInt(accessor.getAttribute('stride')); } break; } } return data; } function parseGeometryVertices(xml) { var data = {}; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; data[child.getAttribute('semantic')] = parseId(child.getAttribute('source')); } return data; } function parseGeometryPrimitive(xml) { var primitive = { type: xml.nodeName, material: xml.getAttribute('material'), count: parseInt(xml.getAttribute('count')), inputs: {}, stride: 0, hasUV: false }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'input': var id = parseId(child.getAttribute('source')); var semantic = child.getAttribute('semantic'); var offset = parseInt(child.getAttribute('offset')); var set = parseInt(child.getAttribute('set')); var inputname = set > 0 ? semantic + set : semantic; primitive.inputs[inputname] = { id: id, offset: offset }; primitive.stride = Math.max(primitive.stride, offset + 1); if (semantic === 'TEXCOORD') primitive.hasUV = true; break; case 'vcount': primitive.vcount = parseInts(child.textContent); break; case 'p': primitive.p = parseInts(child.textContent); break; } } return primitive; } function groupPrimitives(primitives) { var build = {}; for (var i = 0; i < primitives.length; i++) { var primitive = primitives[i]; if (build[primitive.type] === undefined) build[primitive.type] = []; build[primitive.type].push(primitive); } return build; } function checkUVCoordinates(primitives) { var count = 0; for (var i = 0, l = primitives.length; i < l; i++) { var primitive = primitives[i]; if (primitive.hasUV === true) { count++; } } if (count > 0 && count < primitives.length) { primitives.uvsNeedsFix = true; } } function buildGeometry(data) { var build = {}; var sources = data.sources; var vertices = data.vertices; var primitives = data.primitives; if (primitives.length === 0) return {}; // our goal is to create one buffer geometry for a single type of primitives // first, we group all primitives by their type var groupedPrimitives = groupPrimitives(primitives); for (var type in groupedPrimitives) { var primitiveType = groupedPrimitives[type]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines) checkUVCoordinates(primitiveType); // third, create a buffer geometry for each type of primitives build[type] = buildGeometryType(primitiveType, sources, vertices); } return build; } function buildGeometryType(primitives, sources, vertices) { var build = {}; var position = { array: [], stride: 0 }; var normal = { array: [], stride: 0 }; var uv = { array: [], stride: 0 }; var uv2 = { array: [], stride: 0 }; var color = { array: [], stride: 0 }; var skinIndex = { array: [], stride: 4 }; var skinWeight = { array: [], stride: 4 }; var geometry = new _three.BufferGeometry(); var materialKeys = []; var start = 0; for (var p = 0; p < primitives.length; p++) { var primitive = primitives[p]; var inputs = primitive.inputs; // groups var _count = 0; switch (primitive.type) { case 'lines': case 'linestrips': _count = primitive.count * 2; break; case 'triangles': _count = primitive.count * 3; break; case 'polylist': for (var g = 0; g < primitive.count; g++) { var vc = primitive.vcount[g]; switch (vc) { case 3: _count += 3; // single triangle break; case 4: _count += 6; // quad, subdivided into two triangles break; default: _count += (vc - 2) * 3; // polylist with more than four vertices break; } } break; default: console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type); } geometry.addGroup(start, _count, p); start += _count; // material if (primitive.material) { materialKeys.push(primitive.material); } // geometry data for (var name in inputs) { var input = inputs[name]; switch (name) { case 'VERTEX': for (var key in vertices) { var id = vertices[key]; switch (key) { case 'POSITION': var prevLength = position.array.length; buildGeometryData(primitive, sources[id], input.offset, position.array); position.stride = sources[id].stride; if (sources.skinWeights && sources.skinIndices) { buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array); buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array); } // see #3803 if (primitive.hasUV === false && primitives.uvsNeedsFix === true) { var _count2 = (position.array.length - prevLength) / position.stride; for (var i = 0; i < _count2; i++) { // fill missing uv coordinates uv.array.push(0, 0); } } break; case 'NORMAL': buildGeometryData(primitive, sources[id], input.offset, normal.array); normal.stride = sources[id].stride; break; case 'COLOR': buildGeometryData(primitive, sources[id], input.offset, color.array); color.stride = sources[id].stride; break; case 'TEXCOORD': buildGeometryData(primitive, sources[id], input.offset, uv.array); uv.stride = sources[id].stride; break; case 'TEXCOORD1': buildGeometryData(primitive, sources[id], input.offset, uv2.array); uv.stride = sources[id].stride; break; default: console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key); } } break; case 'NORMAL': buildGeometryData(primitive, sources[input.id], input.offset, normal.array); normal.stride = sources[input.id].stride; break; case 'COLOR': buildGeometryData(primitive, sources[input.id], input.offset, color.array); color.stride = sources[input.id].stride; break; case 'TEXCOORD': buildGeometryData(primitive, sources[input.id], input.offset, uv.array); uv.stride = sources[input.id].stride; break; case 'TEXCOORD1': buildGeometryData(primitive, sources[input.id], input.offset, uv2.array); uv2.stride = sources[input.id].stride; break; } } } // build geometry if (position.array.length > 0) geometry.setAttribute('position', new _three.Float32BufferAttribute(position.array, position.stride)); if (normal.array.length > 0) geometry.setAttribute('normal', new _three.Float32BufferAttribute(normal.array, normal.stride)); if (color.array.length > 0) geometry.setAttribute('color', new _three.Float32BufferAttribute(color.array, color.stride)); if (uv.array.length > 0) geometry.setAttribute('uv', new _three.Float32BufferAttribute(uv.array, uv.stride)); if (uv2.array.length > 0) geometry.setAttribute('uv2', new _three.Float32BufferAttribute(uv2.array, uv2.stride)); if (skinIndex.array.length > 0) geometry.setAttribute('skinIndex', new _three.Float32BufferAttribute(skinIndex.array, skinIndex.stride)); if (skinWeight.array.length > 0) geometry.setAttribute('skinWeight', new _three.Float32BufferAttribute(skinWeight.array, skinWeight.stride)); build.data = geometry; build.type = primitives[0].type; build.materialKeys = materialKeys; return build; } function buildGeometryData(primitive, source, offset, array) { var indices = primitive.p; var stride = primitive.stride; var vcount = primitive.vcount; function pushVector(i) { var index = indices[i + offset] * sourceStride; var length = index + sourceStride; for (; index < length; index++) { array.push(sourceArray[index]); } } var sourceArray = source.array; var sourceStride = source.stride; if (primitive.vcount !== undefined) { var index = 0; for (var i = 0, l = vcount.length; i < l; i++) { var _count3 = vcount[i]; if (_count3 === 4) { var a = index + stride * 0; var b = index + stride * 1; var c = index + stride * 2; var d = index + stride * 3; pushVector(a); pushVector(b); pushVector(d); pushVector(b); pushVector(c); pushVector(d); } else if (_count3 === 3) { var _a = index + stride * 0; var _b = index + stride * 1; var _c = index + stride * 2; pushVector(_a); pushVector(_b); pushVector(_c); } else if (_count3 > 4) { for (var k = 1, kl = _count3 - 2; k <= kl; k++) { var _a2 = index + stride * 0; var _b2 = index + stride * k; var _c2 = index + stride * (k + 1); pushVector(_a2); pushVector(_b2); pushVector(_c2); } } index += stride * _count3; } } else { for (var _i = 0, _l = indices.length; _i < _l; _i += stride) { pushVector(_i); } } } function getGeometry(id) { return getBuild(library.geometries[id], buildGeometry); } // kinematics function parseKinematicsModel(xml) { var data = { name: xml.getAttribute('name') || '', joints: {}, links: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique_common': parseKinematicsTechniqueCommon(child, data); break; } } library.kinematicsModels[xml.getAttribute('id')] = data; } function buildKinematicsModel(data) { if (data.build !== undefined) return data.build; return data; } function getKinematicsModel(id) { return getBuild(library.kinematicsModels[id], buildKinematicsModel); } function parseKinematicsTechniqueCommon(xml, data) { for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'joint': data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child); break; case 'link': data.links.push(parseKinematicsLink(child)); break; } } } function parseKinematicsJoint(xml) { var data; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'prismatic': case 'revolute': data = parseKinematicsJointParameter(child); break; } } return data; } function parseKinematicsJointParameter(xml) { var data = { sid: xml.getAttribute('sid'), name: xml.getAttribute('name') || '', axis: new _three.Vector3(), limits: { min: 0, max: 0 }, type: xml.nodeName, static: false, zeroPosition: 0, middlePosition: 0 }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'axis': var array = parseFloats(child.textContent); data.axis.fromArray(array); break; case 'limits': var max = child.getElementsByTagName('max')[0]; var min = child.getElementsByTagName('min')[0]; data.limits.max = parseFloat(max.textContent); data.limits.min = parseFloat(min.textContent); break; } } // if min is equal to or greater than max, consider the joint static if (data.limits.min >= data.limits.max) { data.static = true; } // calculate middle position data.middlePosition = (data.limits.min + data.limits.max) / 2.0; return data; } function parseKinematicsLink(xml) { var data = { sid: xml.getAttribute('sid'), name: xml.getAttribute('name') || '', attachments: [], transforms: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'attachment_full': data.attachments.push(parseKinematicsAttachment(child)); break; case 'matrix': case 'translate': case 'rotate': data.transforms.push(parseKinematicsTransform(child)); break; } } return data; } function parseKinematicsAttachment(xml) { var data = { joint: xml.getAttribute('joint').split('/').pop(), transforms: [], links: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'link': data.links.push(parseKinematicsLink(child)); break; case 'matrix': case 'translate': case 'rotate': data.transforms.push(parseKinematicsTransform(child)); break; } } return data; } function parseKinematicsTransform(xml) { var data = { type: xml.nodeName }; var array = parseFloats(xml.textContent); switch (data.type) { case 'matrix': data.obj = new _three.Matrix4(); data.obj.fromArray(array).transpose(); break; case 'translate': data.obj = new _three.Vector3(); data.obj.fromArray(array); break; case 'rotate': data.obj = new _three.Vector3(); data.obj.fromArray(array); data.angle = _three.MathUtils.degToRad(array[3]); break; } return data; } // physics function parsePhysicsModel(xml) { var data = { name: xml.getAttribute('name') || '', rigidBodies: {} }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'rigid_body': data.rigidBodies[child.getAttribute('name')] = {}; parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')]); break; } } library.physicsModels[xml.getAttribute('id')] = data; } function parsePhysicsRigidBody(xml, data) { for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique_common': parsePhysicsTechniqueCommon(child, data); break; } } } function parsePhysicsTechniqueCommon(xml, data) { for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'inertia': data.inertia = parseFloats(child.textContent); break; case 'mass': data.mass = parseFloats(child.textContent)[0]; break; } } } // scene function parseKinematicsScene(xml) { var data = { bindJointAxis: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'bind_joint_axis': data.bindJointAxis.push(parseKinematicsBindJointAxis(child)); break; } } library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data; } function parseKinematicsBindJointAxis(xml) { var data = { target: xml.getAttribute('target').split('/').pop() }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'axis': var param = child.getElementsByTagName('param')[0]; data.axis = param.textContent; var tmpJointIndex = data.axis.split('inst_').pop().split('axis')[0]; data.jointIndex = tmpJointIndex.substr(0, tmpJointIndex.length - 1); break; } } return data; } function buildKinematicsScene(data) { if (data.build !== undefined) return data.build; return data; } function getKinematicsScene(id) { return getBuild(library.kinematicsScenes[id], buildKinematicsScene); } function setupKinematics() { var kinematicsModelId = Object.keys(library.kinematicsModels)[0]; var kinematicsSceneId = Object.keys(library.kinematicsScenes)[0]; var visualSceneId = Object.keys(library.visualScenes)[0]; if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return; var kinematicsModel = getKinematicsModel(kinematicsModelId); var kinematicsScene = getKinematicsScene(kinematicsSceneId); var visualScene = getVisualScene(visualSceneId); var bindJointAxis = kinematicsScene.bindJointAxis; var jointMap = {}; for (var i = 0, l = bindJointAxis.length; i < l; i++) { var axis = bindJointAxis[i]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix' var targetElement = collada.querySelector('[sid="' + axis.target + '"]'); if (targetElement) { // get the parent of the transform element var parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene connect(axis.jointIndex, parentVisualElement); } } function connect(jointIndex, visualElement) { var visualElementName = visualElement.getAttribute('name'); var joint = kinematicsModel.joints[jointIndex]; visualScene.traverse(function (object) { if (object.name === visualElementName) { jointMap[jointIndex] = { object: object, transforms: buildTransformList(visualElement), joint: joint, position: joint.zeroPosition }; } }); } var m0 = new _three.Matrix4(); kinematics = { joints: kinematicsModel && kinematicsModel.joints, getJointValue: function getJointValue(jointIndex) { var jointData = jointMap[jointIndex]; if (jointData) { return jointData.position; } else { console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.'); } }, setJointValue: function setJointValue(jointIndex, value) { var jointData = jointMap[jointIndex]; if (jointData) { var joint = jointData.joint; if (value > joint.limits.max || value < joint.limits.min) { console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').'); } else if (joint.static) { console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.'); } else { var object = jointData.object; var _axis = joint.axis; var transforms = jointData.transforms; matrix.identity(); // each update, we have to apply all transforms in the correct order for (var _i2 = 0; _i2 < transforms.length; _i2++) { var transform = transforms[_i2]; // if there is a connection of the transform node with a joint, apply the joint value if (transform.sid && transform.sid.indexOf(jointIndex) !== -1) { switch (joint.type) { case 'revolute': matrix.multiply(m0.makeRotationAxis(_axis, _three.MathUtils.degToRad(value))); break; case 'prismatic': matrix.multiply(m0.makeTranslation(_axis.x * value, _axis.y * value, _axis.z * value)); break; default: console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type); break; } } else { switch (transform.type) { case 'matrix': matrix.multiply(transform.obj); break; case 'translate': matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z)); break; case 'scale': matrix.scale(transform.obj); break; case 'rotate': matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle)); break; } } } object.matrix.copy(matrix); object.matrix.decompose(object.position, object.quaternion, object.scale); jointMap[jointIndex].position = value; } } else { console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.'); } } }; } function buildTransformList(node) { var transforms = []; var xml = collada.querySelector('[id="' + node.id + '"]'); for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; var array = void 0, _vector = void 0; switch (child.nodeName) { case 'matrix': array = parseFloats(child.textContent); var _matrix = new _three.Matrix4().fromArray(array).transpose(); transforms.push({ sid: child.getAttribute('sid'), type: child.nodeName, obj: _matrix }); break; case 'translate': case 'scale': array = parseFloats(child.textContent); _vector = new _three.Vector3().fromArray(array); transforms.push({ sid: child.getAttribute('sid'), type: child.nodeName, obj: _vector }); break; case 'rotate': array = parseFloats(child.textContent); _vector = new _three.Vector3().fromArray(array); var angle = _three.MathUtils.degToRad(array[3]); transforms.push({ sid: child.getAttribute('sid'), type: child.nodeName, obj: _vector, angle: angle }); break; } } return transforms; } // nodes function prepareNodes(xml) { var elements = xml.getElementsByTagName('node'); // ensure all node elements have id attributes for (var i = 0; i < elements.length; i++) { var element = elements[i]; if (element.hasAttribute('id') === false) { element.setAttribute('id', generateId()); } } } var matrix = new _three.Matrix4(); var vector = new _three.Vector3(); function parseNode(xml) { var data = { name: xml.getAttribute('name') || '', type: xml.getAttribute('type'), id: xml.getAttribute('id'), sid: xml.getAttribute('sid'), matrix: new _three.Matrix4(), nodes: [], instanceCameras: [], instanceControllers: [], instanceLights: [], instanceGeometries: [], instanceNodes: [], transforms: {} }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; var array = void 0; switch (child.nodeName) { case 'node': data.nodes.push(child.getAttribute('id')); parseNode(child); break; case 'instance_camera': data.instanceCameras.push(parseId(child.getAttribute('url'))); break; case 'instance_controller': data.instanceControllers.push(parseNodeInstance(child)); break; case 'instance_light': data.instanceLights.push(parseId(child.getAttribute('url'))); break; case 'instance_geometry': data.instanceGeometries.push(parseNodeInstance(child)); break; case 'instance_node': data.instanceNodes.push(parseId(child.getAttribute('url'))); break; case 'matrix': array = parseFloats(child.textContent); data.matrix.multiply(matrix.fromArray(array).transpose()); data.transforms[child.getAttribute('sid')] = child.nodeName; break; case 'translate': array = parseFloats(child.textContent); vector.fromArray(array); data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z)); data.transforms[child.getAttribute('sid')] = child.nodeName; break; case 'rotate': array = parseFloats(child.textContent); var angle = _three.MathUtils.degToRad(array[3]); data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle)); data.transforms[child.getAttribute('sid')] = child.nodeName; break; case 'scale': array = parseFloats(child.textContent); data.matrix.scale(vector.fromArray(array)); data.transforms[child.getAttribute('sid')] = child.nodeName; break; case 'extra': break; default: console.log(child); } } if (hasNode(data.id)) { console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id); } else { library.nodes[data.id] = data; } return data; } function parseNodeInstance(xml) { var data = { id: parseId(xml.getAttribute('url')), materials: {}, skeletons: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; switch (child.nodeName) { case 'bind_material': var instances = child.getElementsByTagName('instance_material'); for (var j = 0; j < instances.length; j++) { var instance = instances[j]; var symbol = instance.getAttribute('symbol'); var target = instance.getAttribute('target'); data.materials[symbol] = parseId(target); } break; case 'skeleton': data.skeletons.push(parseId(child.textContent)); break; default: break; } } return data; } function buildSkeleton(skeletons, joints) { var boneData = []; var sortedBoneData = []; var i, j, data; // a skeleton can have multiple root bones. collada expresses this // situtation with multiple "skeleton" tags per controller instance for (i = 0; i < skeletons.length; i++) { var skeleton = skeletons[i]; var root = void 0; if (hasNode(skeleton)) { root = getNode(skeleton); buildBoneHierarchy(root, joints, boneData); } else if (hasVisualScene(skeleton)) { // handle case where the skeleton refers to the visual scene (#13335) var visualScene = library.visualScenes[skeleton]; var children = visualScene.children; for (var _j = 0; _j < children.length; _j++) { var child = children[_j]; if (child.type === 'JOINT') { var _root = getNode(child.id); buildBoneHierarchy(_root, joints, boneData); } } } else { console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton); } } // sort bone data (the order is defined in the corresponding controller) for (i = 0; i < joints.length; i++) { for (j = 0; j < boneData.length; j++) { data = boneData[j]; if (data.bone.name === joints[i].name) { sortedBoneData[i] = data; data.processed = true; break; } } } // add unprocessed bone data at the end of the list for (i = 0; i < boneData.length; i++) { data = boneData[i]; if (data.processed === false) { sortedBoneData.push(data); data.processed = true; } } // setup arrays for skeleton creation var bones = []; var boneInverses = []; for (i = 0; i < sortedBoneData.length; i++) { data = sortedBoneData[i]; bones.push(data.bone); boneInverses.push(data.boneInverse); } return new _three.Skeleton(bones, boneInverses); } function buildBoneHierarchy(root, joints, boneData) { // setup bone data from visual scene root.traverse(function (object) { if (object.isBone === true) { var boneInverse; // retrieve the boneInverse from the controller data for (var i = 0; i < joints.length; i++) { var joint = joints[i]; if (joint.name === object.name) { boneInverse = joint.boneInverse; break; } } if (boneInverse === undefined) { // Unfortunately, there can be joints in the visual scene that are not part of the // corresponding controller. In this case, we have to create a dummy boneInverse matrix // for the respective bone. This bone won't affect any vertices, because there are no skin indices // and weights defined for it. But we still have to add the bone to the sorted bone list in order to // ensure a correct animation of the model. boneInverse = new _three.Matrix4(); } boneData.push({ bone: object, boneInverse: boneInverse, processed: false }); } }); } function buildNode(data) { var objects = []; var matrix = data.matrix; var nodes = data.nodes; var type = data.type; var instanceCameras = data.instanceCameras; var instanceControllers = data.instanceControllers; var instanceLights = data.instanceLights; var instanceGeometries = data.instanceGeometries; var instanceNodes = data.instanceNodes; // nodes for (var i = 0, l = nodes.length; i < l; i++) { objects.push(getNode(nodes[i])); } // instance cameras for (var _i3 = 0, _l2 = instanceCameras.length; _i3 < _l2; _i3++) { var instanceCamera = getCamera(instanceCameras[_i3]); if (instanceCamera !== null) { objects.push(instanceCamera.clone()); } } // instance controllers for (var _i4 = 0, _l3 = instanceControllers.length; _i4 < _l3; _i4++) { var instance = instanceControllers[_i4]; var controller = getController(instance.id); var geometries = getGeometry(controller.id); var newObjects = buildObjects(geometries, instance.materials); var skeletons = instance.skeletons; var joints = controller.skin.joints; var skeleton = buildSkeleton(skeletons, joints); for (var j = 0, jl = newObjects.length; j < jl; j++) { var _object = newObjects[j]; if (_object.isSkinnedMesh) { _object.bind(skeleton, controller.skin.bindMatrix); _object.normalizeSkinWeights(); } objects.push(_object); } } // instance lights for (var _i5 = 0, _l4 = instanceLights.length; _i5 < _l4; _i5++) { var instanceLight = getLight(instanceLights[_i5]); if (instanceLight !== null) { objects.push(instanceLight.clone()); } } // instance geometries for (var _i6 = 0, _l5 = instanceGeometries.length; _i6 < _l5; _i6++) { var _instance = instanceGeometries[_i6]; // a single geometry instance in collada can lead to multiple object3Ds. // this is the case when primitives are combined like triangles and lines var _geometries = getGeometry(_instance.id); var _newObjects = buildObjects(_geometries, _instance.materials); for (var _j2 = 0, _jl = _newObjects.length; _j2 < _jl; _j2++) { objects.push(_newObjects[_j2]); } } // instance nodes for (var _i7 = 0, _l6 = instanceNodes.length; _i7 < _l6; _i7++) { objects.push(getNode(instanceNodes[_i7]).clone()); } var object; if (nodes.length === 0 && objects.length === 1) { object = objects[0]; } else { object = type === 'JOINT' ? new _three.Bone() : new _three.Group(); for (var _i8 = 0; _i8 < objects.length; _i8++) { object.add(objects[_i8]); } } object.name = type === 'JOINT' ? data.sid : data.name; object.matrix.copy(matrix); object.matrix.decompose(object.position, object.quaternion, object.scale); return object; } var fallbackMaterial = new _three.MeshBasicMaterial({ color: 0xff00ff }); function resolveMaterialBinding(keys, instanceMaterials) { var materials = []; for (var i = 0, l = keys.length; i < l; i++) { var id = instanceMaterials[keys[i]]; if (id === undefined) { console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i]); materials.push(fallbackMaterial); } else { materials.push(getMaterial(id)); } } return materials; } function buildObjects(geometries, instanceMaterials) { var objects = []; for (var type in geometries) { var geometry = geometries[type]; var materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials); // handle case if no materials are defined if (materials.length === 0) { if (type === 'lines' || type === 'linestrips') { materials.push(new _three.LineBasicMaterial()); } else { materials.push(new _three.MeshPhongMaterial()); } } // regard skinning var skinning = geometry.data.attributes.skinIndex !== undefined; // choose between a single or multi materials (material array) var material = materials.length === 1 ? materials[0] : materials; // now create a specific 3D object var object = void 0; switch (type) { case 'lines': object = new _three.LineSegments(geometry.data, material); break; case 'linestrips': object = new _three.Line(geometry.data, material); break; case 'triangles': case 'polylist': if (skinning) { object = new _three.SkinnedMesh(geometry.data, material); } else { object = new _three.Mesh(geometry.data, material); } break; } objects.push(object); } return objects; } function hasNode(id) { return library.nodes[id] !== undefined; } function getNode(id) { return getBuild(library.nodes[id], buildNode); } // visual scenes function parseVisualScene(xml) { var data = { name: xml.getAttribute('name'), children: [] }; prepareNodes(xml); var elements = getElementsByTagName(xml, 'node'); for (var i = 0; i < elements.length; i++) { data.children.push(parseNode(elements[i])); } library.visualScenes[xml.getAttribute('id')] = data; } function buildVisualScene(data) { var group = new _three.Group(); group.name = data.name; var children = data.children; for (var i = 0; i < children.length; i++) { var child = children[i]; group.add(getNode(child.id)); } return group; } function hasVisualScene(id) { return library.visualScenes[id] !== undefined; } function getVisualScene(id) { return getBuild(library.visualScenes[id], buildVisualScene); } // scenes function parseScene(xml) { var instance = getElementsByTagName(xml, 'instance_visual_scene')[0]; return getVisualScene(parseId(instance.getAttribute('url'))); } function setupAnimations() { var clips = library.clips; if (isEmpty(clips) === true) { if (isEmpty(library.animations) === false) { // if there are animations but no clips, we create a default clip for playback var tracks = []; for (var id in library.animations) { var animationTracks = getAnimation(id); for (var i = 0, l = animationTracks.length; i < l; i++) { tracks.push(animationTracks[i]); } } animations.push(new _three.AnimationClip('default', -1, tracks)); } } else { for (var _id in clips) { animations.push(getAnimationClip(_id)); } } } // convert the parser error element into text with each child elements text // separated by new lines. function parserErrorToText(parserError) { var result = ''; var stack = [parserError]; while (stack.length) { var node = stack.shift(); if (node.nodeType === Node.TEXT_NODE) { result += node.textContent; } else { result += '\n'; stack.push.apply(stack, node.childNodes); } } return result.trim(); } if (text.length === 0) { return { scene: new _three.Scene() }; } var xml = new DOMParser().parseFromString(text, 'application/xml'); var collada = getElementsByTagName(xml, 'COLLADA')[0]; var parserError = xml.getElementsByTagName('parsererror')[0]; if (parserError !== undefined) { // Chrome will return parser error with a div in it var errorElement = getElementsByTagName(parserError, 'div')[0]; var errorText; if (errorElement) { errorText = errorElement.textContent; } else { errorText = parserErrorToText(parserError); } console.error('THREE.ColladaLoader: Failed to parse collada file.\n', errorText); return null; } // metadata var version = collada.getAttribute('version'); console.log('THREE.ColladaLoader: File version', version); var asset = parseAsset(getElementsByTagName(collada, 'asset')[0]); var textureLoader = new _three.TextureLoader(this.manager); textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); var tgaLoader; if (_TGALoader.TGALoader) { tgaLoader = new _TGALoader.TGALoader(this.manager); tgaLoader.setPath(this.resourcePath || path); } // var animations = []; var kinematics = {}; var count = 0; // var library = { animations: {}, clips: {}, controllers: {}, images: {}, effects: {}, materials: {}, cameras: {}, lights: {}, geometries: {}, nodes: {}, visualScenes: {}, kinematicsModels: {}, physicsModels: {}, kinematicsScenes: {} }; parseLibrary(collada, 'library_animations', 'animation', parseAnimation); parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip); parseLibrary(collada, 'library_controllers', 'controller', parseController); parseLibrary(collada, 'library_images', 'image', parseImage); parseLibrary(collada, 'library_effects', 'effect', parseEffect); parseLibrary(collada, 'library_materials', 'material', parseMaterial); parseLibrary(collada, 'library_cameras', 'camera', parseCamera); parseLibrary(collada, 'library_lights', 'light', parseLight); parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry); parseLibrary(collada, 'library_nodes', 'node', parseNode); parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene); parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel); parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel); parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene); buildLibrary(library.animations, buildAnimation); buildLibrary(library.clips, buildAnimationClip); buildLibrary(library.controllers, buildController); buildLibrary(library.images, buildImage); buildLibrary(library.effects, buildEffect); buildLibrary(library.materials, buildMaterial); buildLibrary(library.cameras, buildCamera); buildLibrary(library.lights, buildLight); buildLibrary(library.geometries, buildGeometry); buildLibrary(library.visualScenes, buildVisualScene); setupAnimations(); setupKinematics(); var scene = parseScene(getElementsByTagName(collada, 'scene')[0]); scene.animations = animations; if (asset.upAxis === 'Z_UP') { scene.quaternion.setFromEuler(new _three.Euler(-Math.PI / 2, 0, 0)); } scene.scale.multiplyScalar(asset.unit); return { get animations() { console.warn('THREE.ColladaLoader: Please access animations over scene.animations now.'); return animations; }, kinematics: kinematics, library: library, scene: scene }; } }]); return ColladaLoader; }(_three.Loader); _exports.ColladaLoader = ColladaLoader; });