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Contents
# lib/gemwarrior/entities/monsters/bloodstorm.rb # Entity::Creature::Monster::Bloodstorm require_relative '../monster' module Gemwarrior class Bloodstorm < Monster def initialize super self.name = 'bloodstorm' self.name_display = 'Bloodstorm' self.description = 'A literal swirling, maniacal vortex of human hemoglobin.' self.battlecry = '/swirls' self.face = 'bloody' self.hands = 'bloody' self.mood = 'boiling' self.level = rand(5..6) self.hp_cur = rand((level * 2)..(level * 3)) self.hp_max = hp_cur self.atk_lo = rand(level..(level * 1.5).floor) self.atk_hi = rand((level * 1.5).floor..(level * 3).floor) self.defense = rand(6..7) self.dexterity = rand(5..7) self.rox = rand((level * 2)..(level * 3)) self.xp = rand(level..(level * 2)) end end end
Version data entries
48 entries across 48 versions & 1 rubygems