[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" WindZone: name" Base: sizei&: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; "int; " m_Mode; i ; i ; iS; ;i;i;F; " float; " m_Radius; i ; i ; iS; ;i;i;F; " float; "m_WindMain; i ; i ; iS; ;i;i;F; " float; "m_WindTurbulence; i ; i ; iS; ;i;i;F; " float; "m_WindPulseMagnitude; i ; i; iS; ;i;i;F; " float; "m_WindPulseFrequency; i ; i; i