//This file is automatically rebuilt by the Cesium build process.
    /*global define*/
    define(function() {
    "use strict";
    return "/**\n\
 * DOC_TBA\n\
 *\n\
 * @name czm_multiplyWithColorBalance\n\
 * @glslFunction\n\
 */\n\
vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right)\n\
{\n\
    // Algorithm from Chapter 10 of Graphics Shaders.\n\
    const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\
    \n\
    vec3 target = left * right;\n\
    float leftLuminance = dot(left, W);\n\
    float rightLuminance = dot(right, W);\n\
    float targetLuminance = dot(target, W);\n\
    \n\
    return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target;\n\
}\n\
";
});