/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2011 ForzeField Studios S.L. http://forzefield.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import #import "CCTexture2D.h" #import "ccTypes.h" #import "CCNode.h" /** MotionStreak. Creates a trailing path. */ @interface CCMotionStreak : CCNodeRGBA { CCTexture2D *_texture; CGPoint _positionR; ccBlendFunc _blendFunc; float _stroke; float _fadeDelta; float _minSeg; NSUInteger _maxPoints; NSUInteger _nuPoints; NSUInteger _previousNuPoints; /** Pointers */ CGPoint *_pointVertexes; float *_pointState; // Opengl ccVertex2F *_vertices; unsigned char *_colorPointer; ccTex2F *_texCoords; BOOL _fastMode; BOOL _startingPositionInitialized; } /** blending function */ @property (nonatomic, readwrite, assign) ccBlendFunc blendFunc; /** When fast mode is enabled, new points are added faster but with lower precision */ @property (nonatomic, readwrite, assign, getter = isFastMode) BOOL fastMode; /** texture used for the motion streak */ @property (nonatomic, retain) CCTexture2D *texture; /** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename */ + (id) streakWithFade:(float)fade minSeg:(float)minSeg width:(float)stroke color:(ccColor3B)color textureFilename:(NSString*)path; /** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture */ + (id) streakWithFade:(float)fade minSeg:(float)minSeg width:(float)stroke color:(ccColor3B)color texture:(CCTexture2D*)texture; /** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture filename */ - (id) initWithFade:(float)fade minSeg:(float)minSeg width:(float)stroke color:(ccColor3B)color textureFilename:(NSString*)path; /** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture */ - (id) initWithFade:(float)fade minSeg:(float)minSeg width:(float)stroke color:(ccColor3B)color texture:(CCTexture2D*)texture; /** color used for the tint */ - (void) tintWithColor:(ccColor3B)colors; /** Remove all living segments of the ribbon */ - (void) reset; @end