['S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Light: name" Base: sizeih: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; "int; " m_Type; i ; i ; iS; ;i;i;F; "ColorRGBA; " m_Color; i; i ; i S; ;i;i;F; " float; "r; i ; i ; i S; ;i;i;F; " float; "g; i ; i ; i S; ;i;i;F; " float; "b; i ; i; i S; ;i;i;F; " float; "a; i ; i; i S; ;i;i;F; " float; "m_Intensity; i ; i; iS; ;i;i;F; " float; " m_Range; i ; i; iS; ;i;i;F; " float; "m_SpotAngle; i ; i; iS; ;i;i;F; " float; "m_CookieSize; i ; i; iS; ;i;i;F; "ShadowSettings; "m_Shadows; i; i; iS; ;i;i;F; "int; " m_Type; i ; i; iS; ;i;i;F; "int; "m_Resolution; i ; i; iS; ;i;i;F; " float; "m_Strength; i ; i; iS; ;i;i;F; " float; " m_Bias; i ; i; iS; ;i;i;F; " float; "m_Softness; i ; i; iS; ;i;i;F; " float; "m_SoftnessFade; i ; i; iS; ;i;i;F; "PPtr; " m_Cookie; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i; iS; ;i;i;F; " bool; "m_DrawHalo; i; i; iS; ;i;i;F; " bool; "m_ActuallyLightmapped; i; i; i@€S; ;i;i;F; "PPtr; " m_Flare; i ; i ; iS; ;i;i;F; "int; " m_FileID; i ; i!; iS; ;i;i;F; "int; " m_PathID; i ; i"; iS; ;i;i;F; "int; "m_RenderMode; i ; i#; iS; ;i;i;F; " BitField; "m_CullingMask; i ; i$; iS; ;i;i;F; "unsigned int; " m_Bits; i ; i%; i@S; ;i;i;F; "int; "m_Lightmapping; i ; i&; i