--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 17 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: niko_red_interior pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: lone niko "y": 12 x: 11 id: 5 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter_elevator pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 17 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: plight "y": 12 x: 12 id: 2 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 24 indent: 0 code: 117 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: elevator_start pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 58 - 58 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: PrettyNiceDay pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@plight .\\..\\..\\..\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko .\\..\\..\\..\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight .\\..\\..\\..\\..\\..\\..\\..\\..\\..\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko .\\..\\..\\..\\..\\..\\..\\..\\..\\..\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight Sure is taking a while..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko m-hm!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry (oh goodness gracious I'm stuck in an elevator with the messiah and also literally god themself this is awkward)" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Oh, maybe we can chat to pass the time, then?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_wtf You heard me??" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry I mean, sure..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - '' indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 2 - A - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 2 - B - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 2 - C - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: [] indent: 4 code: 113 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - "@niko Alright, \\p, should I..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Ask about his job - Ask about this city - Ask about the library - Resume awkward silence - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Ask about his job indent: 1 code: 402 - class RPG::EventCommand: parameters: - "@niko So...what do you do at your job?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak You seem really busy!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2 I...uh...." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight I fix lights, mostly." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2b But now I also deliver and refill high-energy phosphor to structures that need them." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko High energy?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight Y'know, the super concentrated glowy stuff they had to process in factories, it's what powers most of this city's stuff." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Oooh!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight We used to have a small army of delivery robots doing that..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry But lately a bunch of them have been breaking down?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2 So until they fix them, I'll just have more work on my plate." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_why I haven't slept in so long..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak When will the robots get fixed?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2 I have no idea, it's all up to the scientists over at the labs." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry But they seem REALLY concerned about something else lately..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry ...Never a good sign when even the smart folks are worried." indent: 2 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 2 code: 123 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - Ask about this city indent: 1 code: 402 - class RPG::EventCommand: parameters: - "@niko This city is very big!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2b It's smaller than it looks." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2 Getting pretty crowded too..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2 First there was the refugees from the Barrens, and now more Glen folks are moving in too." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Oh?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight It's just safer here, y'know?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight I mean, it's not a haven by any means." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry That square stuff that we just saw?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry We get more of that here than anywhere else, apparently." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I noticed..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2 ...We're lucky it only seems to affect the city's infrastructure." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight The landmass itself is still holding up." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2b Which is good, since there isn't much solid land here in the first place." indent: 2 code: 101 - class RPG::EventCommand: parameters: - B - 0 indent: 2 code: 123 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 2 - Ask about the library indent: 1 code: 402 - class RPG::EventCommand: parameters: - "@niko Can you tell me about the library?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I'm supposed to go there!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight Oh yeah, that's one of my main delivery spots." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight Those reading lights are pretty high-maintenance." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry But I always feel out of place surrounded by smart people!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight Well, I guess you're pretty smart yourself, so you'll fit in fine." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@plight_2b You and \\p." indent: 2 code: 101 - class RPG::EventCommand: parameters: - C - 0 indent: 2 code: 123 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 3 - Resume awkward silence indent: 1 code: 402 - class RPG::EventCommand: parameters: - "@plight .\\..\\..\\..\\..\\..\\.." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko .\\..\\..\\..\\..\\..\\.." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 600 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: elevator_stop pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 242 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 58 - 58 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 5 - 9 - 5 indent: 0 code: 225 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 0 code: 117 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko_bulb - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_bulb - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 36 - 36 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 84 - 38 - 20 - 2 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 24 indent: 0 code: 117 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: elevator_start pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 58 - 58 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: PrettyNiceDay pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko .\\..\\..\\..\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko .\\..\\..\\..\\..\\..\\..\\..\\..\\..\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko m-hm!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko .\\..\\..\\..\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: elevator_stop pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 242 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 58 - 58 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 5 - 9 - 5 indent: 0 code: 225 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 36 - 36 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko_bulb - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_bulb - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 0 - 106 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 48 - 60 - 47 - 2 - 1 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 84 - 39 - 20 - 2 - 1 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 74 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 17 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: elevator chat "y": 8 x: 7 id: 3 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: niko_red_interior pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 17 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: niko "y": 12 x: 10 id: 4 tileset_id: 14 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - 336 - - 336 - 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