Sha256: 62b5a5c12ca5fd41627af6e260bd9c431c22dee2c7b85c8c6df9e7234c1575af
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Size: 1.77 KB
Versions: 4
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Stored size: 1.77 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1362249883.141129:@value"�{I" class:EFI"BundledAsset;FI"logical_path;FI"&Shaders/ReprojectWebMercatorFS.js;TI" pathname;FI"W/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js;TI"content_type;FI"application/javascript;FI" mtime;FI"2013-02-24T17:37:41+01:00;FI"length;Fi�I"digest;F"%dfbf819a6a066d560d4ba517863ed7a6I"source;FI"�// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D u_texture;\n\ \n\ uniform float u_northLatitude;\n\ uniform float u_southLatitude;\n\ uniform float u_southMercatorYHigh;\n\ uniform float u_southMercatorYLow;\n\ uniform float u_oneOverMercatorHeight;\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ void main()\n\ {\n\ // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0\n\ // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the\n\ // fragments on the edges of tiles even though the vertex shader is outputting\n\ // coordinates strictly in the 0-1 range.\n\ vec2 geographicUV = clamp(v_textureCoordinates, 0.0, 1.0);\n\ vec2 webMercatorUV = geographicUV;\n\ \n\ float currentLatitude = mix(u_southLatitude, u_northLatitude, geographicUV.y);\n\ float fraction = czm_latitudeToWebMercatorFraction(currentLatitude, u_southMercatorYLow, u_southMercatorYHigh, u_oneOverMercatorHeight);\n\ \n\ webMercatorUV = vec2(geographicUV.x, fraction);\n\ \n\ gl_FragColor = texture2D(u_texture, webMercatorUV);\n\ }\n\ "; }); ;FI"required_assets_digest;F"%dca8fd87e48f3708b2cc005362d13a0aI" _version;F"%6776f581a4329e299531e1d52aa59832
Version data entries
4 entries across 4 versions & 1 rubygems