// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class inkcpp_editor : ModuleRules { public inkcpp_editor(ReadOnlyTargetRules Target) : base(Target) { // Enable C++20 support PCHUsage = ModuleRules.PCHUsageMode.NoSharedPCHs; PrivatePCHHeaderFile = "Public/inkcpp_editor.h"; CppStandard = CppStandardVersion.Cpp20; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "../shared/Private"), Path.Combine(ModuleDirectory, "../shared/Public"), Path.Combine(ModuleDirectory, "../ThirdParty/Private"), } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Projects" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "inkcpp", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }