Sha256: 6216ccbb44ccf99d3371642493c95cd320ef570590d1aafa7690ef849dc342ef
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Versions: 2
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Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1380709797.6244678:@value"�{I" class:ETI"BundledAsset;FI"logical_path;TI")Shaders/Materials/AsphaltMaterial.js;TI" pathname;TI"b/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-02T12:16:28+02:00;TI"length;Ti�I"digest;TI"%23281204e16debc4b455a0d5c6162f86;FI"source;TI"� //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 asphaltColor;\n\ uniform float bumpSize;\n\ uniform float roughness;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec4 color = asphaltColor;\n\ vec2 st = materialInput.st;\n\ vec2 F = czm_cellular(st / bumpSize);\n\ color.rgb -= (F.x / F.y) * 0.1;\n\ float noise = czm_snoise(st / bumpSize);\n\ noise = pow(noise, 5.0) * roughness;\n\ color.rgb += noise;\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ return material;\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%e5b3b07928bb3bfefde73545373c45c5;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems