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Contents

Game Rules
Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The codemaker, which will be played by the application we’re going to write, creates a secret code of four numbers between 1 and 6.
The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty spaces.
A + indicates an exact match: one of the numbers in the guess is the same as one of the numbers in the secret code and in the same position. For example:
Secret number - 1234
Input number - 6264
Number of pluses - 2 (second and fourth position)
A - indicates a number match: one of the numbers in the guess is the same as one of the numbers in the secret code but in a different position. For example:
Secret number - 1234
Input number - 6462
Number of minuses - 2 (second and fourth position)
An empty space indicates that there is not a current digit in a secret number.
If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.
Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a separate digit of the secret code.

Version data entries

1 entries across 1 versions & 1 rubygems

Version Path
codebreaker_sn-0.1.0 lib/files/rules.txt