Sha256: 61debd8946bafd6e66a1e8df88ba8f18ad395bffb7aa3a081b5c21a76be97808
Contents?: true
Size: 1.42 KB
Versions: 2
Compression:
Stored size: 1.42 KB
Contents
# frozen_string_literal: true module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module class Image < Ruby2D::Image # Recalculates real coordiantes # Use after changing variables def _draw return if @hide temp_angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 offset_x = @x + (@width / 2) offset_y = @y + (@height / 2) temp_x = (((offset_x - Camera.x) * Math.cos(temp_angle)) - ((offset_y - Camera.y) * Math.sin(temp_angle))) \ * Camera.zoom + half_width - (width * Camera.zoom / 2) temp_y = (((offset_x - Camera.x) * Math.sin(temp_angle)) + ((offset_y - Camera.y) * Math.cos(temp_angle))) \ * Camera.zoom + half_height - (height * Camera.zoom / 2) temp_rotate = rotate + Camera.angle temp_width = width * Camera.zoom temp_height = height * Camera.zoom draw(x: temp_x, y: temp_y, width: temp_width, height: temp_height, rotate: temp_rotate, color: [color.r, color.g, color.b, color.a]) end def initialize(path, opts = {}) super(path, opts) Ruby2D::Camera << self Window.remove(self) end def z=(z) super(z) Ruby2D::Camera._sort_by_z end def remove @hide = true end def add @hide = false end end end
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
ruby2d-camera-1.2.0.pre.beta.1 | lib/ruby2d/camera/image.rb |
ruby2d-camera-1.1.1 | lib/ruby2d/camera/image.rb |